Search Results for "how-to-teach-primary-programming-using-scratch-teacher-s-handbook-code-it-primary-programming-a-complete-ks2-computer-science-study-programme"

How to Teach Primary Programming Using Scratch

How to Teach Primary Programming Using Scratch

Teacher's Handbook: A Complete KS2 Computer Science Study Programme

  • Author: Phil Bagge
  • Publisher: N.A
  • ISBN: 9781908684530
  • Category:
  • Page: 256
  • View: 6354
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Teaching Computational Thinking and Coding in Primary Schools

Teaching Computational Thinking and Coding in Primary Schools

  • Author: David Morris,Gurmit Uppal,David Wells
  • Publisher: Learning Matters
  • ISBN: 1526414694
  • Category: Education
  • Page: 172
  • View: 1233
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This core text for trainee primary teachers is a guide to the teaching of computing and coding, and provides an exploration of how children develop their computational thinking.

Code IT Crumble Creations

Code IT Crumble Creations

  • Author: Phil Bagge
  • Publisher: N.A
  • ISBN: 9781912500017
  • Category: Computer programming
  • Page: 350
  • View: 3613
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Code-IT Workbook

Code-IT Workbook

Problem Solving (Using Scratch)

  • Author: Phil Bagge
  • Publisher: N.A
  • ISBN: 9781908684578
  • Category:
  • Page: 80
  • View: 5209
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Python for Kids

Python for Kids

A Playful Introduction to Programming

  • Author: Jason R. Briggs
  • Publisher: No Starch Press
  • ISBN: 1593274076
  • Category: Juvenile Nonfiction
  • Page: 344
  • View: 3429
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Lessons in Teaching Computing in Primary Schools

Lessons in Teaching Computing in Primary Schools

  • Author: James Bird,Helen Caldwell,Peter Mayne
  • Publisher: Learning Matters
  • ISBN: 1526412462
  • Category: Education
  • Page: 176
  • View: 3203
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Whether you are currently teaching or training to teach the primary computing curriculum, you need to know what effective teaching of computing in primary schools actually looks like. Written for non specialists and trainees, this book uses exemplar primary computing lessons as a starting point for developing subject knowledge. It explores the theory behind them, how they can be adapted to suit different year groups and different schools. It's a unique but tried and tested approach to developing subject knowledge alongside your teaching practice. The exemplar lesson plans will inspire you to plan and teach lessons that motivate and engage children to see the opportunities that computing can offer and to understand how computing fits in with their daily learning and lives. NEW TO THIS EDITION: Updated throughout and includes information on new apps and other resources for teaching and a brand new chapter on teaching with tablets in the primary classroom. This book is part of the Lessons in Teaching series and includes additional online resources.

Scratch Coding Cards 2nd Edition

Scratch Coding Cards 2nd Edition

  • Author: Natalie Rusk
  • Publisher: N.A
  • ISBN: 9781593279769
  • Category:
  • Page: N.A
  • View: 8586
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Now updated for Scratch 3.0, this 75-card deck features interactive programming projects you can make with Scratch, a free-to-use graphical programming language used by millions of kids around the world. The front of each card shows an activity, like Pong, Write an Interactive Story, Create a Virtual Pet, Play Hide and Seek. The back shows how to put code blocks together to make projects come to life! Along the way, kids learn coding concepts like sequencing, conditionals, and variables.

