Search Results for "html5-canvas-native-interactivity-and-animation-for-the-web"

HTML5 Canvas

HTML5 Canvas

  • Author: Steve Fulton,Jeff Fulton
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449335888
  • Category: COMPUTERS
  • Page: 750
  • View: 4068
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"The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You'll learn how to draw, render text, manipulate images, and create animation--all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics--whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development."--P. 4 of cover.

Core HTML5 Canvas

Core HTML5 Canvas

Graphics, Animation, and Game Development

  • Author: David Geary
  • Publisher: Pearson Education
  • ISBN: 0132761661
  • Category: Computers
  • Page: 752
  • View: 6459
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One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas , best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Foundation HTML5 Animation with JavaScript

Foundation HTML5 Animation with JavaScript

  • Author: Billy Lamberta,Keith Peters
  • Publisher: Apress
  • ISBN: 1430236663
  • Category: Computers
  • Page: 504
  • View: 4439
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Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

Physics for JavaScript Games, Animation, and Simulations

Physics for JavaScript Games, Animation, and Simulations

with HTML5 Canvas

  • Author: Adrian Dobre,Dev Ramtal
  • Publisher: Apress
  • ISBN: 1430263385
  • Category: Computers
  • Page: 508
  • View: 9276
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Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

HTML5 Hacks

HTML5 Hacks

Tips & Tools for Creating Interactive Web Applications

  • Author: Jesse Cravens,Jeff Burtoft
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 144933508X
  • Category: Computers
  • Page: 500
  • View: 2110
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With 90 detailed hacks, expert web developers Jesse Cravens and Jeff Burtoft demonstrate intriguing uses of HTML5-related technologies. Each recipe provides a clear explanation, screenshots, and complete code examples for specifications that include Canvas, SVG, CSS3, multimedia, data storage, web workers, WebSockets, and geolocation. You’ll also find hacks for HTML5 markup elements and attributes that will give you a solid foundation for creative recipes that follow. The last chapter walks you through everything you need to know to get your HTML5 app off the ground, from Node.js to deploying your server to the cloud. Here are just a few of the hacks you’ll find in this book: Make iOS-style card flips with CSS transforms and transitions Replace the background of your video with the Canvas tag Use Canvas to create high-res Retina Display-ready media Make elements on your page user-customizable with editable content Cache media resources locally with the filesystem API Reverse-geocode the location of your web app user Process image data with pixel manipulation in a dedicated web worker Push notifications to the browser with Server-Sent Events

Supercharged JavaScript Graphics

Supercharged JavaScript Graphics

with HTML5 canvas, jQuery, and More

  • Author: Raffaele Cecco
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449313078
  • Category: Computers
  • Page: 282
  • View: 9703
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With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards

HTML5 Canvas For Dummies

HTML5 Canvas For Dummies

  • Author: Don Cowan
  • Publisher: John Wiley & Sons
  • ISBN: 111841747X
  • Category: Computers
  • Page: 384
  • View: 9040
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Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL

3D Animation and Visualization for Web Pages

  • Author: Tony Parisi
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449363954
  • Category: Computers
  • Page: 404
  • View: 3434
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Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Building Web Applications with SVG

Building Web Applications with SVG

  • Author: David Dailey,Jon Frost,Domenico Strazzullo
  • Publisher: Pearson Education
  • ISBN: 0735675791
  • Category: Computers
  • Page: 292
  • View: 6926
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Create rich interactivity with Scalable Vector Graphics (SVG) Dive into SVG—and build striking, interactive visuals for your web applications. Led by three SVG experts, you’ll learn step-by-step how to use SVG techniques for animation, overlays, and dynamic charts and graphs. Then you’ll put it all together by building two graphic-rich applications. Get started creating dynamic visual content using web technologies you’re familiar with—such as JavaScript, CSS, DOM, and AJAX. Discover how to: Build client-side graphics with little impact on your web server Create simple user interfaces for mobile and desktop web browsers Work with complex shapes and design reusable patterns Position, scale, and rotate text elements using SVG transforms Create animations using the Synchronized Multimedia Integration Language (SMIL) Build more powerful animations by manipulating SVG with JavaScript Apply filters to sharpen, blur, warp, reconfigure colors, and more Make use of programming libraries such as Pergola, D3, and Polymaps

