Search Results for "real-time-design-patterns-robust-scalable-architecture-for-real-time-systems"

Real-time Design Patterns

Real-time Design Patterns

Robust Scalable Architecture for Real-time Systems

  • Author: Bruce Powel Douglass
  • Publisher: Addison-Wesley Professional
  • ISBN: 9780201699562
  • Category: Computers
  • Page: 500
  • View: 693
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This revised and enlarged edition of a classic in Old Testament scholarship reflects the most up-to-date research on the prophetic books and offers substantially expanded discussions of important new insight on Isaiah and the other prophets.

Real-Time Software Design for Embedded Systems

Real-Time Software Design for Embedded Systems

  • Author: Hassan Gomaa
  • Publisher: Cambridge University Press
  • ISBN: 1316477797
  • Category: Computers
  • Page: N.A
  • View: 4925
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This tutorial reference takes the reader from use cases to complete architectures for real-time embedded systems using SysML, UML, and MARTE and shows how to apply the COMET/RTE design method to real-world problems. The author covers key topics such as architectural patterns for distributed and hierarchical real-time control and other real-time software architectures, performance analysis of real-time designs using real-time scheduling, and timing analysis on single and multiple processor systems. Complete case studies illustrating design issues include a light rail control system, a microwave oven control system, and an automated highway toll system. Organized as an introduction followed by several self-contained chapters, the book is perfect for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale real-time embedded systems, as well as for advanced undergraduate or graduate courses in software engineering, computer engineering, and software design.

Design Patterns for Embedded Systems in C

Design Patterns for Embedded Systems in C

An Embedded Software Engineering Toolkit

  • Author: Bruce Powel Douglass
  • Publisher: Elsevier
  • ISBN: 9780080959719
  • Category: Computers
  • Page: 472
  • View: 3004
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A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . Design Patterns within these pages are immediately applicable to your project Addresses embedded system design concerns such as concurrency, communication, and memory usage Examples contain ANSI C for ease of use with C programming code

Real-Time UML Workshop for Embedded Systems

Real-Time UML Workshop for Embedded Systems

  • Author: Bruce Powel Douglass
  • Publisher: Newnes
  • ISBN: 0124078303
  • Category: Computers
  • Page: 576
  • View: 3894
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Written as a workbook with a set of guided exercises that teach by example, this book gives a practical, hands-on guide to using UML to design and implement embedded and real-time systems. A review of the basics of UML and the Harmony process for embedded software development: two on-going case examples to teach the concepts, a small-scale traffic light control system and a large scale unmanned air vehicle show the applications of UML to the specification, analysis and design of embedded and real-time systems in general. A building block approach: a series of progressive worked exercises with step-by-step explanations of the complete solution, clearly demonstrating how to convert concepts into actual designs. A walk through of the phases of an incremental spiral process: posing the problems and the solutions for requirements analysis, object analysis, architectural design, mechanistic design, and detailed design.

Real-Time Systems Design and Analysis

Real-Time Systems Design and Analysis

Tools for the Practitioner

  • Author: Phillip A. Laplante,Seppo J. Ovaska
  • Publisher: John Wiley and Sons
  • ISBN: 0470768649
  • Category: Computers
  • Page: 560
  • View: 897
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"An important resource, this book offers an introductory text and overview of real-time systems: systems where timeliness is a crucial part of the correctness of the system. The book contains a pragmatic overview of key topics (computer architecture and organization, operating systems, software engineering, programming languages, and compiler theory) from the perspective of the real-time systems designer. The book is organized into chapters that are essentially self-contained. Thus, the material can be rearranged or omitted depending on the background and interests of the audience or instructor. Each chapter contains both easy and more challenging exercises that stimulate the reader to confront actual problems"--

Refactoring

Refactoring

Improving the Design of Existing Code

  • Author: Martin Fowler,Kent Beck,John Brant,William Opdyke,Don Roberts
  • Publisher: Addison-Wesley
  • ISBN: 013306526X
  • Category: Computers
  • Page: 455
  • View: 9779
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As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

