Search Results for "algorithmic-puzzles"

Algorithmic Puzzles

Algorithmic Puzzles

  • Author: Anany Levitin,Maria Levitin
  • Publisher: Oxford University Press
  • ISBN: 0199876541
  • Category: Mathematics
  • Page: 280
  • View: 2101
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While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.

Algorithmic Puzzles

Algorithmic Puzzles

  • Author: Anany Levitin,Maria Levitin
  • Publisher: OUP USA
  • ISBN: 0199740445
  • Category: Computers
  • Page: 257
  • View: 4828
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Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Algorithmic Puzzles

Algorithmic Puzzles

  • Author: Anany Levitin,Maria Levitin
  • Publisher: Oxford University Press
  • ISBN: 0199911770
  • Category: Mathematics
  • Page: 280
  • View: 1576
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While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.

Data Structures and Algorithms Made Easy

Data Structures and Algorithms Made Easy

Data Structures and Algorithmic Puzzles

  • Author: Narasimha Karumanchi
  • Publisher: Careermonk Publications
  • ISBN: 9788193245279
  • Category: Business & Economics
  • Page: 434
  • View: 3714
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"Data Structures And Algorithms Made Easy: Data Structures and Algorithmic Puzzles" is a book that offers solutions to complex data structures and algorithms. There are multiple solutions for each problem and the book is coded in C/C++, it comes handy as an interview and exam guide for computer scientists.

Geek Sudoku

Geek Sudoku

More Than 75 Algorithmic Puzzles for Hours of Geeky Fun

  • Author: Adams Media
  • Publisher: Adams Media
  • ISBN: 9781440560804
  • Category: Games & Activities
  • Page: 176
  • View: 8442
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Put your brains to the test with these sudoku puzzles! If you're a puzzler and think you know all there is to know about sudoku, think again. Filled with fun and challenging puzzles, Geek Sudoku tests your logic as you analyze each set of numbers and solve the algorithms on the board. Every puzzle will stimulate your mathematical genius while you search for its solution. With more than seventy-five addictive number puzzles, this puzzle collection will separate the n00bs from the real deal!

Data Structures and Algorithms Made Easy in Java

Data Structures and Algorithms Made Easy in Java

Data Structure and Algorithmic Puzzles, Second Edition

  • Author: Narasimha Karumanchi
  • Publisher: Createspace Independent Pub
  • ISBN: 9781468101270
  • Category: Computers
  • Page: 419
  • View: 4206
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Peeling Data Structures and Algorithms for (Java, Second Edition): * Programming puzzles for interviews * Campus Preparation * Degree/Masters Course Preparation * Instructor's * GATE Preparation * Big job hunters: Microsoft, Google, Amazon, Yahoo, Flip Kart, Adobe, IBM Labs, Citrix, Mentor Graphics, NetApp, Oracle, Webaroo, De-Shaw, Success Factors, Face book, McAfee and many more * Reference Manual for working people

Algorithmic Problem Solving

Algorithmic Problem Solving

  • Author: Roland Backhouse
  • Publisher: John Wiley & Sons
  • ISBN: 0470684534
  • Category: Computers
  • Page: 432
  • View: 4496
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An entertaining and captivating way to learn the fundamentals of using algorithms to solve problems The algorithmic approach to solving problems in computer technology is an essential tool. With this unique book, algorithm guru Roland Backhouse shares his four decades of experience to teach the fundamental principles of using algorithms to solve problems. Using fun and well-known puzzles to gradually introduce different aspects of algorithms in mathematics and computing. Backhouse presents you with a readable, entertaining, and energetic book that will motivate and challenge you to open your mind to the algorithmic nature of problem solving. Provides a novel approach to the mathematics of problem solving focusing on the algorithmic nature of problem solving Uses popular and entertaining puzzles to teach you different aspects of using algorithms to solve mathematical and computing challenges Features a theory section that supports each of the puzzles presented throughout the book Assumes only an elementary understanding of mathematics Let Roland Backhouse and his four decades of experience show you how you can solve challenging problems with algorithms!

Programming for the Puzzled

Programming for the Puzzled

Learn to Program While Solving Puzzles

  • Author: Srini Devadas
  • Publisher: MIT Press
  • ISBN: 0262534304
  • Category: Computers
  • Page: 272
  • View: 5759
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This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Programming Challenges

Programming Challenges

The Programming Contest Training Manual

  • Author: Steven S Skiena,Miguel A. Revilla
  • Publisher: Springer Science & Business Media
  • ISBN: 038722081X
  • Category: Computers
  • Page: 364
  • View: 6101
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There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.

