Search Results for "rapid-contextual-design-a-how-to-guide-to-key-techniques-for-user-centered-design-interactive-technologies"

Rapid Contextual Design

Rapid Contextual Design

A How-to Guide to Key Techniques for User-centered Design

  • Author: Karen Holtzblatt,Jessamyn Burns Wendell,Shelley Wood
  • Publisher: Elsevier
  • ISBN: 0123540518
  • Category: Computers
  • Page: 313
  • View: 2905
DOWNLOAD NOW »
Is it impossible to schedule enough time to include users in your design process? Is it difficult to incorporate elaborate user-centered design techniques into your own standard design practices? Do the resources needed seem overwhelming? This handbook introduces Rapid CD, a fast-paced, adaptive form of Contextual Design. Rapid CD is a hands-on guide for anyone who needs practical guidance on how to use the Contextual Design process and adapt it to tactical projects with tight timelines and resources. Rapid Contextual Design provides detailed suggestions on structuring the project and customer interviews, conducting interviews, and running interpretation sessions. The handbook walks you step-by-step through organizing the data so you can see your key issues, along with visioning new solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the design all with as little as a two-person team with only a few weeks to spare! *Includes real project examples with actual customer data that illustrate how a CD project actually works. *Covers the entire scope of a project, from deciding on the number and type of interviews, to interview set up and analyzing collected data. Sample project schedules are also included for a variety of different types of projects. *Provides examples of how-to write affinity notes and affinity labels, build an affinity diagram, and step-by-step instructions for consolidating sequence models. *Shows how to use consolidated data to define a design within tight time frames with examples of visions, storyboards, and paper prototypes. *Introduces CDToolsâ„¢, the first application designed to support customer-centered design.

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings

  • Author: Aaron Marcus
  • Publisher: Springer
  • ISBN: 3319076264
  • Category: Computers
  • Page: 814
  • View: 8056
DOWNLOAD NOW »
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.

IT für soziale Inklusion

IT für soziale Inklusion

Digitalisierung – Künstliche Intelligenz – Zukunft für alle

  • Author: Aljoscha Burchardt,Hans Uszkoreit
  • Publisher: Walter de Gruyter GmbH & Co KG
  • ISBN: 3110561379
  • Category: Computers
  • Page: 173
  • View: 2286
DOWNLOAD NOW »
Soziale Inklusion ist ein Thema mit wachsender Bedeutung in allen Gesellschaftsbereichen. Deren Durchsetzung ist ohne Informationstechnologie oftmals nicht möglich. Das Buch beschreibt den Stand der Forschung. Schwerpunkt sind aber Tools und Anwendungen aus den Bereichen Bildung, Gesundheit, Mobilität, Migration u.a.. Themen und Autoren stammen aus dem gleichnamigen Workshop, den das DFKI im Rahmen des VISION SUMMIT 2016 gestaltet hat.

