Search Results for "python-for-kids-easy-guide-to-start-programming-for-kids-and-their-parents"

Python for Kids

Python for Kids

Easy Guide to Start Programming for Kids and Their Parents!

  • Author: Dan N.
  • Publisher: N.A
  • ISBN: 9781542589451
  • Category:
  • Page: 92
  • View: 8251
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This book is an exploration of the Python programming language, but it is a guide for kids. Of course, Python is a sweet programming language, and any kid will feel happy to code in Python. The book guides you on how to instruct the computer to reserve some memory variables for you to store some data. The Python command line can be used as a calculator. No, you don't have to open the calculator for the computer, but you will directly use the Python terminal to perform some mathematical expressions. This will be absolutely amazing to you! You will also learn how to play around with variables of different types. Imagine writing a program for doing some mathematical calculations on your behalf? This book guides you on how to do so using the various operators, including the modulus (%) operator. The computer can also make decisions on your behalf. You will also learn how to implement this in your programs. Computers can do the same task again and again, and the computer will not complain! Learn how to instruct the computer to do this, and you will not "hear" it complain. Learn to create your modules from scratch, and you will import them to your workspace. You can also give them to your friends for free use! The following topics are discussed in this book: - Installing Python - Python Variables - Python Operators - Decision-Making in Python - Loop Executions - Functions - Modules - Time and Date

Python for Kids

Python for Kids

A Playful Introduction to Programming

  • Author: Jason R. Briggs
  • Publisher: No Starch Press
  • ISBN: 1593274076
  • Category: Juvenile Nonfiction
  • Page: 344
  • View: 5816
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Teach Your Kids to Code

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming

  • Author: Bryson Payne
  • Publisher: No Starch Press
  • ISBN: 1593276818
  • Category: Computers
  • Page: 336
  • View: 6740
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Hello World!

Hello World!

Computer Programming for Kids and Other Beginners

  • Author: Warren Sande,Carter Sande
  • Publisher: Manning Publications
  • ISBN: 9781617290923
  • Category: Computers
  • Page: 464
  • View: 2765
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Presents a guide for beginners on the fundamentals of computer programming using the Python language.

JavaScript for Kids

JavaScript for Kids

A Playful Introduction to Programming

  • Author: Nick Morgan
  • Publisher: No Starch Press
  • ISBN: 1593274084
  • Category: Juvenile Nonfiction
  • Page: 336
  • View: 8143
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JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: Create functions to organize and reuse your codeWrite and modify HTML to create dynamic web pagesUse the DOM and jQuery to make your web pages react to user inputUse the Canvas element to draw and animate graphicsProgram real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)

Computer Coding for Kids

Computer Coding for Kids

  • Author: Dorling Kindersley Publishing Staff
  • Publisher: N.A
  • ISBN: 9781740333399
  • Category:
  • Page: 224
  • View: 3192
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"Computer coding is now firmly on the Australian education agenda, as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. A computer program is a set of instructions that a computer follows to complete a task. Coding', or programming', means writing the step-by-step instructions that tell the computer what to do. Avoiding computer jargon, this book guides children through creating computer programs, starting with the very basics. Computer Coding for Kidsis the only programming book that teaches both Scratchand Pythonprogramming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, the book progresses to more advanced projects where children can build their own games. Computer Coding for Kidsis ideal for kids looking to take their first steps into programming, as well as those that are already interested and eager to learn more."

Hello Raspberry Pi!

Hello Raspberry Pi!

Programming for Kids and Other Beginners

  • Author: Ryan Heitz
  • Publisher: Manning Publications Company
  • ISBN: 9781617292453
  • Category: Computers
  • Page: 225
  • View: 2383
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Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. About the Author Ryan Heitz is a teacher, programmer, maker, father, and big kid. He specializes in teaching kids to code in a fun and engaging way. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects

Coding for Parents

Coding for Parents

Everything You Need to Know to Confidently Help with Homework

  • Author: Frazer Wilson
  • Publisher: Sterling
  • ISBN: 9781454925675
  • Category: Computers
  • Page: 208
  • View: 4101
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Offers a practical guide to elementary and intermediate computer programming intended to give parents enough background to help their children with their coding homework.

Python For Kids For Dummies

Python For Kids For Dummies

  • Author: Brendan Scott
  • Publisher: John Wiley & Sons
  • ISBN: 1119110858
  • Category: Computers
  • Page: 320
  • View: 8948
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The kid-friendly way to learning coding with Python Calling all wanna-be coders! Experts point to Python as one of the best languages to start with when you're learning coding, and Python For Kids For Dummies makes it easier than ever. Packed with approachable, bite-sized projects that won't make you lose your cool, this fun and friendly guide teaches the basics of coding with Python in a language you can understand. In no time, you'll be installing Python tools, creating guessing games, building a geek speak translator, making a trivia game, constructing a Minecraft chat client, and so much more. Whether you don't have the opportunity to take coding classes at school or in camp—or just simply prefer to learn on your own—Python For Kids For Dummies makes getting acquainted with this popular coding language fast and easy. It walks you step-by-step through basic coding projects and provides lots of hands-on tasks that give you a sweet sense of accomplishment when you complete them. What's not to love about that? Navigate the basics of coding with the Python language Create your own applications and games Find help from other Python users Expand your technology skills with Python If you're a pre-to-early-teen looking to add coding skills to your creativity toolbox, Python For Kids For Dummies is your sure-fire weapon for getting up and running with one of the hottest programming languages around.

