Search Results for "programming-in-objective-c-6th-edition-developer-s-library"

Windows Phone 7 for iPhone Developers

Windows Phone 7 for iPhone Developers

  • Author: Kevin Hoffman
  • Publisher: Addison-Wesley Professional
  • ISBN: 0132657759
  • Category: Computers
  • Page: 336
  • View: 8745
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Bring Your iPhone Apps and Skills to Windows Phone 7—or Build Apps for Both Mobile Platforms at Once If you’ve been developing for the crowded iPhone marketplace, this book will help you leverage your iOS skills on a fast-growing new platform: Windows Phone 7 (WP7). If you’re a .NET programmer, it will help you build advanced WP7 mobile solutions that reflect valuable lessons learned by iPhone developers. If you’re a mobile development manager, it offers indispensable insights for planning cross-platform projects. Kevin Hoffman guides you through the entire WP7 SDK, showing how it resembles Apple’s iOS SDK, where it differs, and how to build production-quality WP7 apps that sell. Step by step, you’ll master each technology you’ll need, including C#, Silverlight and XAML. Every new concept is introduced along with all the tools and background needed to apply it. Hoffman’s practical insights extend into every facet of WP7 development: building user interfaces; hardware and device services; WP7’s unique Application Tiles; Push Notifications; the Phone Execution Model, local storage, smart clients, MVVM design, security, social gaming, testing, debugging, deployment, and more. A pleasure to read and packed with realistic examples, this is the most useful Windows Phone 7 development book you can find. ·¿¿¿¿¿¿¿¿ Compare Apple’s Objective-C and Microsoft’s C#: “second cousins twice removed” ·¿¿¿¿¿¿¿¿ Apply C# object techniques—including encapsulation, inheritance, contracts, and interfaces ·¿¿¿¿¿¿¿¿ Build rich, compelling user interfaces based on Silverlight, XAML, and events ·¿¿¿¿¿¿¿¿ Move from Apple’s Xcode to Visual Studio 2010 and from Interface Builder to Expression Blend ·¿¿¿¿¿¿¿¿ Leverage hardware and device services, including the accelerometer, GPS, photos, contacts, e-mail, and SMS ·¿¿¿¿¿¿¿¿ Create dynamic application Tiles to appear on the Start screen ·¿¿¿¿¿¿¿¿ “Push” raw data notifications to running apps ·¿¿¿¿¿¿¿¿ Understand and use the Windows Phone 7 phone execution model ·¿¿¿¿¿¿¿¿ Efficiently store and retrieve data on WP7 phones ·¿¿¿¿¿¿¿¿ Build “smart clients” that sync locally stored data with web services ·¿¿¿¿¿¿¿¿ Manage growing app complexity through “separation of concerns” and MVVM (Model-View-View Model) ·¿¿¿¿¿¿¿¿ Use TDD and automated testing to accelerate and streamline development ·¿¿¿¿¿¿¿¿ Create casual, connected games and social apps ·¿¿¿¿¿¿¿¿ Secure apps without incurring unacceptable tradeoffs ·¿¿¿¿¿¿¿¿ Successfully deploy apps to the Marketplace