Grundlagen und Anwendungen der Mensch-Maschine-Interaktion

Grundlagen und Anwendungen der Mensch-Maschine-Interaktion

10. Berliner Werkstatt Mensch-Maschine-Systeme 10.-12. Oktober 2013; Proceedings

  • Author: Brandenburg, Elisabeth ,Doria, Laura,Gross, Alice,Günzler, Torsten,Smieszek, Hardy
  • Publisher: Universitätsverlag der TU Berlin
  • ISBN: 3798326266
  • Category: Technology & Engineering
  • Page: 660
  • View: 577
DOWNLOAD NOW »
Der vorliegende Tagungsband zur 10. Berliner Werkstatt Mensch-Maschine-Systeme gibt einen Einblick in die aktuelle Forschung im Bereich der Mensch-Maschine- Interaktion. Einen besonderen Fokus stellt das Wechselspiel von Grundlagenforschung und anwendungsbezogener Forschung dar, was sich im breiten Themenspektrum widerspiegelt, welches von theoretischen und methodischen Betrachtungen bis hin zu anwendungsnahen Fragestellungen reicht. Dabei finden Inhalte aus allen Phasen des Forschungsprozesses Beachtung, sodass auch im Rahmen der 10. Berliner Werkstatt MMS wieder sowohl neue Untersuchungskonzepte als auch abschließende Befunde diskutiert werden. Zentrale Themengebiete sind u. a. Fahrer-Fahrzeug-Interaktion, Assistenzsysteme, User Experience, Usability, Ubiquitous Computing, Mixed & Virtual Reality, Robotics & Automation, Wahrnehmungsspezifika sowie Psychophysiologie und Beanspruchung in der Mensch-Maschine-Interaktion. The proceedings of the 10th Berlin Workshop Human-Machine-Systems provide an insight into the current research in the field of human-machine-interaction. The main focus lies on the interplay between basic and applied research, which is reflected in the wide range of subjects: from theoretical and methodological issues to application oriented considerations. Again all stages of the research process are represented in the contributions of the 10th Berlin Workshop HMS. This means new research concepts as well as final results are subject of this volume. Central topics include driver-vehicleinteraction, assistance systems, user experience, usability, ubiquitous computing, mixed and virtual reality, robotics & automation, perception specifics.

The Design of Everyday Things

The Design of Everyday Things

Psychologie und Design der alltäglichen Dinge

  • Author: Norman Don
  • Publisher: Vahlen
  • ISBN: 3800648105
  • Category: Business & Economics
  • Page: 320
  • View: 4716
DOWNLOAD NOW »
Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“

Lean UX

Lean UX

Mit der Lean-Methode zu besserer User Experience

  • Author: Jeff Gothelf,Josh Seiden
  • Publisher: MITP-Verlags GmbH & Co. KG
  • ISBN: 3958451616
  • Category:
  • Page: 208
  • View: 523
DOWNLOAD NOW »
- Lean UX effektiv im Unternehmen implementieren - Vorhandene Strukturen anpassen und interdisziplinäre Teams bilden - Mit Lean UX schlanke und schnell lieferbare Produktversionen erstellen Der Lean-UX-Ansatz für das Interaction Design ist wie geschaffen für die webdominierte Realität von heute. Jeff Gothelf, Pionier und führender Experte für Lean UX, erläutert in diesem Buch die zentralen Prinzipien, Taktiken und Techniken dieser Entwicklungsmethode von Grund auf – das Experimentieren mit Designideen in schneller Abfolge, die Validierung mithilfe echter Nutzer und die kontinuierliche Anpassung Ihres Designs anhand der neu hinzugewonnenen Erkenntnisse. In Anlehnung an die Theorien des Lean Developments und anderer agiler Entwicklungsmethoden gestattet Ihnen Lean UX, sich auf das Designen der eigentlichen User Experience statt auf die Deliverables zu konzentrieren. Dieses Buch zeigt Ihnen, wie Sie eng mit anderen Mitgliedern des Produktteams zusammenarbeiten sowie frühzeitige und häufige Nutzerfeedbacks realisieren können. Außerdem erfahren Sie, wie sich der Designprozess in kurzen, iterativen Zyklen vorantreiben lässt, um herauszufinden, was sowohl in geschäftlicher Hinsicht als auch aus Sicht der Nutzer am besten funktioniert. Lean UX weist Ihnen den Weg, wie Sie dieses Umdenken in Ihrem Unternehmen herbeiführen können – eine Wendung zum Besseren. - Visualisieren Sie das Problem, das Sie zu lösen versuchen, und fokussieren Sie Ihr Team auf die »richtigen« Ergebnisse - Vermitteln Sie dem gesamten Produktteam das Designer Toolkit - Lassen Sie Ihr Team sehr viel früher als üblich an Ihren Erkenntnissen teilhaben - Erstellen Sie MVPs (Minimum Viable Products), um in Erfahrung zu bringen, welche Ideen und Konzepte funktionieren - Beziehen Sie die »Stimme des Kunden« in den gesamten Projektzyklus mit ein - Kombinieren Sie Lean UX mit dem agilen Scrum-Framework und steigern Sie so die Produktivität Ihres Teams - Setzen Sie sich mit den organisatorischen Veränderungen auseinander, die zur Anwendung und Integration der Lean-UX-Methode erforderlich sind