Teach Your Kids to Code

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming

  • Author: Bryson Payne
  • Publisher: No Starch Press
  • ISBN: 1593276818
  • Category: Computers
  • Page: 336
  • View: 9337
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Lifelong Kindergarten

Lifelong Kindergarten

Cultivating Creativity Through Projects, Passion, Peers, and Play

  • Author: Mitchel Resnick
  • Publisher: MIT Press
  • ISBN: 0262037297
  • Category: Education
  • Page: 191
  • View: 424
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Creative learning -- Projects -- Passion -- Peers -- Play -- Creative society

Scratch 2.0 Programming for Teens

Scratch 2.0 Programming for Teens

  • Author: Jerry Lee Ford, Jr.
  • Publisher: Cengage Learning
  • ISBN: 1305075218
  • Category: Computers
  • Page: 384
  • View: 6746
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With Scratch 2.0, getting started in computer programming is easier and more fun than ever. And with this completely updated edition of the popular Scratch Programming for Teens, you'll learn the basics in a fast, friendly way and be sharing your creations online before you know it. Focused on the fundamentals and using the free Scratch programming language, Scratch 2.0 Programming for Teens will teach you to develop interactive stories, games, animations, and other programs on the web, in your computer's browser, using graphic, customizable code blocks. Written especially for first-time programmers, this book's hands-on approach emphasizes the design and development of programming logic. You'll learn important programming concepts without getting bogged down in complicated details. And the basic principles you learn here will build a foundation from which you can move on to other, more complex, programming languages (like Microsoft Visual Basic, Java, and C++), if you decide to go deeper into software development. Additional material, including helpful appendixes and a complete glossary, is available on this book's companion website. Start programming today with Scratch 2.0 Programming for Teens. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. Scratch, the Scratch logo, and the Scratch Cat are trademarks of the Massachusetts Institute of Technology.

Hello Ruby: Adventures in Coding

Hello Ruby: Adventures in Coding

  • Author: Linda Liukas
  • Publisher: Macmillan
  • ISBN: 1250065003
  • Category: Juvenile Fiction
  • Page: 112
  • View: 7207
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"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.

Coding Practice Book

Coding Practice Book

  • Author: N.A
  • Publisher: N.A
  • ISBN: 9781783393411
  • Category: Coding theory
  • Page: 56
  • View: 2977
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'Coding Practice Books' offer extra ready-made activities designed to extend the programming skills children are learning in school, at home. Perfect for use at home or at evening or weekend computer clubs, these books guide children through building their skills using the most popular programming software to help them to master coding!

Program Or be Programmed

Program Or be Programmed

Ten Commands for a Digital Age

  • Author: Douglas Rushkoff
  • Publisher: OR Books
  • ISBN: 1935928155
  • Category: Computer programming
  • Page: 149
  • View: 6894
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The debate over whether the Net is good or bad for us fills the airwaves and the blogosphere. But for all the heat of claim and counter-claim, the argument is essentially beside the point: It's here; it's everywhere. The real question is, do we direct technology, or do we let ourselves be directed by it and those who have mastered it? "Choose the former," writes Rushkoff, "and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make." In ten chapters, composed of ten "commands" accompanied by original illustrations from comic artist Leland Purvis, Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate this new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognize programming as the new literacy of the digital age--and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message.

Humor in the classroom

Humor in the classroom

a handbook for teachers (and other entertainers!)

  • Author: Deborah J. Hill
  • Publisher: Charles C Thomas Pub Ltd
  • ISBN: 9780398054311
  • Category: Education
  • Page: 133
  • View: 8557
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Integrated Curriculum for Secondary Education English - Years 1 and 2