Learning iPad Programming

Learning iPad Programming

A Hands-On Guide to Building iPad Apps

  • Author: Kirby Turner,Tom Harrington
  • Publisher: Addison-Wesley
  • ISBN: 0133138674
  • Category: Computers
  • Page: 800
  • View: 4610
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“Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.” —Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide Learning iPad Programming, Second Edition, will help you master all facets of iPad programming with Apple’s newest tools. Its in-depth, hands-on coverage fully addresses the entire development process, from installing the iOS SDK through coding, debugging, submitting apps for Apple’s review, and deployment. Extensively updated for Apple’s newest iOS features and Xcode 4.x updates, this book teaches iPad programming through a series of exercises centered on building PhotoWheel, a powerful personal photo library app. As you build PhotoWheel, you’ll gain experience and real-world insights that will help you succeed with any iPad development project. Leading iOS developers Kirby Turner and Tom Harrington introduce the essentials of iOS development, focusing on features that are specific to iPad. You’ll find expert coverage of key topics many iOS development books ignore, from app design to Core Data. You’ll also learn to make the most of crucial iOS and Xcode features, such as Storyboarding and Automatic Reference Counting (ARC), and extend your app with web services and the latest iCloud synching techniques. Learn how to Build a fully functional app that uses Core Data and iCloud synching Use Storyboarding to quickly prototype a functional UI and then extend it with code Create powerful visual effects with Core Animation and Core Image Support AirPrint printing and AirPlay slideshows Build collection views and custom views, and use custom segues to perform custom view transitions Download the free version of PhotoWheel from the App Store today! Import, manage, and share your photos as you learn how to build this powerful app.

Learning Cocoa with Objective-C

Learning Cocoa with Objective-C

Developing for the Mac and IOS App Stores

  • Author: Jonathon Manning,Paris Buttfield-Addison
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449318495
  • Category: Computers
  • Page: 339
  • View: 9703
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Explains how to develop software for iOS and OS X in the Cocoa, Cocoa Touch, and Objective-C programming environments.

Beginning Objective-C

Beginning Objective-C

  • Author: James Dovey,Ash Furrow
  • Publisher: Apress
  • ISBN: 1430243686
  • Category: Computers
  • Page: 400
  • View: 1075
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Objective-C is today's fastest growing programming language, at least in part due to the popularity of Apple's Mac, iPhone and iPad. Beginning Objective-C is for you if you have some programming experience, but you're new to the Objective-C programming language and you want a modern—and fast—way forwards to your own coding projects. Beginning Objective-C offers you a modern programmer's perspective on Objective-C courtesy of two of the best iOS and Mac developers in the field today, and gets you programming to the best of your ability in this important language. It gets you rolling fast into the sound fundamentals and idioms of Objective-C on the Mac and iOS, in order to learn how best to construct your applications and libraries, making the best use of the tools it provides— no matter what projects you plan to build. The book offers thorough introductions to the core tenets of the language itself and its primary toolkits: the Foundation and AppKit frameworks. Within its pages you will encounter a mine of information on many topics, including use of the file system and network APIs, concurrency and multi-core programming, the user interface system architecture, data modeling, and more. You'll soon find yourself building a fairly complex Objective-C based application, and mastering the language ready for your own projects. If you're new to programming altogether, then Apress has other Objective-C books for you such as our Learning and Absolute Beginner titles—otherwise, let your existing skills ramp you fast forwards in Objective-C with Beginning Objective-C so that you can start building your own applications quickly. What you’ll learn How to build your first Objective-C application or two What is OOP or object oriented programming and how it impacts Objective-C What are the Objective-C language features and the foundational APIs How to use the Filesystem, I/O and networking APIs How to build the graphical user interface and the user experience around and in it How to work with data and advanced data management How to work within the limits of the App Sandbox on OS X The use of XPC to split your application into separate modules within their own sandboxes Who this book is for This book is for programmers with some programming knowledge who are new to the Objective-C programming language and want a modern, fast, contemporary route towards programming the language by building upon their existing knowledge of programming. Existing Objective-C programmers can also benefit from the book’s in-depth information on new techniques and technology and its strong emphasis on tried-and-tested Objective-C programming idioms.

Android-Programmierung

Android-Programmierung

Der Big Nerd Ranch Guide

  • Author: Brian Hardy,Bill Phillips
  • Publisher: N.A
  • ISBN: 9783827331762
  • Category:
  • Page: 704
  • View: 7419
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Cocoa

Cocoa

Programmierung für Mac OS X

  • Author: Aaron Hillegass,Adam Preble
  • Publisher: MITP-Verlags GmbH & Co. KG
  • ISBN: 3826692063
  • Category: Cocoa (Application development environment)
  • Page: 531
  • View: 2833
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Diese deutsche Übersetzung des Bestsellers von Aaron Hillegass ist das Standardwerk zur Mac-Programmierung. Hillegass behandelt alle Grundlagen, die Sie zur Programmierung für den Mac mit Cocoa brauchen, um featurereiche Anwendungen für OS X zu entwickeln. Das Buch ist eine wertvolle Ressource für jeden Mac-Programmierer!