Data Structure and Algorithmic Thinking with Python

Data Structure and Algorithmic Thinking with Python

  • Author: Narasimha Karumanchi
  • Publisher: Careermonk Publications
  • ISBN: 9788192107592
  • Category:
  • Page: 472
  • View: 8073
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It is the Python version of "Data Structures and Algorithms Made Easy." Table of Contents: goo.gl/VLEUca Sample Chapter: goo.gl/8AEcYk Source Code: goo.gl/L8Xxdt The sample chapter should give you a very good idea of the quality and style of our book. In particular, be sure you are comfortable with the level and with our Python coding style. This book focuses on giving solutions for complex problems in data structures and algorithm. It even provides multiple solutions for a single problem, thus familiarizing readers with different possible approaches to the same problem. "Data Structure and Algorithmic Thinking with Python" is designed to give a jump-start to programmers, job hunters and those who are appearing for exams. All the code in this book are written in Python. It contains many programming puzzles that not only encourage analytical thinking, but also prepares readers for interviews. This book, with its focused and practical approach, can help readers quickly pick up the concepts and techniques for developing efficient and effective solutions to problems. Topics covered include: Organization of Chapters Introduction Recursion and Backtracking Linked Lists Stacks Queues Trees Priority Queues and Heaps Disjoint Sets ADT Graph Algorithms Sorting Searching Selection Algorithms [Medians] Symbol Tables Hashing String Algorithms Algorithms Design Techniques Greedy Algorithms Divide and Conquer Algorithms Dynamic Programming Complexity Classes Hacks on Bit-wise Programming Other Programming Questions

Data Structure and Algorithmic Puzzles Using C :

Data Structure and Algorithmic Puzzles Using C :

Beginner's Easy Edition 2014.

  • Author: Harry H. Chaudhary.
  • Publisher: Createspace LLC USA
  • ISBN: 1500136956
  • Category: Computers
  • Page: 250
  • View: 4820
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Essential Data Structures Skills -- Made Easy! This book gives a good start and Complete introduction for data structures and algorithms for Beginner’s. While reading this book it is fun and easy to read it. This book is best suitable for first time DSA readers, Covers all fast track topics of DSA for all Computer Science students and Professionals. Data Structures and Other Objects Using C or C++ takes a gentle approach to the data structures course in C Providing an early, text gives students a firm grasp of key concepts and allows those experienced in another language to adjust easily. Flexible by design,. Finally, a solid foundation in building and using abstract data types is also provided. Using C, this book develops the concepts and theory of data structures and algorithm analysis in a gradual, step-by-step manner, proceeding from concrete examples to abstract principles. Standish covers a wide range of Both traditional and contemporary software engineering topics. This is a handy guide of sorts for any computer science engineering Students, Data Structures And Algorithms is a solution bank for various complex problems related to data structures and algorithms. It can be used as a reference manual by Computer Science Engineering students. this Book also covers all aspects of B.TECH CS,IT, and BCA and MCA, BSC IT. || Inside Chapters. || ============== 1 Introduction. 2 Array. 3 Matrix . 4 Sorting . 5 Stack. 6 Queue. 7 Linked List. 8 Tree. 9 Graph . 10 Hashing. 11 Algorithms. 12 Misc. Topics. 13 Problems.

The Power of Computational Thinking

The Power of Computational Thinking

Games, Magic and Puzzles to Help You Become a Computational Thinker

  • Author: Paul Curzon,Peter W McOwan
  • Publisher: World Scientific Publishing Company
  • ISBN: 1786341867
  • Category:
  • Page: 232
  • View: 2564
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From the team behind Computer Science for Fun (cs4fn), The Power of Computational Thinking shows that learning to think can be fascinating fun. Can you become a computational thinker?Can machines have brains?Do computers really see and understand the world?Can games help us to study nature, save lives and design the future?Can you use computational thinking in your everyday activities? Yes, and this book shows you how. Computational thinking has changed the way we all live, work and play. It has changed the way science is done too; won wars, created whole new industries and saved lives. It is at the heart of computer programming and is a powerful approach to problem solving, with or without computers. It is so important that many countries now require that primary school children learn the skills. Professors Paul Curzon and Peter McOwan of Queen Mary University of London have written a unique and enjoyable introduction. They describe the elements of computational thinking — such as algorithmic thinking, decomposition, abstraction and pattern matching — in an entertaining and accessible way, using magic tricks, games and puzzles, as well as through real and challenging problems that computer scientists work on. This book gives you a head start in learning the skills needed for coding, and will improve your real life problem solving skills. It will help you design and evaluate new technologies, as well as understand both your own brain and the digital world in a deeper way. Request Inspection Copy

Puzzles for Programmers and Pros

Puzzles for Programmers and Pros

  • Author: Dennis Shasha
  • Publisher: John Wiley & Sons
  • ISBN: 0470121688
  • Category: Computers
  • Page: 226
  • View: 2248
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Provides problem-solving techniques to help improve puzzle-solving skills.