100 Dinge, die jeder Designer über Menschen wissen muss

100 Dinge, die jeder Designer über Menschen wissen muss

  • Author: Susan M. Weinschenk
  • Publisher: Pearson Deutschland GmbH
  • ISBN: 3827330998
  • Category: Benutzeroberfläche
  • Page: 228
  • View: 9393
DOWNLOAD NOW »

Institutionalization of UX

Institutionalization of UX

A Step-by-Step Guide to a User Experience Practice

  • Author: Eric Schaffer,Apala Lahiri
  • Publisher: Addison-Wesley
  • ISBN: 0133123812
  • Category: Computers
  • Page: 368
  • View: 6368
DOWNLOAD NOW »
“This book is a great how-to manual for people who want to bring the benefits of improved user experience to their companies. It’s thorough yet still accessible for the smart businessperson. I’ve been working with user-centered design for over twenty years, and I found myself circling tips and tricks.” –Harley Manning, vice president & research director, customer experience, Forrester Research ”Some argue that the big advances in our impact on user experience will come from better methods or new technologies. Some argue that they will come from earlier involvement in the design and development process. The biggest impact, however, will come as more and more companies realize the benefits of user-centered design and build cultures that embrace it. Eric offers a practical roadmap to get there.” –Arnie Lund, connected experience labs technology leader and human—systems interaction lab manager, GE Global Research “User experience issues are a key challenge for development of increasingly complex products and services. This book provides much-needed insights to help managers achieve their key objectives and to develop more successful solutions.” –Aaron Marcus, president, Aaron Marcus and Associates, Inc. “This handy book should be required reading for any executive champions of change in any development organization making products that demand a compelling user experience. It does an excellent job in laying the foundation for incorporating user experience engineering concepts and best practices into these corporations. In today’s competitive economy, business success will greatly depend on instituting the changes in design methods and thinking that are so clearly and simply put forth in this most practical and useful book.” –Ed Israelski, director, human factors, AbbVie “If you’re tasked with building a user-experience practice in a large organization, this book is for you (and your boss). Informed by years of case studies and consulting experience, Eric Schaffer provides the long view, clearly describing what to expect, what to avoid, and how to succeed in establishing user-centered principles at your company.” –Pat Malecek, former user experience manager, AVP, CUA, A.G. Edwards & Sons, Inc. ”For those of us who have evangelized user experience for so many years, we finally have a book that offers meaningful insights that can only come from years of practical experience in the real world. Here is a wonderful guide for all who wish to make user experience a ‘way of life’ for their companies.” –Feliça Selenko, Ph.D., former principal technical staff member, AT&T “Dr. Schaffer’s mantra is that the main differentiator for companies of the future will be the ability to build practical, useful, usable, and satisfying user experiences. This is a book that provides the road map necessary to allow your organization to achieve these goals.” –Colin Hynes, president, UX Inc. Computer hardware no longer provides a competitive edge. Software has become a broadly shared commodity. A new differentiator has emerged in information technology: user experience (UX). Executives recognize that the customer satisfaction that applications and websites provide directly impacts a company’s stock price. While UX practitioners know how to design usable, engaging applications that create good user experiences, establishing that process on an industrial scale poses critical IT challenges for an organization. How do you build user-centered design into your culture? What infrastructure do you need in order to make UX design faster, cheaper, and better? How do you create the organizational structure and staffing solution that will support UX design over time? Institutionalization of UX shows how to develop a mature, user-centered design practice within an enterprise. Eric Schaffer guides readers step by step through a solid methodology for institutionalizing UX, providing practical advice on the organizational change, milestones, toolsets, infrastructure, staffing, governance, and long-term operations needed to achieve fully mature UX engineering. First published in 2004 as Institutionalization of Usability, this new, expanded edition looks beyond the science of usability to the broader, deeper implications of UX: Once customers can use your applications and websites easily, how does your organization ensure that those engagements are satisfying, engaging, and relevant? Contextual innovation expert Apala Lahiri contributes a new chapter on managing cultural differences for international organizations. Whether you are an executive leading the institutional-ization process, a manager supporting the transition of your organization’s UX practice, or an engineer working on UX issues, this guide will help you build a mature and sustainable practice in UX design.