Programming in C

Programming in C

  • Author: Stephen G. Kochan
  • Publisher: Sams Publishing
  • ISBN: 0672331411
  • Category: Computers
  • Page: 576
  • View: 7886
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Learn the C programming language from one of the best. Stephen Kochan's Programming in C is thorough with easy-to-follow instructions that are sure to benefit beginning programmers. This book provides readers with practical examples of how the C programming language can be used with small, fast programs, similar to the programming used by large game developers such as Nintendo. If you want a one-stop-source for C programming, this book is it.The book is appropriate for all introductory-to-intermediate courses on programming in the C language, including courses covering C programming for games and small-device platforms. Programming in C, Third Edition is a thoroughly revised and updated edition of Steven Kochan's classic C programming tutorial: a book that has helped thousands of students master C over the past twenty years. This edition fully reflects the latest C standard and contains current source code. It has been crafted to help students master C regardless of the platform they intend to use or the applications they intend to create -- including small-device and gaming applications, where C's elegance and speed make it especially valuable. Kochan begins with the fundamentals, then covers every facet of C language programming: variables, data types, arithmetic expressions, program looping, making decisions, arrays, functions, structures, character strings, pointers, operations on bits, the preprocessors, I/O, and more. Coverage also includes chapters on working with larger programs; debugging programs; and the fundamentals of object-oriented programming. Appendices include a complete language summary, an introduction to the Standard C Library, coverage of compiling and running programs using gcc, common programming mistakes, and more.

The IOS 5 Developer's Cookbook

The IOS 5 Developer's Cookbook

Core Concepts and Essential Recipes for IOS Programmers

  • Author: Erica Sadun
  • Publisher: Addison-Wesley Professional
  • ISBN: 0321754263
  • Category: Computers
  • Page: 790
  • View: 3861
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Provides information on building iOS 5 applications for iPhone, iPad, and iPod Touch.

Linux-Kernel-Handbuch

Linux-Kernel-Handbuch

Leitfaden zu Design und Implementierung von Kernel 2.6

  • Author: Robert Love
  • Publisher: Pearson Deutschland GmbH
  • ISBN: 9783827322470
  • Category:
  • Page: 472
  • View: 6237
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Inside Apple

Inside Apple

Das Erfolgsgeheimnis des wertvollsten, innovativsten und verschwiegensten Unternehmensder Welt

  • Author: Adam Lashinsky
  • Publisher: John Wiley & Sons
  • ISBN: 3527671420
  • Category: Business & Economics
  • Page: 233
  • View: 2721
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Apple ist seit dem 20. August 2012 das wertvollste Unternehmen der Welt. "Inside Apple" enthüllt das geheime System, die Taktiken und die Führungsstrategien, die Steve Jobs und seinem Unternehmen erlaubten, ein Erfolgsprodukt nach dem anderen zu produzieren und eine kultähnliche Anhängerschaft für seine Produkte zu erwecken. In diesem Referenzwerk zur Unternehmensführung stellt Adam Lashinsky dem Leser Konzepte wie das des "DRI" (Apples Praxis, jeder Aufgabe einen "Directly Responsible Individual", also einen direkt und unmittelbar Verantwortlichen zuzuweisen) und das der Top 100 (ein jährlich wiederkehrendes Ritual, bei dem 100 aufstrebende Führungskräfte für ein geheimes, vollständig abgeschirmtes Treffen mit Unternehmensgründer Steve Jobs ausgewählt und auf Herz und Nieren überprüft werden) vor. Basierend auf zahllosen Interviews bietet das Buch exklusiv neue Informationen darüber, wie Apple Innovationen schafft, mit Lieferanten umgeht und den Übergang in die Post-Jobs-Ära handhabt. Adam Lashinsky kennt Apple durch und durch: Bereits 2008 sagte er in einer Titelstory ("The Genius Behind Steve: Could Operations Whiz Tim Cook Run The Company Someday?") für das Magazin Fortune voraus, dass der damals noch unbekannte Tim Cook eventuell Steve Jobs als CEO nachfolgen würde. Obwohl "Inside Apple" vordergründig ein tiefer Einblick in ein einzigartiges Unternehmen (und in sein Ökosystem aus Lieferanten, Investoren, Angestellten und Wettbewerbern) ist, sind die Lehren über Steve Jobs, Unternehmensführung, Produktdesign und Marketing allgemeingültig. Sie sollten von jedem gelesen werden, der einen Teil der Apple-Magie in sein Unternehmen, seine Karriere oder sein kreatives Bestreben bringen möchte.

