Search Results for "everything-bad-is-good-for-you-how-today-s-popular-culture-is-actually-making-us-smarter"

Everything Bad is Good for You

Everything Bad is Good for You

How Today's Popular Culture Is Actually Making Us Smarter

  • Author: Steven Johnson
  • Publisher: Penguin
  • ISBN: 9781101158012
  • Category: Social Science
  • Page: 272
  • View: 4720
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From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.

How To Watch Television

How To Watch Television

  • Author: Ethan Thompson,Jason Mittell
  • Publisher: NYU Press
  • ISBN: 0814771726
  • Category: Psychology
  • Page: 432
  • View: 3127
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We all have opinions about the television shows we watch, but television criticism is about much more than simply evaluating the merits of a particular show and deeming it ‘good’ or ‘bad.’ Rather, criticism uses the close examination of a television program to explore that program’s cultural significance, creative strategies, and its place in a broader social context. How to Watch Television brings together forty original essays from today’s leading scholars on television culture, writing about the programs they care (and think) the most about. Each essay focuses on a particular television show, demonstrating one way to read the program and, through it, our media culture. The essays model how to practice media criticism in accessible language, providing critical insights through analysis—suggesting a way of looking at TV that students and interested viewers might emulate. The contributors discuss a wide range of television programs past and present, covering many formats and genres, spanning fiction and non-fiction, broadcast and cable, providing a broad representation of the programs that are likely to be covered in a media studies course. While the book primarily focuses on American television, important programs with international origins and transnational circulation are also covered. Addressing television series from the medium’s earliest days to contemporary online transformations of television, How to Watch Television is designed to engender classroom discussion among television critics of all backgrounds. Read: Introduction / Table of Contents / Sample Essays Online View: Clips from the Essays Visit the Facebook page.

Wer bin ich, wenn ich online bin...

Wer bin ich, wenn ich online bin...

und was macht mein Gehirn solange? - Wie das Internet unser Denken verändert

  • Author: Nicholas Carr
  • Publisher: Karl Blessing Verlag
  • ISBN: 3641080681
  • Category: Social Science
  • Page: 384
  • View: 5471
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Wie beeinflusst sie Körper und Geist? Heute schon gegoogelt? Im Durchschnitt sind die Deutschen etwa zweieinhalb Stunden täglich online. Neuesten Studien zufolge, so zeigt Bestsellerautor und IT-Experte Nicholas Carr, bewirkt bereits eine Onlinestunde am Tag erstaunliche neurologische Prägungen in unserem Gehirn. Wer das Internet nach Informationen, sozialen Kontakten oder Unterhaltung durchforstet, verwendet, anders als beim Buch- oder Zeitunglesen, einen Großteil seiner geistigen Energie auf die Beherrschung des Mediums selbst. Und macht sich um die Inhalte, buchstäblich, keinen Kopf. Die Folge: Im Internetzeitalter lesen wir oberflächlicher, lernen wir schlechter, erinnern wir uns schwächer denn je. Von den Anpassungsleistungen unseres Gehirns profitieren nicht wir, sondern die Konzerne, die mit Klickzahlen Kasse machen. In seinem neuen Buch verbindet Carr, zwanzig Jahre nach Entstehung des World Wide Web, seine medienkritische Bilanz mit einer erhellenden Zeitreise durch Philosophie-, Technologie- und Wissenschaftsgeschichte – von Sokrates’ Skepsis gegenüber der Schrift, dem Menschen als Uhrwerk und Nietzsches Schreibmaschine bis zum User als Gegenstand aktueller Debatten und Studien. Und er vermittelt – jenseits von vagem Kulturpessimismus – anhand greifbarer Untersuchungen und Experimente, wie das Internet unser Denken verändert.

The Moral Arc

The Moral Arc

How Science Makes Us Better People

  • Author: Michael Shermer
  • Publisher: Henry Holt and Company
  • ISBN: 0805096930
  • Category: Science
  • Page: 560
  • View: 7988
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Bestselling author Michael Shermer's exploration of science and morality that demonstrates how the scientific way of thinking has made people, and society as a whole, more moral From Galileo and Newton to Thomas Hobbes and Martin Luther King, Jr., thinkers throughout history have consciously employed scientific techniques to better understand the non-physical world. The Age of Reason and the Enlightenment led theorists to apply scientific reasoning to the non-scientific disciplines of politics, economics, and moral philosophy. Instead of relying on the woodcuts of dissected bodies in old medical texts, physicians opened bodies themselves to see what was there; instead of divining truth through the authority of an ancient holy book or philosophical treatise, people began to explore the book of nature for themselves through travel and exploration; instead of the supernatural belief in the divine right of kings, people employed a natural belief in the right of democracy. In The Moral Arc, Shermer will explain how abstract reasoning, rationality, empiricism, skepticism--scientific ways of thinking--have profoundly changed the way we perceive morality and, indeed, move us ever closer to a more just world.