Agility and Discipline Made Easy

Agility and Discipline Made Easy

Practices from OpenUP and RUP

  • Author: Per Kroll,Bruce MacIsaac
  • Publisher: Pearson Education
  • ISBN: 0132702487
  • Category: Computers
  • Page: 480
  • View: 5326
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"The Japanese samurai Musashi wrote: 'One can win with the long sword, and one can win with the short sword. Whatever the weapon, there is a time and situation in which it is appropriate.' "Similarly, we have the long RUP and the short RUP, and all sizes in between. RUP is not a rigid, static recipe, and it evolves with the field and the practitioners, as demonstrated in this new book full of wisdom to illustrate further the liveliness of a process adopted by so many organizations around the world. Bravo!" --Philippe Kruchten, Professor, University of British Columbia "The Unified Process and its practices have had, and continue to have, a great impact on the software industry. This book is a refreshing new look at some of the principles underlying the Unified Process. It is full of practical guidance for people who want to start, or increase, their adoption of proven practices. No matter where you are today in terms of software maturity, you can start improving tomorrow." --Ivar Jacobson, Ivar Jacobson Consulting "Kroll and MacIsaac have written a must-have book. It is well organized with new principles for software development. I encounter many books I consider valuable; I consider this one indispensable, especially as it includes over 20 concrete best practices. If you are interested in making your software development shop a better one, read this book!" --Ricardo R. Garcia, President, Global Rational User Group Council, www.rational-ug.org/index.php "Agile software development is real, it works, and it's here to stay. Now is the time to come up to speed on agile best practices for the Unified Process, and this book provides a great starting point." --Scott W. Ambler, practice leader, Agile Modeling "IBM and the global economy have become increasingly dependent on software over the last decade, and our industry has evolved some discriminating best practices. Per and Bruce have captured the principles and practices of success in this concise book; a must for executives, project managers, and practitioners. These ideas are progressive, but they strike the right balance between agility and governance and will form the foundation for successful systems and software developers for a long time." --Walker Royce, Vice President, IBM Software Services-Rational "Finally, the RUP is presented in digestible, byte-size pieces. Kroll and MacIsaac effectively describe a set of practices that can be adopted in a low-ceremony, ad hoc fashion, suited to the culture of the more agile project team, while allowing them to understand how to scale their process as needed." --Dean Leffingwell, author and software business advisor and executive "This text fills an important gap in the knowledge-base of our industry: providing agile practices in the proven, scalable framework of the Unified Process. With each practice able to be throttled to the unique context of a development organization, Kroll and MacIsaac provide software teams with the ability to balance agility and discipline as appropriate for their specific needs." --Brian G. Lyons, CTO, Number Six Software, Inc. In Agility and Discipline Made Easy , Rational Unified Process (RUP) and Open Unified Process (OpenUP) experts Per Kroll and Bruce MacIsaac share twenty well-defined best practices that you and your team can start adopting today to improve the agility, predictability, speed, and cost of software development. Kroll and MacIsaac outline proven principles for software development, and supply a number of supporting practices for each. You'll learn what problems each practice addresses and how you can best leverage RUP and OpenUP (an open-source version of the Unified Process) to make the practice work for you. You'll find proactive, prescriptive guidance on how to adopt the practices with minimal risk and implement as much or as little of RUP or OpenUP as you want. Learn how to apply sample practices from the Unified Process so you can Execute your project in iterations Embrace and manage change Test your own code Describe requirements from the user perspective Architect with components and services Model key perspectives Whether you are interested in agile or disciplined development using RUP, OpenUP, or other agile processes, this book will help you reduce the anxiety and cost associated with software improvement by providing an easy, non-intrusive path toward improved results--without overwhelming you and your team.

Pattern-orientierte Software-Architektur

Pattern-orientierte Software-Architektur

ein Pattern-System

  • Author: Frank Buschmann
  • Publisher: Pearson Deutschland GmbH
  • ISBN: 9783827312822
  • Category: Software architecture
  • Page: 455
  • View: 6578
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Pattern-orientierte Software-Architektur

Pattern-orientierte Software-Architektur

Muster für nebenläufige und vernetzte Objekte

  • Author: Douglas C. Schmidt
  • Publisher: N.A
  • ISBN: 9783898641425
  • Category:
  • Page: 707
  • View: 2871
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PHP Design Patterns