Objective-C und Cocoa

Objective-C und Cocoa

Programmieren unter Apple Mac OS X

  • Author: Klaus M. Rodewig,Amin Negm-Awad
  • Publisher: Ralf Seelig
  • ISBN: 9783908497424
  • Category:
  • Page: 927
  • View: 2679
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Beginning iOS 6 Development

Beginning iOS 6 Development

Exploring the iOS SDK

  • Author: David Mark,Jack Nutting,Jeff LaMarche,Fredrik Olsson
  • Publisher: Apress
  • ISBN: 1430245131
  • Category: Computers
  • Page: 764
  • View: 4944
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style

Visionäre der Programmierung

Visionäre der Programmierung

die Sprachen und ihre Schöpfer

  • Author: Federico Biancuzzi,Shane Warden
  • Publisher: O'Reilly Germany
  • ISBN: 3897219344
  • Category: Computer algorithms
  • Page: 485
  • View: 1251
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In Visionare der Programmierung - Die Sprachen und ihre Schopfer werden exklusive Interviews mit den Entwicklern von historischen wie auch von hoch aktuellen Programmiersprachen veroffentlicht. In dieser einzigartigen Zusammenstellung erfahren Sie uber die Hintergrunde, die zu den spezifischen Design-Entscheidungen in den Programmiersprachen gefuhrt haben und uber die ursprungliche Ziele, die die Entwickler im Kopf hatten, als sie eine neue Programmiersprache entwarfen. Ebenso konnen Sie lesen, wieso Abweichungen zum ursprunglichen Design entstanden und welchen Einflu die jeweilige Sprache auf die heutige Softwareentwicklung noch besitzt. Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger und Brian Kernighan: AWK Charles Geschke und John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox und Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler und John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo und Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson und James Rumbaugh: UML Anders Hejlsberg: Delphi-Entwickler und fuhrender Entwickler von C#

Learn Lua for iOS Game Development

Learn Lua for iOS Game Development

  • Author: Jayant Varma
  • Publisher: Apress
  • ISBN: 1430246626
  • Category: Computers
  • Page: 350
  • View: 1096
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So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that. What you’ll learn Lua basics for iOS How to choose a Lua framework depending on your needs How to use Corona, Gideros, Moai, and more How to use Lua to create a game faster and easier than with Objective-C How to use Lua libraries, wrappers, and third party tools Who this book is for Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.

C in a Nutshell

C in a Nutshell

  • Author: Peter Prinz,Tony Crawford
  • Publisher: O'Reilly Germany
  • ISBN: 9783897213449
  • Category: C (Computer program language)
  • Page: 602
  • View: 2480
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React Native