HTML5 Multimedia Developer's Guide

HTML5 Multimedia Developer's Guide

  • Author: Ken Bluttman,Lee Cottrell
  • Publisher: McGraw Hill Professional
  • ISBN: 0071752838
  • Category: Computers
  • Page: 400
  • View: 7583
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Develop cross-platform multimedia applications with HTML5 Now you can create rich, interactive content in the browser and deploy it across all platforms. HTML5 Multimedia Developer's Guide shows you how. You'll learn to use the revolutionary new features of HTML5, including the native audio, video, and drawing elements that eliminate the need for third-party plug-ins. New tags, the simplified doctype, local data storage, drag-and-drop, and geolocation are also covered. Detailed code examples illustrate the techniques discussed. By the end of the book, you'll be able to develop amazing multimedia applications and websites with HTML5. Use canvas for drawing, animation, effects, and events Create and view videos with the native video element Add and play audio files with the native audio element Take advantage of local data storage functions Apply drag-and-drop functionality Build location-aware web pages with the geolocation property Develop well-structured pages using the new semantic layout tags Add functionality to web forms with the new form objects Learn about new CSS3 properties and enhancements Use the editable content and offline files features Work with JavaScript and other technologies

HTML5 and CSS3

HTML5 and CSS3

Level Up with Today's Web Technologies

  • Author: Brian P. Hogan
  • Publisher: Pragmatic Bookshelf
  • ISBN: 1680503685
  • Category: Computers
  • Page: 316
  • View: 7271
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HTML5 and CSS3 are more than just buzzwords--they're the foundation for today's web applications. This book gets you up to speed on the HTML5 elements and CSS3 features you can use right now in your current projects, with backwards compatible solutions that ensure that you don't leave users of older browsers behind. This new edition covers even more new features, including CSS animations, IndexedDB, and client-side validations. HTML5 and CSS3 power today's web applications, with semantic markup, better forms, native multimedia, animations, and powerful APIs. You'll get hands-on with all the new features with practical example projects, and find what you need quickly with this book's modular structure. "Falling Back" sections show you how to create solutions for older browsers, and "The Future" sections at the end of each chapter get you excited about the possibilities when features mature. This revised second edition walks you through new features such as IndexedDB, CSS Animations, SVG, and more, along with updated fallback solutions. You'll use HTML5's new markup to create better structure for your content and better interfaces for your forms. You'll work with new form controls and validations, and build interfaces that are accessible to assistive technology and mobile devices. You'll draw with the Canvas and SVG, do simple animations with pure CSS, work with advanced CSS selectors, and make audio and video play natively. You'll bring your web apps to the next level as you use Web Storage and IndexedDB to save data on the client and make applications available offline. And you'll discover how to use web sockets, geolocation, cross-document messaging, and the History API to create even more interactive applications. Today, you have the flexibility that used to be only available through large JavaScript libraries or proprietary plugins. Get ready for today's web. What You Need: You'll need the latest versions of Google Chrome, Firefox, Opera, and Internet Explorer, along with a text editor with good support for HTML5 and CSS3 syntax. Instructions for testing on older versions of Internet Explorer are included in the book.

Introducing HTML5 Game Development

Introducing HTML5 Game Development

  • Author: Jesse Freeman
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449315178
  • Category: Computers
  • Page: 104
  • View: 6988
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Summary: Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element.

Professional HTML5 Mobile Game Development

Professional HTML5 Mobile Game Development

  • Author: Pascal Rettig
  • Publisher: John Wiley & Sons
  • ISBN: 1118421442
  • Category: Computers
  • Page: 552
  • View: 9809
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Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.

HTML5 for Publishers

HTML5 for Publishers

  • Author: Sanders Kleinfeld
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 144932004X
  • Category: Computers
  • Page: 114
  • View: 9014
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HTML5 is revolutionizing the Web, and now it's coming to your ebook reader! With the release of the EPUB 3 specification, HTML5 support is officially a part of the EPUB standard, and publishers are able to take full advantage of HTML5's rich feature set to add rich media and interactivity to their ebook content. HTML5 for Publishers gives an overview of some of the most exciting features HTML5 provides to ebook content creators--audio/video, geolocation, and the Canvas--and shows how to put them in action. Learn how to: Intersperse audio/video with textual content Create a graphing calculator to display algebraic equations on the Canvas Use geolocation to customize a work of fiction with details from the reader's locale Employ MathML to create an interactive equation solver Make a coloring book using SVG and JavaScript

CSS Fonts

CSS Fonts

Web Typography Possibilities

  • Author: Eric A. Meyer
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449371531
  • Category: Computers
  • Page: 68
  • View: 4630
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From custom fonts to ad-hoc font families you assemble out of a variety of individual faces, CSS 3 gives you more typographic options than ever before. This concise guide shows you how to use CSS properties to gain a fine-grained and wide-ranging influence over how you display fonts on the Web. Short and sweet, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Fonts, you’ll receive a discount on the entire Definitive Guide once it’s released. Why wait? Learn how to choose and manipulate fonts right away. Specify font families and their generic alternatives Use @font-face to specify customized downloadable fonts Size your fonts with absolute or relative scales, percentages, or length units Understand the difference between italic and oblique styles Learn how to specify or suppress a font’s kerning data and other font features Synthesize your own variants for fonts that lack bold or italic text

Html5 Canvas

Html5 Canvas

From Noob to Ninja

  • Author: Kirupa Chinnathambi
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781523978090
  • Category:
  • Page: 322
  • View: 9317
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This isn't your grandparents' book about the canvas that weighs a ton and contains a bunch of useless stuff that you can just find on Google or StackOverflow. Nope! This book is about taking the hard parts about the canvas and explaining it in a casual way that makes sense. Every chapter is beautifully written, illustrated, and presented in grayscale...just like a dictionary! Wait. Probably shouldn't mention that.

