Search Results for "gender-inclusive-game-design"

Gender Inclusive Game Design

Gender Inclusive Game Design

Expanding the Market

  • Author: Sheri Graner Ray
  • Publisher: Charles River Media
  • ISBN: 9781584502395
  • Category: Computers
  • Page: 193
  • View: 5196
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Examining the relationship between women and computer games, this intriguing study of the computer gaming industry explains why such games appeal to a predominantly male audience and discusses the differences between male and female entertainment criteria and how to develop better games to attract a broader audience. (Intermediate)

Gender-Inclusivity Framework (GIF)

Gender-Inclusivity Framework (GIF)

Merging Gender Into Game Design

  • Author: Roziana Ibrahim
  • Publisher: LAP Lambert Academic Publishing
  • ISBN: 9783659268953
  • Category:
  • Page: 116
  • View: 424
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Gender-Inclusivity Framework (GIF): Merging Gender into Game Design explores the need to consider gender nuances during game design. By applying an integrative approach for understanding and evaluating gender-inclusivity in games, it presents a unique framework to conceptualise, design and evaluate gender-inclusivity in games. The Gender-Inclusivity Framework (GIF), which is research-based and grounded in quantitative experiments, offers the tools needed to create a more gender-inclusive game during the design process. It introduces a framework with gender-inclusivity dimensions and components; explains the behaviour of the gender-inclusivity dimensions and components; and defines a new measuring instrument for evaluating gender-inclusivity in games. This book will aid game designers, researchers and educators in broadening their work to integrate, create and implement gender-inclusivity in games systematically.

Fundamentals of Game Design

Fundamentals of Game Design

  • Author: Ernest Adams
  • Publisher: New Riders
  • ISBN: 0133435717
  • Category: Computers
  • Page: 576
  • View: 2976
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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Gender und Gaming

Gender und Gaming

Frauen im Fokus der Games-Industrie

  • Author: Sabine Hahn
  • Publisher: transcript Verlag
  • ISBN: 3839439205
  • Category: Social Science
  • Page: 226
  • View: 9739
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Computerspiele sind aus medienökonomischer Sicht zwar längst ein Massenmedium, in der gesellschaftlichen Wahrnehmung werden sie jedoch tendenziell immer noch als Spielzeug vornehmlich für junge Männer wahrgenommen. Dabei liegt der Anteil derjenigen, die regelmäßig spielen, in Deutschland bei fast 50 Prozent der Bevölkerung - und hiervon sind wiederum ca. 45 Prozent Spielerinnen. Ausgehend von diesem Missverhältnis zwischen gesellschaftlicher Verbreitung und Wahrnehmung rückt Sabine Hahn einerseits aus kulturwissenschaftlicher Perspektive die Spielerinnen in den Fokus und wirft andererseits aus mediensoziologischer bzw. kommunikationswissenschaftlicher Perspektive einen Blick hinter die Kulissen der Games-Industrie.

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs In Gaming

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs In Gaming

  • Author: Yasmin B. Kafai,Gabriela T. Richard,Brendesha M. Tynes
  • Publisher: Lulu Press, Inc
  • ISBN: 1365839133
  • Category: Education
  • Page: N.A
  • View: 4289
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In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.

Escape!

Escape!

Computerspiele als Kulturtechnik

  • Author: Christian Holtorf
  • Publisher: Böhlau Verlag Köln Weimar
  • ISBN: 9783412017064
  • Category: Computer games
  • Page: 294
  • View: 9199
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Videogames

Videogames

  • Author: James Newman
  • Publisher: Routledge
  • ISBN: 1136500413
  • Category: Games & Activities
  • Page: 182
  • View: 9561
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In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

Game Design Complete

Game Design Complete

  • Author: Patrick O'Luanaigh
  • Publisher: N.A
  • ISBN: 9781933097008
  • Category: Computers
  • Page: 430
  • View: 5024
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No other book brings together the amazing insight of today's top minds to cover topics such as designing unique characters, dealing with strange and challenging environments like Mars or the arctic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more.

The Journal of Game Development

The Journal of Game Development

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: Computer games
  • Page: N.A
  • View: 5911
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The Design of Everyday Things

The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge

  • Author: Norman Don
  • Publisher: Vahlen
  • ISBN: 3800648105
  • Category: Business & Economics
  • Page: 320
  • View: 9603
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Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

Beyond Barbie and Mortal Kombat

Beyond Barbie and Mortal Kombat

New Perspectives on Gender and Gaming

  • Author: Yasmin B. Kafai
  • Publisher: Mit Press
  • ISBN: N.A
  • Category: Computers
  • Page: 371
  • View: 2123
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Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, "second lives," "modding," serious games, and casual games.

Gender in E-learning and Educational Games

Gender in E-learning and Educational Games

A Reader

  • Author: Sabine Zauchner,Karin Siebenhandl,Michael G. Wagner
  • Publisher: Studienverlag Gesmbh
  • ISBN: 9783706543651
  • Category: Education
  • Page: 327
  • View: 8745
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Dealing with a broad variety of topics in the fields of gender, e-learning, and educational games, this book brings together research and development projects as well as best practice examples. By giving insight into their expertise, the authors of this anthology give a comprehensive picture of the various aspects of recent research and practice in their respective fields. Karin Siebenhandl is a scientific assistant and course director at Danube University, Krems (Austria). Michael Wagner is professor for Technology Enhanced Learning and Multimedia at the Department for Interactive Media and Educational Technology at Danube University, Krems (Austria). Sabine Zauchner, MSc is a scientific assistant and lecturer at the Institute of Psychology at the University of Vienna (Austria).

Works and Days

Works and Days

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: Arts and society
  • Page: N.A
  • View: 2463
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Selbstreflexivität im Computerspiel

Selbstreflexivität im Computerspiel

theoretische, analytische und funktionale Zugänge zum Phänomen autothematischer Strategien in Games

  • Author: Bernhard Rapp
  • Publisher: N.A
  • ISBN: 9783940317353
  • Category: Computer games
  • Page: 250
  • View: 366
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Emma

Emma

Das Magazin von Frauen für Menschen

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category:
  • Page: N.A
  • View: 1635
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Global information technologies

Global information technologies

concepts, methodologies, tools and applications

  • Author: Felix B. Tan
  • Publisher: Information Science Reference
  • ISBN: N.A
  • Category: Computers
  • Page: N.A
  • View: 9268
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Gender Reactions to Games for Learning Among Fifth and Eighth Graders

Gender Reactions to Games for Learning Among Fifth and Eighth Graders

  • Author: Kaitlan Chunhui Chu
  • Publisher: N.A
  • ISBN: N.A
  • Category: Educational games
  • Page: 376
  • View: 2616
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Visual Arts Research

Visual Arts Research

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: Art
  • Page: N.A
  • View: 5430
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Die fünf Sprachen der Liebe für Wenig-Leser

Die fünf Sprachen der Liebe für Wenig-Leser

  • Author: Gary D. Chapman
  • Publisher: N.A
  • ISBN: 9783868273472
  • Category:
  • Page: 61
  • View: 4893
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Game Writing

Game Writing

Narrative Skills for Videogames

  • Author: Chris Mark Bateman
  • Publisher: N.A
  • ISBN: N.A
  • Category: Games & Activities
  • Page: 308
  • View: 5167
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As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.