Search Results for "here-there-telepresence-touch-and-art-at-the-interface-leonardo-book-series"

Here/There

Here/There

Telepresence, Touch, and Art at the Interface

  • Author: Kris Paulsen
  • Publisher: MIT Press
  • ISBN: 0262035723
  • Category: Art
  • Page: 264
  • View: 1931
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An examination of telepresence technologies through the lens of contemporary artistic experiments, from early video art through current "drone vision" works.

California Video

California Video

Artists and Histories

  • Author: Glenn Phillips,J. Paul Getty Museum
  • Publisher: Getty Publications
  • ISBN: 9780892369225
  • Category: Art
  • Page: 312
  • View: 7651
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This illustrated volume focuses on 58 artists, from early video pioneers to established artists.

Machine Art in the Twentieth Century

Machine Art in the Twentieth Century

  • Author: Andreas Broeckmann
  • Publisher: MIT Press
  • ISBN: 0262035065
  • Category: Art
  • Page: 392
  • View: 1847
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An investigation of artists' engagement with technical systems, tracing art historical lineages that connect works of different periods.

Social Media Archeology and Poetics

Social Media Archeology and Poetics

  • Author: Judy Malloy
  • Publisher: MIT Press
  • ISBN: 0262034654
  • Category: Computers
  • Page: 488
  • View: 9160
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First person accounts by pioneers in the field, classic essays, and new scholarship document the collaborative and creative practices of early social media.

Asking the Audience

Asking the Audience

Participatory Art in 1980s New York

  • Author: Adair Rounthwaite
  • Publisher: N.A
  • ISBN: 9780816698721
  • Category: Art
  • Page: 288
  • View: 3981
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The 1980s was a critical decade in shaping today's art production. While newly visible work concerned with power and identity hinted at a shift toward multiculturalism, the '80s were also a time of social conservatism that resulted in substantial changes in arts funding. In Asking the Audience, Adair Rounthwaite uses this context to analyze the rising popularity of audience participation in American art during this important decade. Rounthwaite explores two seminal and interrelated art projects sponsored by the Dia Art Foundation in New York: Group Material's Democracy and Martha Rosler's If You Lived Here.... These projects married issues of social activism--such as homelessness and the AIDS crisis--with various forms of public participation, setting the precedent for the high-profile participatory practices currently dominating global contemporary art. Rounthwaite draws on diverse archival images, audio recordings, and more than thirty new interviews to analyze the live affective dynamics to which the projects gave rise. Seeking to foreground the audience experience in understanding the social context of participatory art, she argues that affect is key to the audience's ability to exercise agency within the participatory artwork. From artists and audiences to institutions, funders, and critics, Asking the Audience traces the networks that participatory art creates between various agents, demonstrating how, since the 1980s, leftist political engagement has become a cornerstone of the institutionalized consumption of contemporary art.

Design and the Elastic Mind

Design and the Elastic Mind

  • Author: Paola Antonelli,Museum of Modern Art (New York, N.Y.)
  • Publisher: The Museum of Modern Art
  • ISBN: 9780870707322
  • Category: Architecture
  • Page: 191
  • View: 4188
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In the past few decades, individuals have experienced dramatic changes in some of the most established dimensions of human life: time, space, matter, and individuality. Minds today must be able to synthesize such transformations, whether they are working across several time zones, travelling between satellite maps and nanoscale images, drowning in information, or acting fast in order to preserve some slow downtime. Design and the Elastic Mind focuses on designers ability to grasp momentous advances in technology, science and social mores and convert them into useful objects and systems. The projects included range from nanodevices to vehicles, appliances to interfaces and building facades, pragmatic solutions for everyday use to provocative ideas meant to influence our future choices. Designed by award-winning book designer Irma Boom, this volume also features essays by Paola Antonelli; design critic and historian Hugh Aldersey- Williams; visualization design expert Peter Hall; and nanophysicist Ted Sargent that further explore the promising relationship between design and science.

Leonardo

Leonardo

Discoveries from Verrocchio's Studio - Early Paintings and New Attributions

  • Author: Laurence Kanter,Bruno Mottin,Rita Piccione Albertson
  • Publisher: Yale University Press
  • ISBN: 0300233019
  • Category: Art
  • Page: 150
  • View: 2907
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Presents exciting, original conclusions about Leonardo da Vinci's early life as an artist and amplifies his role in Andrea del Verrocchio's studio This groundbreaking reexamination of the beginnings of Leonardo da Vinci's (1452-1519) life as an artist suggests new candidates for his earliest surviving work and revises our understanding of his role in the studio of his teacher, Andrea del Verrocchio (1435-1488). Anchoring this analysis are important yet often overlooked considerations about Verrocchio's studio--specifically, the collaborative nature of most works that emerged from it and the probability that Leonardo must initially have learned to paint in tempera, as his teacher did. The book searches for the young artist's hand among the tempera works from Verrocchio's studio and proposes new criteria for judging Verrocchio's own painting style. Several paintings are identified here as likely the work of Leonardo, and others long considered works by Verrocchio or his assistant Lorenzo di Credi (1457/59-1536) may now be seen as collaborations with Leonardo sometime before his departure from Florence in 1482/83. In addition to Laurence Kanter's detailed arguments, the book features three essays presenting recent scientific analysis and imaging that support the new attributions of paintings, or parts of paintings, to Leonardo.

Digital Art

Digital Art

  • Author: Christiane Paul
  • Publisher: N.A
  • ISBN: 9780500203989
  • Category: Art
  • Page: 256
  • View: 6817
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Surveys developments in digital art from its origins in the 1980s through today, in a visual report that explores issues raised by the form, from viewer interaction and artificial intelligence to activism and networking. Original.

You are Here

You are Here

Art After the Internet

  • Author: Omar Kholeif
  • Publisher: N.A
  • ISBN: 9780956957177
  • Category: Art
  • Page: 253
  • View: 5064
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'You Are Here is the best anything I've read in ages ...and I'm jealous I'm not a contributor. I really loved it. It's a joy to see new green shoots of cultural tendencies emerging from barren soil.' - Douglas Coupland, Artist and Author, Generation XYou Are Here: Art After the Internet is the first major publication to critically explore both the effects and affects that the Internet has had on contemporary artistic practices.Responding to an era that has increasingly chosen to dub itself as 'post-internet', this collective text traces a potted narrative exploring the relationship of the Internet to art practices from the early millennium to the present day.The book positions itself as a provocation on the current state of cultural production, relying on first-person accounts from artists, writers and curators as the primary source material.The book raises urgent questions about how we negotiate the formal, aesthetic and conceptual relationship of art and its effects after the ubiquitous rise of the Internet.Published by Cornerhouse and SPACE.'Curator and editor Omar Kholief's recent book of essays and projects from artists has perfectly captured how artists have engaged with the context of the internet. Demonstrating how far things have come from ravers in their bedroom making DIY music on their desktops.' - Francesca Gavin, Visual Arts Editor, Dazed and Confused'A book of ideas to tear through hungrily and re-read slow.' - Kate Taylor, Programmer, BFI London Film FestivalRead the superb aqnb.com review of the book here...

Telematic Embrace

Telematic Embrace

Visionary Theories of Art, Technology, and Consciousness

  • Author: Roy Ascott,Edward A. Shanken
  • Publisher: Univ of California Press
  • ISBN: 9780520222946
  • Category: Art
  • Page: 427
  • View: 412
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"An Ahmanson Murphy fine arts book"--P. [4] of cover.

Virtual Art

Virtual Art

From Illusion to Immersion

  • Author: Oliver Grau
  • Publisher: MIT Press
  • ISBN: 9780262572231
  • Category: Art
  • Page: 416
  • View: 5037
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Although many people view virtual reality as a modern phenomenon, it has its foundations in a history of immersive images. The search for illusionary visual space can be traced back to antiquity. This text shows how virtual art fits into the art history of illusion and immersion.

Women, Art, and Technology

Women, Art, and Technology

  • Author: Roger F. Malina,Sean Cubitt
  • Publisher: MIT Press
  • ISBN: 9780262134248
  • Category: Art
  • Page: 541
  • View: 8803
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A sourcebook to the intersection between art and technology identifies the major female players in this movement, featuring a series of essays exploring the line between these two fields written by artists and promoters who are well respected in their fields. (Fine Arts)

Mapping Intermediality in Performance

Mapping Intermediality in Performance

  • Author: Sarah Bay-Cheng,Chiel Kattenbelt,Andy Lavender
  • Publisher: Amsterdam University Press
  • ISBN: 9089642552
  • Category: Performing Arts
  • Page: 304
  • View: 4826
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This insightful book explores the relationship between theater and digital culture. The authors show that the marriage of traditional performance with new technologies leads to an upheaval of the implicit “live” quality of theatre by introducing media interfaces and Internet protocols, all the while blurring the barriers between theater-makers and their audience.