Integrated Curriculum for Secondary Education English - Years 1 and 2

  • Author: Claire Manners,Rachel Kelly,Teresa Reilly,Susana Gómez-Randulfe,Denise Heather,Ma Leonor Trenchard,Mercedes Bravo,Miriam Martínez Taboada,Deborah Richards,Raquel Rodríguez,Mar Román,Ma Pilar Medrano
  • Publisher: Ministerio de Educación
  • ISBN: 8436954238
  • Category: Foreign Language Study
  • Page: 77
  • View: 7466
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The MEC/BC bilingual project, initiated in 1996 in primary as a unique experiment within the Spanish state education system, and in September 2004 the classes that had started their bilingual education 8 years earlier took the project forward into Secondary schools.The formal agreement between the MEC/BC states that the aim of the project is to provide students from the age of three to sixteen with a bilingual, bicultural education through an integrated Spanish/English curriculum based on the Spanish National Curriculum and aspects of the National Curriculum for England and Wales. The implantation of such a curriculum requires, firstly, with regard to English as a subject, a very different classroom approach from the traditional EFL classroom where the focus is on learning English as a foreign language; secondly, a similar new methodology for teaching and learning other curricular areas through English. Such an integrated approach sits very positively within the Directives of the Council of Europe which insists on the need for students to be competent in three European languages by the end of the obligatory period of Secondary Education and that the learning of the first foreign language should begin in the early years of formal education. In addition to this, the secondary integrated curricula have consistently focused on the continuing development of students¿ skills and learning strategies, thus firmly establishing learning as a lifelong process. The specific objectives of the Project in the Secondary education level are to: continue the acquisition and learning of both languages through an integrated content-based curriculum, encourage awareness and understanding of the diversity of both cultures, facilitate the exchange of teachers and students, encourage the use of modern technologies in learning other languages, promote the certification of studies under both educational systems, if and when appropriate.

Evolution of Information Technology in Educational Management

Evolution of Information Technology in Educational Management

  • Author: Arthur Tatnall,Adrie J. Visscher,Andrew Finegan,Christopher O'Mahony
  • Publisher: Springer Science & Business Media
  • ISBN: 0387938451
  • Category: Education
  • Page: 208
  • View: 7478
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Evolution of Information Technology in Educational Management As the editors of this volume we are very happy to publish a selection of the papers that were presented at the eighth Conference of Working Group 3.7 of the International Federation for Information Processing which was held in July 2008. The focus of Working Group 3.7 is on ITEM: Information Technology in Educational Management (for more information, please visit our website http://item.wceruw.org/), and the theme of its 2008 conference was on the Evolution of Information Technology in Educational Management. Our Working Group started its activities (officially we were not an IFIP Working Group at that time) in 1994 in Israel, so it made sense to look at how ITEM has evolved over the years and to reflect on what its future may be. The conference took place in Darwin (northern Australia) which even during the Australian winter is a very pleasant location for having a conference. The town of Darwin was given its name by the Captain of the Beagle (the ship on which Darwin travelled when he made the investigations on which he based his Theory of Evolution) who came to the area and named the town after the giant of science he admired.

Coding Computer Games for Kids

Coding Computer Games for Kids

  • Author: Carol Vorderman
  • Publisher: N.A
  • ISBN: 9780241209738
  • Category: Computer games
  • Page: 224
  • View: 9807
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Your kids will be building computer games and learning code in no-time with Coding Computer Games for Kids. Kids can enter the world of programming in this illustrated guide: packed with step-by-step explanations showing kids how to build all types of games, from puzzles and racers to 3D action games. The perfect way to introduce a reluctant child to coding, Coding Computer Games for Kids shows kids how to have fun with Scratch by creating games. Simple instructions and graphics breakdown coding with Scratch so kids learn all the code they need to build, play and share their favourite games with friends.

Learn to Program with Scratch

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math

  • Author: Majed Marji
  • Publisher: No Starch Press
  • ISBN: 1593275781
  • Category: Computers
  • Page: 288
  • View: 3096
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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Switched on Computing Year 1

Switched on Computing Year 1

  • Author: Miles Berry
  • Publisher: N.A
  • ISBN: 9781783390885
  • Category: Computer science
  • Page: 72
  • View: 8998
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Everything you need to deliver the new Programme of Study with confidence. It covers the new Programme of Study for computing, including programming and computational thinking.

Mindstorms

Mindstorms

Children, Computers, And Powerful Ideas

  • Author: Seymour A. Papert
  • Publisher: Basic Books
  • ISBN: 9780465046744
  • Category: Education
  • Page: 252
  • View: 4774
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Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person's entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors.