Search Results for "directing-the-story-professional-storytelling-and-storyboarding-techniques-for-live-action-and-animation"

Directing the Story

Directing the Story

Professional Storytelling and Storyboarding Techniques for Live Action and Animation

  • Author: Francis Glebas
  • Publisher: Taylor & Francis
  • ISBN: 1136138692
  • Category: Art
  • Page: 360
  • View: 2669
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Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.

Directing the Story

Directing the Story

Professional Storytelling and Storyboarding Techniques for Live Action and Animation

  • Author: Francis Glebas
  • Publisher: CRC Press
  • ISBN: 1136138706
  • Category: Art
  • Page: 360
  • View: 7665
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Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.

Directing the Story

Directing the Story

Professional Storytelling and Storyboarding Techniques for Live Action and Animation

  • Author: Francis Glebas
  • Publisher: Taylor & Francis
  • ISBN: 0240810767
  • Category: Art
  • Page: 346
  • View: 2143
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'Directing the story' offers a structural approach to clearly and dramatically presenting visual stories. With Francis’ help artist's will discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. They’ll also learn to spot potential problems before they cost time or money and offers solutions to solve them. It practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques.

Prepare to Board! Creating Story and Characters for Animated Features and Shorts, third Edition

Prepare to Board! Creating Story and Characters for Animated Features and Shorts, third Edition

  • Author: Nancy Beiman
  • Publisher: CRC Press
  • ISBN: 1351652338
  • Category: Computers
  • Page: 385
  • View: 1718
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Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Professional Storyboarding

Professional Storyboarding

Rules of Thumb

  • Author: Sergio Paez,Anson Jew
  • Publisher: Taylor & Francis
  • ISBN: 0240817702
  • Category: Performing Arts
  • Page: 257
  • View: 2890
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Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound, career-oriented advice for the new artist. This book also features a number of veteran storyboard artists sharing their experiences in the professional world.

Layout and Composition for Animation

Layout and Composition for Animation

  • Author: Ed Ghertner
  • Publisher: Taylor & Francis
  • ISBN: 1136129898
  • Category: Art
  • Page: 216
  • View: 4018
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This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists. With Beauty and the Beast examples and Simpson character layouts, readers will learn how to develop character layout and background layout as well as strengthen composition styles with a creative toolset of trick shot examples and inspirational case studies. A companion website will include further technique based tools, finalized layout and composition examples and tutorials for further artistic skill development.

Directing for Animation

Directing for Animation

Everything You Didn't Learn in Art School

  • Author: Tony Bancroft
  • Publisher: CRC Press
  • ISBN: 1136126538
  • Category: Art
  • Page: 256
  • View: 5510
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There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audiences understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects - with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features...pitfalls and all.

Storyboarding

Storyboarding

Turning Script into Motion

  • Author: Stephanie Torta,Vladimir Minuty
  • Publisher: Stylus Publishing, LLC
  • ISBN: 1683920406
  • Category: Performing Arts
  • Page: 400
  • View: 7376
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This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script. Material on game scripting, Motion Graphics, and Web comics has been added. The text and tutorial disc take an in-depth view on the step-by-step process for developing characters, scenes, and camera angles through the full production of a finished project. The book includes numerous techniques for analyzing scripts, provides a comprehensive look at the various types of storyboards, and covers methods used in both film-making and video game storyboards. Features: • Uses the companion DVD with an original short film, Overtime, to demonstrate the storyboards in conjunction with the script • Includes video game, motion graphic, animatic, motion comic, and e-learning storyboards with selected sample projects • Loaded with projects, figures, tips, and interviews that offer practical advice • Includes in-text commentaries on the storyboards by both the director and artist • Includes a comprehensive glossary of key terms used in the film industry

Directing Animation

Directing Animation

  • Author: David B. Levy
  • Publisher: Skyhorse Publishing, Inc.
  • ISBN: 1581157754
  • Category: Performing Arts
  • Page: 256
  • View: 3849
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Both experienced and aspiring animation professionals will find Directing Animation a comprehensive and entertaining guide to understanding the director’s creative role in managing the entire animation process. An animation director doesn’t simply direct animation. He or she directs people who animate and must be equally able to relate to the crew, producers, writers, creators, and clients. Readers will learn how to: -- direct commercials, TV series, feature films, and Web features and series -- land their first big directorial break -- create realistic schedules and pipelines -- assemble the best crew for any job -- motivate animators and crew members -- give constructive feedback and notes -- maintain good relationships with producers, creators, writers, and network executives. In addition to over eighty photographs and illustrations, Directing Animation includes insider tips and firsthand experience from animators, directors, and producers, revealing the best ways to manage the production process while creating a workplace that is both efficient and fun. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.

Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games

  • Author: Christy Marx
  • Publisher: Taylor & Francis
  • ISBN: 1136144455
  • Category: Art
  • Page: 248
  • View: 1569
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

The Animator's Eye

The Animator's Eye

Adding Life to Animation with Timing, Layout, Design, Color and Sound

  • Author: Francis Glebas
  • Publisher: Focal Press
  • ISBN: 9781138403154
  • Category:
  • Page: N.A
  • View: 3483
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Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.

How to Draw Animation

How to Draw Animation

  • Author: Christopher Hart
  • Publisher: N.A
  • ISBN: 9780823023653
  • Category: Performing Arts
  • Page: 144
  • View: 4847
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Provides instructions on drawing and instilling movement in animal and human animated characters, including children, individualizing characters, and revealing emotion, and offers an interview with one of the directors of "The Lion King" and advice on becoming a professional animator

The Storyboard Design Course

The Storyboard Design Course

The Ultimate Guide for Artists, Directors, Producers and Scriptwriters

  • Author: Giuseppe Cristiano
  • Publisher: N.A
  • ISBN: 9780500286906
  • Category: Storyboards
  • Page: 192
  • View: 1807
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(back cover) Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games, and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget, and execute an entire shoot. This book is the ultimate storyboard manual, packed with fully-finished art and work-in progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process. Learn how to develop sketching skills, adapt styles, get inspiration, and interpret a script or a brief with help from these practical tutorials and interactive exercises Understand the language of storyboards and the limitations and conventions of different mediums Build scenes, plan shot sequences, and understand the importance of composition, framing, and continuity Set up your own work space and get advice on entering the world of professional storyboard artists Giuseppe Cristiano is a renowned Italian cartoonist, illustrator, director, and storyboard artist. He has produced storyboards for music videos, commercials, films, animation, and multimedia productions, as well as set designs for theater and film. He has been working freelance for many years for companies in the U.S., the U.K., Italy, France, Germany, Spain, and Scandinavia. Giuseepe has also taught storyboarding for film and television in film schools and art schools in Europe.

Don Bluth's Art of Storyboard

Don Bluth's Art of Storyboard

  • Author: Don Bluth
  • Publisher: Dh Press
  • ISBN: 9781595820075
  • Category: Art
  • Page: 112
  • View: 4259
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In this gorgeously illustrated book, Bluth uses pages of beautiful storyboard images from his classic films to describe in detail the technical and artistic processes involved in crafting the visual blueprints of animated films.

Two Guys Named Joe

Two Guys Named Joe

Master Animation Storytellers Joe Grant & Joe Ranft

  • Author: John Canemaker
  • Publisher: Disney Editions
  • ISBN: N.A
  • Category: Juvenile Fiction
  • Page: 192
  • View: 4545
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One Joe was in his ninety-seventh year when he died in 2005; the other Joe died the same year at age forty-five. Both died before their time. This book explores the interplay between personal creativity and the craft of animation storytelling, as seen through the lives and art of two of its greatest practitioners: Joe Grant and Joe Ranft. Grant and Ranft were unique influences on storytelling at two major studios during important periods in the history of animation. Joe Grant, in fact, straddled two eras. A gifted newspaper caricaturist, he contributed ideas for Mickey Mouse and Silly Symphony shorts as well as classic masterworks like Snow White and the Seven Dwarfs; Pinocchio; Fantasia; and Dumbo. As Walt Disney's confidant, Grant played a leading role in defining Disney's pioneering animation legacy. He returned to the studio at eighty-one after a fortyyear hiatus, his creative spirit and abilities undiminished, and made significant contributions to Beauty and the Beast; Aladdin; Mulan; and The Lion King, among others. Joe Ranft built on the traditions of the past forged by Grant and others to become the top animation storyboard artist of his generation, working on Tim Burton's The Nightmare Before Christmas; The Brave Little Toaster; Who Framed Roger Rabbit; James and the Giant Peach; The Little Mermaid; and Beauty and the Beast, among other films. As one of Pixar's creative founders and a close friend of John Lasseter's, Ranft had a major influence on the studio's signature originality, warmth, and irreverent humor, through his contributions to Toy Story; Toy Story 2; A Bug's Life; Monsters, Inc.; and Cars. Grant and Ranft were inventive and imaginative, with keen insight into characters, and they inspired colleagues and entertained audiences around the world. Although their combined careers spanned the Golden Age of traditional animation that began in the 1930s at The Walt Disney Company and became the present digital age at Pixar Animation Studios, their extraordinary contributions remain largely unknown to the public.

Animated Storytelling

Animated Storytelling

Simple Steps For Creating Animation and Motion Graphics

  • Author: Liz Blazer
  • Publisher: Peachpit Press
  • ISBN: 0134133773
  • Category: Computers
  • Page: 160
  • View: 4147
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Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, you’ll learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Award-winning animator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. In Animated Storytelling, you’ll learn how to: Write a creative brief for your project Find and communicate your story’s big idea Create a tight story using linear and nonlinear story structures Use color to clarify and enrich your story Define the rules for your animated world, and commit to them Ease into the challenging task of animation Make the work you want to be hired to do Share your work with the world!

Ideas for the Animated Short

Ideas for the Animated Short

Finding and Building Stories

  • Author: Karen Sullivan,Gary Schumer,Kate Alexander,Aubry Mintz,Ellen Besen
  • Publisher: Taylor & Francis
  • ISBN: 0240818725
  • Category: Computers
  • Page: 259
  • View: 2367
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Animated shorts constantly challenge our notion of animation and storytelling techniques with memorable moments, heartwarming characters and amusing plotlines. Pixar shorts like Andre and Wally B proved that computer animation was possible; Tin Toy laid the groundwork for what would become Toy Story; and Mike's New Car exposed Pixar's finely tuned funny bone. These short films, premiering in front of feature films or online laid the groundwork for new techniques, great storylines and engaged audiences around the world. From demo reel creation to festival shorts, students and professionals alike are creating animated shorts that are dynamic and eye catching but the time constraints of these shorts are challenging in their own right. The unique format of the animated short of two to five minutes in length presents a practical and aesthetic challenge that is rarely addressed in the classroom. Ideas for the Animated Short is a comprehensive and practical blueprint for creative and unique animated short creation with a focus on the strength of a compelling story. Ideas for the Animated Short is your answer. A comprehensive guide to the animated short, this title is an invaluable asset for aspiring animation professionals, students and independent filmmakers. Explore the process of developing a short from conception to final delivery and adapt the industry's best practices in your own workflow. Written by three leading animators, artists and professors, Ideas for the Animated Short is written from the unique perspective of a professional animator adapting creative stories into incredible animated shorts. . Follow from start to finish the creation of an animated short from the pre-production thought process to story development and character design. Explore the best practices and avoid the common pitfalls of creating two to five minute shorts. Watch a specially created animated short, demonstrating the core techniques and principles at the companion website! Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice this is your conceptual toolkit proven to meet the challenges of this unique art form. The companion website includes in-depth interviews with industry insiders, 18 short animations (many with accompanying animatics, character designs and environment designs) and an acting workshop to get your animated short off to a flying start! With all NEW content on script writing, acting, sound design and visual storytelling as well as stereoscopic 3D storytelling, further enhance your animated shorts and apply the industry best practices to your own projects and workflows. * This unique creative toolkit for idea generation and refinement is short and to the point, focused on the basic principles you need to know * The companion DVD contains professional and student animations (including preparatory sketches and storyboards) to demonstrate effective techniques and imaginative results * Packed with inspirational interviews and behind-the-scenes work from top professionals from Sony, Pixar and Disney

Timing for Animation

Timing for Animation

  • Author: Tom Sito
  • Publisher: Taylor & Francis
  • ISBN: 1136137092
  • Category: Art
  • Page: 192
  • View: 3903
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The classic work on animation principles, now fully updated for the digital age.

Storyboarding Essentials

Storyboarding Essentials

SCAD Creative Essentials (How to Translate Your Story to the Screen for Film, TV, and Other Media)

  • Author: David Harland Rousseau,Benjamin Reid Phillips
  • Publisher: Watson-Guptill
  • ISBN: 0385345593
  • Category: Art
  • Page: 192
  • View: 4124
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A comprehensive guide to visual storytelling from Savannah College of Art and Design (SCAD), one of the world's leaders in sequential arts instruction. Storyboarding is the process of graphically organizing a project--a motion picture, animation, motion graphic, or interactive media sequence--in order to translate artists' ideas from story to screen. Whether you're a filmmaker, animator, ad director, writer, or video-game artist--storyboarding is a skill that is absolutely critical. Storyboarding Essentials covers everything students and working professionals need to master the art of writing and formatting scripts, creating frames, and following visual logic to create a cohesive narrative.

Storyboards: Motion In Art

Storyboards: Motion In Art

  • Author: Mark A. Simon
  • Publisher: Taylor & Francis
  • ISBN: 1136134212
  • Category: Art
  • Page: 448
  • View: 4306
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Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.