The Sun Placed in the Abyss

The Sun Placed in the Abyss

  • Author: Drew Sawyer
  • Publisher: N.A
  • ISBN: 9780918881731
  • Category: Photography
  • Page: 100
  • View: 2506
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This is a catalog to accompany an exhibition of the same name held at the Columbus Museum of Art from October 7, 2016 to January 8, 2017

New Media

New Media

A Critical Introduction

  • Author: Martin Lister
  • Publisher: Taylor & Francis
  • ISBN: 0415431603
  • Category: Language Arts & Disciplines
  • Page: 446
  • View: 6086
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New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies. The authors introduce a wide variety of topics including: how to define the characteristics of new media; social and political uses of new media and new communications; new media technologies, politics and globalization; everyday life and new media; theories of interactivity, simulation, the new media economy; cybernetics, cyberculture, the history of automata and artificial life. Substantially updated from the first edition to cover recent theoretical developments, approaches and significant technological developments, this is the best and by far the most comprehensive textbook available on this exciting and expanding subject. At www.newmediaintro.com you will find: additional international case studies with online references specially created You Tube videos on machines and digital photography a new 'Virtual Camera' case study, with links to short film examples useful links to related websites, resources and research sites further online reading links to specific arguments or discussion topics in the book links to key scholars in the field of new media.

Communities of Play

Communities of Play

Emergent Cultures in Multiplayer Games and Virtual Worlds

  • Author: Celia Pearce
  • Publisher: MIT Press
  • ISBN: 0262291541
  • Category: Computers
  • Page: 344
  • View: 2007
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The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

At a Distance

At a Distance

Precursors to Art and Activism on the Internet

  • Author: Annmarie Chandler
  • Publisher: MIT Press
  • ISBN: 9780262033282
  • Category: Art
  • Page: 486
  • View: 5946
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The theory and practice of networked art and activism, including mail art, sound art, telematic art, fax art, Fluxus, and assemblings. Networked collaborations of artists did not begin on the Internet. In this multidisciplinary look at the practice of art that takes place across a distance--geographical, temporal, or emotional--theorists and practitioners examine the ways that art, activism, and media fundamentally reconfigured each other in experimental networked projects of the 1970s and 1980s. By providing a context for this work--showing that it was shaped by varying mixes of social relations, cultural strategies, and political and aesthetic concerns-- At a Distance effectively refutes the widely accepted idea that networked art is technologically determined. Doing so, it provides the historical grounding needed for a more complete understanding of today's practices of Internet art and activism and suggests the possibilities inherent in networked practice. At a Distance traces the history and theory of such experimental art projects as Mail Art, sound and radio art, telematic art, assemblings, and Fluxus. Although the projects differed, a conceptual questioning of the "art object," combined with a political undermining of dominant art institutional practices, animated most distance art. After a section that sets this work in historical and critical perspective, the book presents artists and others involved in this art "re-viewing" their work--including experiments in "mini-FM," telerobotics, networked psychoanalysis, and interactive book construction. Finally, the book recasts the history of networks from the perspectives of politics, aesthetics, economics, and cross-cultural analysis.

When the Machine Made Art

When the Machine Made Art

The Troubled History of Computer Art

  • Author: Grant D. Taylor
  • Publisher: Bloomsbury Publishing USA
  • ISBN: 1623565618
  • Category: Social Science
  • Page: 352
  • View: 4820
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Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.

The Robot in the Garden

The Robot in the Garden

Telerobotics and Telepistemology in the Age of the Internet

  • Author: Ken Goldberg
  • Publisher: MIT Press
  • ISBN: 9780262571548
  • Category: Computers
  • Page: 366
  • View: 7442
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An overview of telerobotics and an introduction to telepistemology, the study of knowledge acquired at a distance.