Coding for Beginners - Using Scratch

Coding for Beginners - Using Scratch

Coding for Beginners

  • Author: Rosie Dickins,Louie Stowell
  • Publisher: Usborne Publishing Ltd
  • ISBN: 1474915906
  • Category: Juvenile Nonfiction
  • Page: 96
  • View: 7043
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An introduction to coding for complete beginners, this friendly and accessible book teaches children the basics of Scratch (a free, online programme developed by MIT which is widely used in primary schools), allowing them to get inside the code of their computer and create simple games and animations on screen.

Coding For Kids For Dummies

Coding For Kids For Dummies

  • Author: Camille McCue
  • Publisher: John Wiley & Sons
  • ISBN: 1118940342
  • Category: Juvenile Nonfiction
  • Page: 384
  • View: 5087
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An easy-to-grasp introduction to coding concepts for kids Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work. Written by a teacher and leading advocate of coding education, Coding For Kids For Dummies explains to kids in plain English how to apply the math and logic skills they already have to the subject of coding. In no time, they'll be grasping basic coding concepts, completing their very own technical feats, and arming themselves with the computer science experience and know-how to prepare for a future working with technology. Lay-flat binding allows for easy access as students work on projects Full-color, large-print design make the information more approachable to kids Kids interested in computer science get a competitive edge The author has dedicated her career to enhancing coding and other STEM education in schools If you're a student who wants to learn coding, a parent who wants to help your kid pursue an interest in coding, or a teacher who is in need of a supplemental course book for your computer science class, Coding For Kids For Dummies has you covered.

Hello Ruby: Adventures in Coding

Hello Ruby: Adventures in Coding

  • Author: Linda Liukas
  • Publisher: Macmillan
  • ISBN: 1250065003
  • Category: Juvenile Fiction
  • Page: 112
  • View: 5833
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"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.

Learn to Program with Minecraft

Learn to Program with Minecraft

Transform Your World with the Power of Python

  • Author: Craig Richardson
  • Publisher: No Starch Press
  • ISBN: 1593277458
  • Category: Computers
  • Page: 336
  • View: 3115
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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition

  • Author: Al Sweigart
  • Publisher: No Starch Press
  • ISBN: 1593277954
  • Category: Computers
  • Page: 376
  • View: 546
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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Python Hunting

Python Hunting

A Beginner's Guide to Programming and Game Building in Python

  • Author: Brian Carling
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781535196956
  • Category:
  • Page: 326
  • View: 3800
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When Marley Adair first wanted to learn Python he bought several books but they weren't teaching him the kind of programming he wanted to learn. He wanted to build games and animations; they were teaching compound interest and print statements. So he taught himself, then wrote the book he wished he could have bought. Python Hunting still covers all the basics, such as classes, functions, loops and logic, but throws beginners straight into the fun, creative side of things, showing the reader how to build a series of games, including pong, space invaders and a tank battle, with sound effects, graphics, statistics and more. Much effort has been made to keep the steps clear, concise and fun and yet still teach genuine programming skills that are the foundations for working in the industry. Working versions and screen shots of the games are on the website at www.python-hunting.com as well as contact details where you can ask questions or get help from the authors. We'd love to hear how you are getting on.

Super Scratch Programming Adventure!

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)

  • Author: The LEAD Project
  • Publisher: No Starch Press
  • ISBN: 1593275315
  • Category: Computers
  • Page: 157
  • View: 9217
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Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

A Beginner's Guide to Coding

A Beginner's Guide to Coding

  • Author: Marc Scott
  • Publisher: Bloomsbury Activity Books
  • ISBN: 9781681195407
  • Category: Juvenile Nonfiction
  • Page: 64
  • View: 4744
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Ever wondered how to make a computer follow instructions? If so, then it is time to get coding! A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.

The Official ScratchJr Book

The Official ScratchJr Book

Help Your Kids Learn to Code

  • Author: Marina Umaschi Bers,Mitchel Resnick
  • Publisher: No Starch Press
  • ISBN: 1593276710
  • Category: Juvenile Nonfiction
  • Page: 160
  • View: 6814
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ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!

Learning Python

Learning Python

Powerful Object-Oriented Programming

  • Author: Mark Lutz
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449355692
  • Category: Computers
  • Page: 1648
  • View: 8859
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Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing

Automate the Boring Stuff with Python

Automate the Boring Stuff with Python

Practical Programming for Total Beginners

  • Author: Al Sweigart
  • Publisher: No Starch Press
  • ISBN: 1593276850
  • Category: Computers
  • Page: 504
  • View: 6629
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If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: –Search for text in a file or across multiple files –Create, update, move, and rename files and folders –Search the Web and download online content –Update and format data in Excel spreadsheets of any size –Split, merge, watermark, and encrypt PDFs –Send reminder emails and text notifications –Fill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.