Mazes for Programmers

Mazes for Programmers

Code Your Own Twisty Little Passages

  • Author: Jamis Buck
  • Publisher: Pragmatic Bookshelf
  • ISBN: 1680503960
  • Category: Computers
  • Page: 286
  • View: 8695
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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Introduction to the Design & Analysis of Algorithms

Introduction to the Design & Analysis of Algorithms

  • Author: Anany Levitin
  • Publisher: Addison-Wesley Longman
  • ISBN: 9780132316811
  • Category: Computers
  • Page: 565
  • View: 3715
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Based on a new classification of algorithm design techniques and a clear delineation of analysis methods, Introduction to the Design and Analysis of Algorithms presents the subject in a coherent and innovative manner. Written in a student-friendly style, the book emphasizes the understanding of ideas over excessively formal treatment while thoroughly covering the material required in an introductory algorithms course. Popular puzzles are used to motivate students' interest and strengthen their skills in algorithmic problem solving. Other learning-enhancement features include chapter summaries, hints to the exercises, and a detailed solution manual.

Mathematical Puzzles

Mathematical Puzzles

A Connoisseur's Collection

  • Author: Peter Winkler
  • Publisher: A K Peters/CRC Press
  • ISBN: 9781568812014
  • Category: Mathematics
  • Page: 175
  • View: 1155
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Collected over several years by Peter Winkler, of Bell Labs, dozens of elegant, intriguing challenges are presented in Mathematical Puzzles. The answers are easy to explain, but without this book, devilishly hard to find. Creative reasoning is the key to these puzzles. No involved computation or higher mathematics is necessary, but your ability to construct a mathematical proof will be severly tested--even if you are a professional mathematician. For the truly adventurous, there is even a chapter on unsolved puzzles.

Data Structures and Algorithms for Gate

Data Structures and Algorithms for Gate

Solutions to All Previous Gate Questions Since 1991

  • Author: Narasimha Karumanchi
  • Publisher: N.A
  • ISBN: 9788192107509
  • Category: Computers
  • Page: 432
  • View: 1835
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Peeling Data Structures and Algorithms for (C/C++): GATE Preparation Solutions to all previous GATE questions since 1991 Campus Preparation Degree/Masters Course Preparation Instructor's Reference Manual for Working People What is unique? This book is aimed for GATE students. We have tried to solve all problems related to and from the last twenty years papers. Each solution has explanation associated with it and this gives the confidence for readers about the correctness of the solutions. As a if you read complete book with good understanding, I am sure you will challenge the interviewers and that is the objective of this book. Topics Covered: IntroductionRecursion and BacktrackingLinked ListsStacksQueuesTreesPriority Queue and HeapsDisjoint Sets ADTGraph AlgorithmsSorting Searching Selection Algorithms [Medians] Symbol Tables Hashing String Algorithms Algorithms Design Techniques Greedy Algorithms Divide and Conquer Algorithms Dynamic Programming Complexity Classes Miscellaneous Concepts Target Audience? All GATE aspirants. Language? All code was written in C/C++.

The Moscow Puzzles

The Moscow Puzzles

359 Mathematical Recreations

  • Author: Boris A. Kordemsky
  • Publisher: Courier Dover Publications
  • ISBN: 0486801306
  • Category: Games & Activities
  • Page: 320
  • View: 1140
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This is, quite simply, the best and most popular puzzle book ever published in the Soviet Union. Since its first appearance in 1956 there have been eight editions as well as translations from the original Russian into Ukrainian, Estonian, Lettish, and Lithuanian. Almost a million copies of the Russian version alone have been sold. Part of the reason for the book's success is its marvelously varied assortment of brainteasers ranging from simple "catch" riddles to difficult problems (none, however, requiring advanced mathematics). Many of the puzzles will be new to Western readers, while some familiar problems have been clothed in new forms. Often the puzzles are presented in the form of charming stories that provide non-Russian readers with valuable insights into contemporary Russian life and customs. In addition, Martin Gardner, former editor of the Mathematical Games Department, Scientific American, has clarified and simplified the book to make it as easy as possible for an English-reading public to understand and enjoy. He has been careful, moreover, to retain nearly all the freshness, warmth, and humor of the original. Lavishly illustrated with over 400 clear diagrams and amusing sketches, this inexpensive edition of the first English translation will offer weeks or even months of stimulating entertainment. It belongs in the library of every puzzlist or lover of recreational mathematics.

Coding Interview Questions

Coding Interview Questions

  • Author: Narasimha Karumanchi
  • Publisher: Lulu.com
  • ISBN: 8193245202
  • Category: Business & Economics
  • Page: 520
  • View: 5381
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"Coding Interview Questions" is a book that presents interview questions in simple and straightforward manner with a clear-cut explanation. This book will provide an introduction to the basics. It comes handy as an interview and exam guide for computer scientists.

The Colossal Book of Mathematics

The Colossal Book of Mathematics

Classic Puzzles, Paradoxes, and Problems : Number Theory, Algebra, Geometry, Probability, Topology, Game Theory, Infinity, and Other Topics of Recreational Mathematics

  • Author: Martin Gardner
  • Publisher: W. W. Norton & Company
  • ISBN: 9780393020236
  • Category: Games & Activities
  • Page: 724
  • View: 7871
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The author presents a selection of pieces from his Scientific American "Mathematical Games" column, presenting puzzles and concepts that range from arithmetic and geometrical games to the meaning of M.C. Escher's artwork.