React Native

Native Apps parallel für Android und iOS entwickeln

  • Author: Erik Behrends
  • Publisher: O'Reilly
  • ISBN: 396010202X
  • Category: Computers
  • Page: 260
  • View: 7301
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Mit dem Open-Source-Framework React Native entwickeln Sie plattformübergreifend vollwertige native Apps mit JavaScript. Der Einstieg in die App-Entwicklung ist durch dieses Framework so einfach wie nie zuvor. Dieses Buch zeigt Ihnen, wie Apps parallel für Android und iOS mit einer weitgehend einheitlichen Codebasis umgesetzt werden. Sie benötigen dazu lediglich grundlegende Programmiererfahrung, idealerweise in JavaScript. Schneller Einstieg: Testen Sie schon nach wenigen Minuten Ihre erste App auf dem Smartphone. Mit dem App-Entwicklungstool Expo können Sie iOS-Apps sogar ohne einen eigenen Mac entwickeln.Praxisnahe Beispiel-App: Entwickeln Sie schrittweise parallel für Android und iOS eine Tagebuch-App mit typischen Features wie dem Einbinden von Fotos und dem Abfragen und Darstellen aktueller Wetterdaten für den Standort des Users.Relevantes Basiswissen: Verstehen Sie die Grundlagen: Das Buch beschreibt alle relevanten Features neuerer JavaScript-Versionen und grundlegende Konzepte des Frameworks.Aufbau und Darstellung von Apps: Lernen Sie wichtige APIs und UI-Komponenten wie Listen kennen und erfahren Sie, wie Sie mit dem Flexbox-Layout ein Styling realisieren, das sich verschiedenen Displaygrößen anpasst.Besonderheiten mobiler Apps: Fassen Sie mehrere Screens durch react-navigation in einer geeigneten Navigationsstruktur zusammen und erhalten Sie Einblick in den Umgang mit Touch-Gesten und Animationen.Für jedes Kapitel stehen die relevanten Codebeispiele als Download auf der Webseite zum Buch bereit.

Die C++-Programmiersprache

Die C++-Programmiersprache

  • Author: Bjarne Stroustrup
  • Publisher: Pearson Deutschland GmbH
  • ISBN: 9783827316608
  • Category: C+
  • Page: 1068
  • View: 2185
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Jahresschrift für mitteldeutsche Vorgeschichte

Jahresschrift für mitteldeutsche Vorgeschichte

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: Halle an der Saale (Germany)
  • Page: N.A
  • View: 4505
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Operations Research

Operations Research

Einführung

  • Author: Frederick S. Hillier,Gerald J. Liebermann
  • Publisher: Walter de Gruyter GmbH & Co KG
  • ISBN: 3486792083
  • Category: Business & Economics
  • Page: 868
  • View: 7258
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Aus dem Inhalt: Was ist Operations Research? Überblick über die Modellierungsgrundsätze des Operations Research. Einführung in die lineare Programmierung. Die Lösung linearer Programmierungsprobleme: Das Simplexverfahren. Stochastische Prozesse. Warteschlangentheorie. Lagerhaltungstheorie. Prognoseverfahren. Markov-Entscheidungsprozesse. Reliabilität. Entscheidungstheorie. Die Theorie des Simplexverfahrens Qualitätstheorie und Sensitivitätsanalyse Spezialfälle linearer Programmierungsprobleme. Die Formulierung linearer Programmierungsmodelle und Goal-Programmierung. Weitere Algorithmen der linearen Programmierung. Netzwerkanalyse einschließlich PERT-CPM. Dynamische Optimierung. Spieltheorie. Ganzzahlige Programmierung. Nichtlineare Programmierung Simulation. Anhang. Lösungen für ausgewählte Übungsaufgaben.

Professional Multicore Programming

Professional Multicore Programming

Design and Implementation for C++ Developers

  • Author: Cameron Hughes,Tracey Hughes
  • Publisher: John Wiley & Sons
  • ISBN: 0470443405
  • Category: Computers
  • Page: 648
  • View: 4015
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Professional Multicore Programming: Design and Implementation for C++ Developers presents the basics of multicore programming in a simple, easy-to-understand manner so that you can easily apply the concepts to your everyday projects. Learn the fundamentals of programming for multiprocessor and multithreaded architecture, progress to multi-core programming and eventually become comfortable with programming techniques that otherwise can be difficult to understand. Anticipate the pitfalls and traps of concurrency programming and synchronization before you encounter them yourself by finding them outlined in this indispensable guide to multicore programming.