Exploring Experience Design

Exploring Experience Design

  • Author: Ezra Schwartz
  • Publisher: Packt Publishing Ltd
  • ISBN: 1787120112
  • Category: Computers
  • Page: 400
  • View: 4690
DOWNLOAD NOW »
Learn how to unify Customer Experience, User Experience and more to shape lasting customer engagement in a world of rapid change. About This Book An introductory guide to Experience Design that will help you break into XD as a career by gaining A strong foundational knowledge Get acquainted with the various phases of a typical Experience Design workflow Work through the key process and techniques in XD, supported by most of the common use cases Who This Book Is For This book is for designers who wish to enter the field of UX Design, especially Programmers, Content Strategists, and Organizations keen to understand the core concepts of UX Design. What You Will Learn Understand why Experience Design (XD) is at the forefront of business priorities, as organizations race to innovate products and services in order to compete for customers in a global economy driven by technology and change Get motivated by the numerous professional opportunities that XD opens up for practitioners in wide-ranging domains, and by the stories of real XD practitioners Understand what experience is, how experiences are designed, and why they are effective Gain knowledge of user-centered design principles, methodologies, and best practices that will improve your product (digital or physical) Get to know your X's and D's—understand the differences between XD and UX, CX, IxD, IA, SD, VD, PD, and other design practices In Detail We live in an experience economy in which interaction with products is valued more than owning them. Products are expected to engage and delight in order to form the emotional bonds that forge long-term customer loyalty: Products need to anticipate our needs and perform tasks for us: refrigerators order food, homes monitor energy, and cars drive autonomously; they track our vitals, sleep, location, finances, interactions, and content use; recognize our biometric signatures, chat with us, understand and motivate us. Beautiful and easy to use, products have to be fully customizable to match our personal preferences. Accomplishing these feats is easier said than done, but a solution has emerged in the form of Experience design (XD), the unifying approach to fusing business, technology and design around a user-centered philosophy. This book explores key dimensions of XD: Close collaboration among interdisciplinary teams, rapid iteration and ongoing user validation. We cover the processes, methodologies, tools, techniques and best-practices practitioners use throughout the entire product development life-cycle, as ideas are transformed to into positive experiences which lead to perpetual customer engagement and brand loyalty.

Paper Prototyping

Paper Prototyping

The Fast and Easy Way to Design and Refine User Interfaces

  • Author: Carolyn Snyder
  • Publisher: Morgan Kaufmann
  • ISBN: 9781558608702
  • Category: Computers
  • Page: 378
  • View: 3950
DOWNLOAD NOW »
The practical guide on using paper prototyping when designing user interfaces.