Learning PHP, MySQL & JavaScript

Learning PHP, MySQL & JavaScript

With jQuery, CSS & HTML5

  • Author: Robin Nixon
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1491979097
  • Category: Computers
  • Page: 832
  • View: 2208
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Build interactive, data-driven websites with the potent combination of open source technologies and web standards, even if you have only basic HTML knowledge. In this update to this popular hands-on guide, you’ll tackle dynamic web programming with the latest versions of today’s core technologies: PHP, MySQL, JavaScript, CSS, HTML5, and key jQuery libraries. Web designers will learn how to use these technologies together and pick up valuable web programming practices along the way—including how to optimize websites for mobile devices. At the end of the book, you’ll put everything together to build a fully functional social networking site suitable for both desktop and mobile browsers. Explore MySQL, from database structure to complex queries Use the MySQLi extension, PHP’s improved MySQL interface Create dynamic PHP web pages that tailor themselves to the user Manage cookies and sessions and maintain a high level of security Enhance the JavaScript language with jQuery and jQuery mobile libraries Use Ajax calls for background browser-server communication Style your web pages by acquiring CSS2 and CSS3 skills Implement HTML5 features, including geolocation, audio, video, and the canvas element Reformat your websites into mobile web apps

Programming the Mobile Web

Programming the Mobile Web

  • Author: Maximiliano Firtman
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449395899
  • Category: Computers
  • Page: 512
  • View: 1362
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Today's market for mobile apps goes beyond the iPhone to include BlackBerry, Nokia, Windows Phone, and smartphones powered by Android, webOS, and other platforms. If you're an experienced web developer, this book shows you how to build a standard app core that you can extend to work with specific devices. You'll learn the particulars and pitfalls of building mobile apps with HTML, CSS, and other standard web tools. You'll also explore platform variations, finicky mobile browsers, Ajax design patterns for mobile, and much more. Before you know it, you'll be able to create mashups using Web 2.0 APIs in apps for the App Store, App World, OVI Store, Android Market, and other online retailers. Learn how to use your existing web skills to move into mobile development Discover key differences in mobile app design and navigation, including touch devices Use HTML, CSS, JavaScript, and Ajax to create effective user interfaces in the mobile environment Learn about technologies such as HTML5, XHTML MP, and WebKit extensions Understand variations of platforms such as Symbian, BlackBerry, webOS, Bada, Android, and iOS for iPhone and iPad Bypass the browser to create offline apps and widgets using web technologies

HTML5 Multimedia

HTML5 Multimedia

Develop and Design

  • Author: Ian Devlin
  • Publisher: Peachpit Press
  • ISBN: 0321793935
  • Category: Computers
  • Page: 275
  • View: 560
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The essential guide for building native HTML5 multimedia into a website! • •Real-life, ready-to-deploy examples for leveraging the video and audio tags in HTML5 •Written in a simple, straightforward style that appeals to beginners and more advanced developers alike. •Author is a popular blogger, curator for html5gallery.com, and well-regarded contributor to PC Pro. One of the most exciting and talked about aspects of the HTML5 specification is the introduction of in-browser multimedia. Websites no longer have to rely on a third-party tool such as Flash or Silverlight to play video and audio. This book is an easy, approachable guide to building native HTML5 multimedia into a website, from the simplest addition to more advanced features. It's written in a simple, straightforward style that's not too techy, yet advanced enough for the more experienced coder who just needs to get up to speed on these powerful new capabilities. The book's companion website provides all the examples in a working format for easy access and enhanced visualization for the reader. Many real world scenario examples for those who want to get something up and running.

HTML5 for Web Designers

HTML5 for Web Designers

  • Author: Jeremy Keith
  • Publisher: N.A
  • ISBN: N.A
  • Category: HTML (Document markup language)
  • Page: 87
  • View: 2108
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"HTML5 is the longest HTML specification ever written. It is also the most powerful, and in some ways, the most confusing. What do accessible, content-focused standards-based web designers and front-end developers need to know? And how can we harness the power of HTML5 in today's browsers? In this ... user's guide, Jeremy Keith cuts to the chase with crisp, clear, practical examples ... "--Cover, p. [4].