As If

As If

Modern Enchantment and the Literary Prehistory of Virtual Reality

  • Author: Michael Saler
  • Publisher: Oxford University Press
  • ISBN: 0199887802
  • Category: Literary Criticism
  • Page: 304
  • View: 8595
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Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.

The Shallows

The Shallows

How the internet is changing the way we think, read and remember

  • Author: Nicholas Carr
  • Publisher: Atlantic Books Ltd
  • ISBN: 1848878834
  • Category: Technology & Engineering
  • Page: 300
  • View: 2193
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In this ground-breaking and compelling book, Nicholas Carr argues that not since Gutenberg invented printing has humanity been exposed to such a mind-altering technology. The Shallows draws on the latest research to show that the Net is literally re-wiring our brains inducing only superficial understanding. As a consequence there are profound changes in the way we live and communicate, remember and socialise - even in our very conception of ourselves. By moving from the depths of thought to the shallows of distraction, the web, it seems, is actually fostering ignorance. The Shallows is not a manifesto for luddites, nor does it seek to turn back the clock. Rather it is a revelatory reminder of how far the Internet has become enmeshed in our daily existence and is affecting the way we think. This landmark book compels us all to look anew at our dependence on this all-pervasive technology.

Videogames and Education

Videogames and Education

  • Author: Harry J. Brown
  • Publisher: Routledge
  • ISBN: 1317452666
  • Category: Business & Economics
  • Page: 248
  • View: 7592
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Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.

How We Got to Now

How We Got to Now

Six Innovations That Made the Modern World

  • Author: Steven Johnson
  • Publisher: Penguin
  • ISBN: 0698154509
  • Category: Technology & Engineering
  • Page: 304
  • View: 7678
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From the New York Times–bestselling author of Where Good Ideas Come From and Farsighted, a new look at the power and legacy of great ideas. In this illustrated history, Steven Johnson explores the history of innovation over centuries, tracing facets of modern life (refrigeration, clocks, and eyeglass lenses, to name a few) from their creation by hobbyists, amateurs, and entrepreneurs to their unintended historical consequences. Filled with surprising stories of accidental genius and brilliant mistakes—from the French publisher who invented the phonograph before Edison but forgot to include playback, to the Hollywood movie star who helped invent the technology behind Wi-Fi and Bluetooth—How We Got to Now investigates the secret history behind the everyday objects of contemporary life. In his trademark style, Johnson examines unexpected connections between seemingly unrelated fields: how the invention of air-conditioning enabled the largest migration of human beings in the history of the species—to cities such as Dubai or Phoenix, which would otherwise be virtually uninhabitable; how pendulum clocks helped trigger the industrial revolution; and how clean water made it possible to manufacture computer chips. Accompanied by a major six-part television series on PBS, How We Got to Now is the story of collaborative networks building the modern world, written in the provocative, informative, and engaging style that has earned Johnson fans around the globe.

The Wow Climax

The Wow Climax

Tracing the Emotional Impact of Popular Culture

  • Author: Henry Jenkins
  • Publisher: NYU Press
  • ISBN: 0814743110
  • Category: Social Science
  • Page: 285
  • View: 6739
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Henry Jenkins at [email protected] (video) Vaudevillians used the term "the wow climax" to refer to the emotional highpoint of their acts—a final moment of peak spectacle following a gradual building of audience's emotions. Viewed by most critics as vulgar and sensationalistic, the vaudeville aesthetic was celebrated by other writers for its vitality, its liveliness, and its playfulness. The Wow Climax follows in the path of this more laudatory tradition, drawing out the range of emotions in popular culture and mapping what we might call an aesthetic of immediacy. It pulls together a spirited range of work from Henry Jenkins, one of our most astute media scholars, that spans different media (film, television, literature, comics, games), genres (slapstick, melodrama, horror, exploitation cinema), and emotional reactions (shock, laughter, sentimentality). Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers like Wes Craven and David Cronenberg and avant garde artist Matthew Barney, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact.

Writing Education Research

Writing Education Research

Guidelines for Publishable Scholarship

  • Author: Joy Egbert,Sherry Sanden
  • Publisher: Routledge
  • ISBN: 1317634489
  • Category: Education
  • Page: 226
  • View: 5157
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For both new academics and those with some experience, writing articles of publishable quality can be particularly challenging. Developing the necessary skill set requires useful information, hard work, and the type of direction infrequently offered in research methods courses, leaving researchers to piece together resources on their own. This book addresses this critical topic in a format that is easy to teach and understand. It is a practical volume that teaches researchers how to identify their audience, clearly state the nature of their work, provide exceptional literature reviews, cite appropriately, and explicate their research. Beginning each chapter with reviewer comments, Writing Education Research is designed to help scholars understand both how to write effective research reports and how to get published. Practice exercises and resource lists in each chapter offer easy-to-access information about the review and publication process. A perfect accompaniment to standard research courses, this practical book demystifies the writing process for anyone looking to publish articles, chapters, or papers in education.

Complex TV

Complex TV

The Poetics of Contemporary Television Storytelling

  • Author: Jason Mittell
  • Publisher: NYU Press
  • ISBN: 0814738850
  • Category: Psychology
  • Page: 416
  • View: 7374
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Over the past two decades, new technologies, changing viewer practices, and the proliferation of genres and channels has transformed American television. One of the most notable impacts of these shifts is the emergence of highly complex and elaborate forms of serial narrative, resulting in a robust period of formal experimentation and risky programming rarely seen in a medium that is typically viewed as formulaic and convention bound. Complex TV offers a sustained analysis of the poetics of television narrative, focusing on how storytelling has changed in recent years and how viewers make sense of these innovations. Through close analyses of key programs, including The Wire, Lost, Breaking Bad, The Sopranos, Veronica Mars, Curb Your Enthusiasm, and Mad Men the book traces the emergence of this narrative mode, focusing on issues such as viewer comprehension, transmedia storytelling, serial authorship, character change, and cultural evaluation. Developing a television-specific set of narrative theories, Complex TV argues that television is the most vital and important storytelling medium of our time.

A Sense of Community

A Sense of Community

Essays on the Television Series and Its Fandom

  • Author: Ann-Gee Lee
  • Publisher: McFarland
  • ISBN: 1476615713
  • Category: Performing Arts
  • Page: 240
  • View: 2680
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Television’s Community follows the shenanigans of a diverse group of traditional and nontraditional community college students: Jeff Winger, a former lawyer; Britta Perry, a feminist; Abed Nadir, a pop culture enthusiast; Shirley Bennett, a mother; Troy Barnes, a former jock; Annie Edison, a naïve overachiever; and Pierce Hawthorne, an old-fashioned elderly man. There are also Benjamin Chang, the maniacal Spanish teacher, and Craig Pelton, the eccentric dean of Greendale Community College, along with well-known guest stars who play troublemaking students, nutty professors and frightening administrators. This collection of fresh essays familiarizes readers not only with particular characters and popular episodes, but behind-the-scenes aspects such as screenwriting and production techniques. The essayists explore narrative theme, hyperreality, masculinity, feminism, color blindness, civic discourse, pastiche, intertextuality, media consciousness, how Community is influenced by other shows and films, and how fans have contributed to the show.

The Pinch

The Pinch

How the Baby Boomers Took Their Children's Future - And Why They Should Give It Back

  • Author: David Willetts
  • Publisher: Atlantic Books Ltd
  • ISBN: 0857891421
  • Category: Political Science
  • Page: 300
  • View: 7696
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The baby boom of 1945-65 produced the biggest, richest generation that Britain has ever known. Today, at the peak of their power and wealth, baby boomers now run our country; by virtue of their sheer demographic power, they have fashioned the world around them in a way that meets all of their housing, healthcare and financial needs. In this original and provocative book, David Willetts shows how the baby boomer generation has attained this position at the expense of their children.Social, cultural and economic provision has been made for the reigning section of society, whilst the needs of the next generation have taken a back seat. Willetts argues that if our political, economic and cultural leaders do not begin to discharge their obligations to the future, the young people of today will be taxed more, work longer hours for less money, have lower social mobility and live in a degraded environment in order to pay for their parents' quality of life. Baby boomers, worried about the kind of world they are passing on to their children, are beginning to take note. However, whilst the imbalance in the quality of life between the generations is becoming more obvious, what is less certain is whether the older generation will be willing to make the sacrifices necessary for a more equal distribution. The Pinch is a landmark account of intergenerational relations in Britain. It is essential reading for parents and policymakers alike.

Multimodal Literacies and Emerging Genres

Multimodal Literacies and Emerging Genres

  • Author: Tracey Bowen,Carl Whithaus
  • Publisher: University of Pittsburgh Press
  • ISBN: 0822978040
  • Category: Language Arts & Disciplines
  • Page: 296
  • View: 1880
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A student’s avatar navigates a virtual world and communicates the desires, emotions, and fears of its creator. Yet, how can her writing instructor interpret this form of meaningmaking? Today, multiple modes of communication and information technology are challenging pedagogies in composition and across the disciplines. Writing instructors grapple with incorporating new forms into their curriculums and relating them to established literary practices. Administrators confront the application of new technologies to the restructuring of courses and the classroom itself. Multimodal Literacies and Emerging Genres examines the possibilities, challenges, and realities of mutimodal composition as an effective means of communication. The chapters view the ways that writing instructors and their students are exploring the spaces where communication occurs, while also asking “what else is possible.” The genres of film, audio, photography, graphics, speeches, storyboards, PowerPoint presentations, virtual environments, written works, and others are investigated to discern both their capabilities and limitations. The contributors highlight the responsibility of instructors to guide students in the consideration of their audience and ethical responsibility, while also maintaining the ability to “speak well.” Additionally, they focus on the need for programmatic changes and a shift in institutional philosophy to close a possible “digital divide” and remain relevant in digital and global economies. Embracing and advancing multimodal communication is essential to both higher education and students. The contributors therefore call for the examination of how writing programs, faculty, and administrators are responding to change, and how the many purposes writing serves can effectively converge within composition curricula.

The Design of Everyday Things

The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge

  • Author: Norman Don
  • Publisher: Vahlen
  • ISBN: 3800648105
  • Category: Business & Economics
  • Page: 320
  • View: 6273
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Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

Text Messaging

Text Messaging

Reading and Writing About Popular Culture

  • Author: John Alberti
  • Publisher: Houghton Mifflin College Division
  • ISBN: N.A
  • Category: Language Arts & Disciplines
  • Page: 554
  • View: 1651
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This new text examines how students are communicating and creating culture through blogs, MySpace pages, texting, and other high-tech means of expression. Alberti engages student interest and provides tools for students to more effectively analyze texts of all sorts. Intriguing writing projects improve text communication, writing, and presentation skills. Unlike other pop culture readers that focus exclusively on U.S. culture, Text Messaging recognizes that these forms of pop culture are global in scope, so individuals can and do interact with diverse cultures from around the world.

12 Rules For Life

12 Rules For Life

Ordnung und Struktur in einer chaotischen Welt - Dieses Buch verändert Ihr Leben!

  • Author: Jordan B. Peterson
  • Publisher: Goldmann Verlag
  • ISBN: 3641239842
  • Category: Social Science
  • Page: 576
  • View: 6908
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Der Nr.1-Bestseller aus den USA: Wie man in einer von Chaos und Irrsinn regierten Welt bei Verstand bleibt! Wie können wir in der modernen Welt überleben? Jordan B. Peterson beantwortet diese Frage humorvoll, überraschend und informativ. Er erklärt, warum wir Kinder beim Skateboarden alleine lassen sollten, welches grausame Schicksal diejenigen ereilt, die alles allzu schnell kritisieren und warum wir Katzen, die wir auf der Straße antreffen, immer streicheln sollten. Doch was bitte erklärt uns das Nervensystem eines Hummers über unsere Erfolgschancen im Leben? Und warum beteten die alten Ägypter die Fähigkeit zu genauer Beobachtung als höchste Gottheit an? Dr. Peterson diskutiert Begriffe wie Disziplin, Freiheit, Abenteuer und Verantwortung und kondensiert Wahrheit und Weisheit der Welt in 12 praktischen Lebensregeln. »12 Rules For Life« erschüttert die Grundannahmen von moderner Wissenschaft, Glauben und menschlicher Natur. Dieses Buch verändert Ihr Leben garantiert!

Frederick Wiseman

Frederick Wiseman

Kino des Sozialen

  • Author: Eva Hohenberger
  • Publisher: N.A
  • ISBN: N.A
  • Category: Performing Arts
  • Page: 222
  • View: 7449
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Besser als die Wirklichkeit!

Besser als die Wirklichkeit!

Warum wir von Computerspielen profitieren und wie sie die Welt verändern

  • Author: Jane McGonigal
  • Publisher: Heyne Verlag
  • ISBN: 364109741X
  • Category: Social Science
  • Page: 496
  • View: 4444
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Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!