The UX Book

The UX Book

Process and Guidelines for Ensuring a Quality User Experience

  • Author: Rex Hartson,Pardha S. Pyla
  • Publisher: Elsevier
  • ISBN: 0123852420
  • Category: Computers
  • Page: 968
  • View: 8943
DOWNLOAD NOW »
The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers. A very broad approach to user experience through its components—usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process Universal applicability of processes, principles, and guidelines—not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction Real-world stories and contributions from accomplished UX practitioners A practical guide to best practices and established principles in UX A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget

American Book Publishing Record

American Book Publishing Record

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: American literature
  • Page: N.A
  • View: 5810
DOWNLOAD NOW »

Change by Design

Change by Design

Wie Design Thinking Organisationen verändert und zu mehr Innovationen führt

  • Author: Tim Brown
  • Publisher: Vahlen
  • ISBN: 3800652595
  • Category: Business & Economics
  • Page: 198
  • View: 8460
DOWNLOAD NOW »
Wir befinden uns inmitten eines epochalen Wandels im Kräfteverhältnis unserer Gesellschaft, denn während die Ökonomien den Schwerpunkt von industriegefertigten Gütern auf Dienstleistungen und Erlebnisse verlagern, treten die Unternehmen die Kontrolle ab und nehmen ihre Kunden nicht mehr als „Endverbraucher“ wahr, sondern als Beteiligte an einem wechselseitigen Prozess. Im Laufe der jahrhundertlangen Geschichte der kreativen Problemlösung haben sich Designer das nötige Handwerkszeug zugelegt, das ihnen hilft, die „drei Räume der Innovation“, wie Tim Brown sie bezeichnet, zu durchlaufen: Inspiration, Ideenbildung und Umsetzung. Seiner Überzeugung nach müssen diese Fähigkeiten nun über die gesamten Unternehmen verstreut werden. Und das funktioniert mit einem der innovativsten Denkwerkzeuge zur Entwicklung von Ideen und zur Lösung von Problemen, dem Design Thinking. Im ersten Teil dieses Buches wird ein Rahmenwerk vorgestellt, das hilft, die Grundsätze und Methoden zu erkennen, die großartiges Design Thinking ermöglichen. Hier wird gezeigt, wie Design Thinking von einigen der innovativsten Unternehmen der Welt praktiziert wurde und zu bahnbrechenden Lösungen inspiriert hat. Der zweite Teil soll dazu anregen, nicht zu kleckern, sondern zu klotzen. Anhand drei großer Bereiche der menschlichen Aktivität – Unternehmen, Märkte und Gesellschaft – zeigt Tim Brown, wie aus dem Design Thinking heraus Wege entstehen können, um Ideen zu entwickeln, die unseren heutigen Herausforderungen gerecht werden. Dabei muss sich das Design Thinking in den Organisationen „aufwärts“ bewegen in die Nähe der Vorstandsetagen, wo strategische Entscheidungen getroffen werden. Denn Design ist zu wichtig geworden, als dass man es allein den Designern überlassen sollte. Tim Brown zählt zu den prominentesten Personen auf dem Gebiet von Design und Innovation weltweit. Er ist CEO und Präsident von IDEO, das Unternehmen, das die Apple-Maus und den Palm V entwickelt hat. Tim Brown spricht regelmäßig über den Wert des Designs und von Innovationen, unter anderem auf dem Weltwirtschaftsforum in Davos oder bei TED Talks. Er berät zahlreiche Fortune 100 Unternehmen. Seine Arbeiten wurden bereits in der Axis Gallery in Tokio, dem Design Museum in London und dem MOMA in New York ausgestellt.

Library & Information Science Abstracts

Library & Information Science Abstracts

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: Information science
  • Page: N.A
  • View: 6000
DOWNLOAD NOW »

Letting Go of the Words

Letting Go of the Words

Writing Web Content that Works

  • Author: Janice (Ginny) Redish
  • Publisher: Morgan Kaufmann
  • ISBN: 9780080555386
  • Category: Computers
  • Page: 384
  • View: 3138
DOWNLOAD NOW »
"Redish has done her homework and created a thorough overview of the issues in writing for the Web. Ironically, I must recommend that you read her every word so that you can find out why your customers won't read very many words on your website -- and what to do about it." -- Jakob Nielsen, Principal, Nielsen Norman Group “There are at least twelve billion web pages out there. Twelve billion voices talking, but saying mostly nothing. If just 1% of those pages followed Ginny’s practical, clear advice, the world would be a better place. Fortunately, you can follow her advice for 100% of your own site’s pages, so pick up a copy of Letting Go of the Words and start communicating effectively today. --Lou Rosenfeld, co-author, Information Architecture for the World Wide Web On the web, whether on the job or at home, we usually want to grab information and use it quickly. We go to the web to get answers to questions or to complete tasks – to gather information, reading only what we need. We are all too busy to read much on the web. This book helps you write successfully for web users. It offers strategy, process, and tactics for creating or revising content for the web. It helps you plan, organize, write, design, and test web content that will make web users come back again and again to your site. Learn how to create usable and useful content for the web from the master − Ginny Redish. Ginny has taught and mentored hundreds of writers, information designers, and content owners in the principles and secrets of creating web information that is easy to scan, easy to read, and easy to use. This practical, informative book will help anyone creating web content do it better. Features * Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book. * Written in easy-to-read style with many "befores" and "afters." * Specific guidelines for web-based press releases, legal notices, and other documents. * Tips on making web content accessible for people with special needs. Janice (Ginny) Redish has been helping clients and colleagues communicate clearly for more than 20 years. For the past ten years, her focus has been helping people create usable and useful web sites. She is co-author of two classic books on usability: A Practical Guide to Usability Testing (with Joseph Dumas), and User and Task Analysis for Interface Design (with JoAnn Hackos), and is the recipient of many awards. * Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book. * Written in easy-to-read style with many "befores" and "afters." * Specific guidelines for web-based press releases, legal notices, and other documents. * Tips on making web content accessible for people with special needs.

Interactions

Interactions

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: Computers
  • Page: N.A
  • View: 3182
DOWNLOAD NOW »
A magazine for designers of interactive products.

Don't make me think!

Don't make me think!

Web & Mobile Usability: Das intuitive Web

  • Author: Steve Krug
  • Publisher: MITP-Verlags GmbH & Co. KG
  • ISBN: 3958457665
  • Category: Computers
  • Page: 216
  • View: 7887
DOWNLOAD NOW »

User interface design

User interface design

  • Author: Ben Shneiderman
  • Publisher: N.A
  • ISBN: 9783826607530
  • Category:
  • Page: 701
  • View: 7993
DOWNLOAD NOW »

Die Elemente der User Experience

Die Elemente der User Experience

Anwenderzentriertes (Web-)Design

  • Author: Jesse James Garrett
  • Publisher: N.A
  • ISBN: 9783827331168
  • Category:
  • Page: 172
  • View: 8918
DOWNLOAD NOW »

Gamestorming

Gamestorming

  • Author: Dave Gray
  • Publisher: O'Reilly Media
  • ISBN: 3868992014
  • Category: Business & Economics
  • Page: 304
  • View: 2125
DOWNLOAD NOW »
Viele erfolgreiche Unternehmen zeichnen sich durch große Innovationsfreudigkeit und Kreativität aus. Doch wie gelingt ihnen das? Wie entstehen überhaupt innovative Ideen? Wie löst man sich von alten Mustern, um wirklich Neues zu entwickeln? Gamestorming hat Antworten auf diese Fragen und beweist, dass man nicht hexen muss, um kreativ zu sein - sondern spielen! Die Autoren haben 80 Spiele zusammengetragen, mit denen Sie und Ihr Team es schaffen, Denkblockaden zu überwinden, besser zu kommunizieren und zu neuen Erkenntnissen zu gelangen. Aus dem Inhalt: Konflikte überwinden und das Engagement der Mitarbeiter steigern Zusammenarbeit und Kommunikation optimieren Das Verständnis von Kunden- und User-Experience verbessern Bessere Ideen entwickeln - und das schneller als je zuvor Meetings verkürzen und produktiver gestalten Komplexe Systeme und Dynamiken erkunden Die Wurzel eines Problems erkennen und einen Weg zur Lösung finden