PHP Design Patterns

  • Author: Stephan Schmidt
  • Publisher: O'Reilly Germany
  • ISBN: 389721816X
  • Category: Computers
  • Page: 512
  • View: 7394
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Design Patterns bieten Lösungsmuster für häufig auftretende Entwurfsaufgaben in der Software-Entwicklung, aber sie gelten als schwer verständlich und als sehr theoretisch. Dieses Buch wird Sie davon überzeugen, dass Design Patterns für den Programmieralltag überaus nützlich sind und durchaus praxisnah und verständlich vermittelt werden können. PHP Design Patterns zeigt Ihnen, wie Sie Software mit Entwurfmustern so konzipieren, dass sie modernen Standards entspricht, zukunftssicher ist und sich problemlos erweitern lässt, wenn sich die Anforderungen ändern. Design Patterns für die Praxis: Stephan Schmidt erläutert zunächst einige allgemeine Regeln des guten Software-Designs, um dann alle klassischen Design Patterns detailliert vorzustellen und anhand von Praxisbeispielen Schritt für Schritt zu implementieren. Für die 2. Auflage seines Bestsellers hat er alle Neuerungen der PHP-Version 5.3 berücksichtigt und außerdem den Design-Patterns-Katalog noch einmal deutlich erweitert. Enterprise-Patterns – Fokus auf Webanwendungen: Da PHP häufig für Webanwendungen eingesetzt wird, liegt hier einer der Schwerpunkte dieses Buchs: Der Autor zeigt, wie Websites anhand des Schichtenmodells sinnvoll aufgebaut werden und in welcher Form hier Enterprise-Patterns zum Einsatz kommen. Behandelt werden in diesem Zusammenhang auch Propel und die Template-Engine patTemplate. Crashkurs zur Programmierung mit PHP 5.3: Falls Sie noch nicht mit allen objektorientierten Features von PHP 5 oder den Neuerungen der Version 5.3 vertraut sind, bietet Ihnen dieses Buch vorab einen Crashkurs, der Ihnen Sprachkonstrukte wie Interzeptoren, Exceptions und die Standard PHP Library sowie Namespaces und Closures erläutert.

Succeeding with Use Cases

Succeeding with Use Cases

Working Smart to Deliver Quality

  • Author: Richard Denney
  • Publisher: Addison-Wesley Professional
  • ISBN: 9780321316431
  • Category: Computers
  • Page: 306
  • View: 1321
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Increase software quality, while minimizing development costs, by leveraging industry best practices for quality management in use cases.

Real-time Embedded Components and Systems

Real-time Embedded Components and Systems

  • Author: Sam Siewert
  • Publisher: Charles River Media
  • ISBN: 9781584504689
  • Category: Computers
  • Page: 366
  • View: 311
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The emergence of new soft real-time applications such as DVRs (Digital Video Recorders) and other multimedia devices has caused an explosion in the number of embedded real-time systems in use and development. Many engineers working on these emergent products could use a practical and in depth primer on how to apply real-time theory to get products to market quicker, with fewer problems, and better performance. Real-Time Embedded Systems and Components introduces practicing engineers and advanced students of engineering to real-time theory, function, and tools applied to embedded applications. The first portion of the book provides in-depth background on the origins of real-time theory including rate monotonic and dynamic scheduling. From there it explores the use of rate monotonic theory for hard real-time applications commonly used in aircraft flight systems, satellites, telecommunications, and medical systems. Engineers also learn about dynamic scheduling for use in soft real-time applications such as video on demand, VoIP (Voice over Internet Protocol), and video gaming. Sample code is presented and analyzed based upon Linux and VxWorks operating systems running on a standard Intel architecture PC. Finally, readers will be able to build working robotics, video, machine vision, or VoIP projects using low-cost resources and approaches to gain hands on real-time application experience. Real-Time Embedded Systems and Components is the one single text that provides an in-depth introduction to the theory along with real world examples of how to apply it.

Implementation Patterns

Implementation Patterns

Der Weg zu einfacherer und kostengünstigerer Programmierung

  • Author: Kent Beck
  • Publisher: Pearson Deutschland GmbH
  • ISBN: 9783827326447
  • Category:
  • Page: 191
  • View: 6006
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Building J2EE Applications with the Rational Unified Process

Building J2EE Applications with the Rational Unified Process

  • Author: Peter Eeles,Kelli Houston,Wojtek Kozaczynski
  • Publisher: Addison-Wesley Professional
  • ISBN: 9780201791662
  • Category: Computers
  • Page: 265
  • View: 7888
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PLEASE PROVIDE SUMMARY

Software Configuration Management Strategies and Rational ClearCase

Software Configuration Management Strategies and Rational ClearCase

A Practical Introduction

  • Author: Brian A. White
  • Publisher: Addison-Wesley Professional
  • ISBN: 9780201604788
  • Category: Computers
  • Page: 305
  • View: 6857
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An introduction to the core practices of software configuration management, a software engineering discipline that secures against cost over runs while insuring project timeliness and quality.

Aspect-oriented Software Development with Use Cases

Aspect-oriented Software Development with Use Cases

  • Author: Ivar Jacobson,Pan-Wei Ng
  • Publisher: Addison-Wesley Professional
  • ISBN: 9780321268884
  • Category: Computers
  • Page: 418
  • View: 892
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“A refreshingly new approach toward improving use-case modeling by fortifying it with aspect orientation.” —Ramnivas Laddad, author of AspectJ in Action “Since the 1980s, use cases have been a way to bring users into software design, but translating use cases into software has been an art, at best, because user goods often don’t respect code boundaries. Now that aspect-oriented programming (AOP) can express crosscutting concerns directly in code, the man who developed use cases has proposed step-by-step methods for recognizing crosscutting concerns in use cases and writing the code in separate modules. If these methods are at all fruitful in your design and development practice, they will make a big difference in software quality for developers and users alike. —Wes Isberg, AspectJ team member “This book not only provides ideas and examples of what aspect-oriented software development is but how it can be utilized in a real development project.” —MichaelWard, ThoughtWorks, Inc. “No system has ever been designed from scratch perfectly; every system is composed of features layered in top of features that accumulate over time. Conventional design techniques do not handle this well, and over time the integrity of most systems degrades as a result. For the first time, here is a set of techniques that facilitates composition of behavior that not only allows systems to be defined in terms of layered functionality but composition is at the very heart of the approach. This book is an important advance in modern methodology and is certain to influence the direction of software engineering in the next decade, just as Object-Oriented Software Engineering influenced the last.” —Kurt Bittner, IBM Corporation “Use cases are an excellent means to capture system requirements and drive a user-centric view of system development and testing. This book offers a comprehensive guide on explicit use-case-driven development from early requirements modeling to design and implementation. It provides a simple yet rich set of guidelines to realize use-case models using aspect-oriented design and programming. It is a valuable resource to researchers and practitioners alike.” —Dr. Awais Rashid, Lancaster University, U.K., and author of Aspect-Oriented Database Systems “AOSD is important technology that will help developers produce better systems. Unfortunately, it has not been obvious how to integrate AOSD across a project’s lifecycle. This book shatters that barrier, providing concrete examples on how to use AOSD from requirements analysis through testing.” —Charles B. Haley, research fellow, The Open University, U.K. Aspect-oriented programming (AOP) is a revolutionary new way to think about software engineering. AOP was introduced to address crosscutting concerns such as security, logging, persistence, debugging, tracing, distribution, performance monitoring, and exception handling in a more effective manner. Unlike conventional development techniques, which scatter the implementation of each concern into multiple classes, aspect-oriented programming localizes them. Aspect-oriented software development (AOSD) uses this approach to create a better modularity for functional and nonfunctional requirements, platform specifics, and more, allowing you to build more understandable systems that are easier to configure and extend to meet the evolving needs of stakeholders. In this highly anticipated new book, Ivar Jacobson and Pan-Wei Ng demonstrate how to apply use cases—a mature and systematic approach to focusing on stakeholder concerns—and aspect-orientation in building robust and extensible systems. Throughout the book, the authors employ a single, real-world example of a hotel management information system to make the described theories and practices concrete and understandable. The authors show how to identify, design, implement, test, and refactor use-case modules, as well as extend them. They also demonstrate how to design use-case modules with the Unified Modeling Language (UML)—emphasizing enhancements made in UML 2.0—and how to achieve use-case modularity using aspect technologies, notably AspectJ. Key topics include Making the case for use cases and aspects Capturing and modeling concerns with use cases Keeping concerns separate with use-case modules Modeling use-cases slices and aspects using the newest extensions to the UML notation Applying use cases and aspects in projects Whatever your level of experience with aspect-oriented programming, Aspect-Oriented Software Development with Use Cases will teach you how to develop better software by embracing the paradigm shift to AOSD.

Entwurfsmuster verstehen

Entwurfsmuster verstehen

eine neue Perspektive auf objektorientierte Software-Entwicklung ; [eine neue Perspektive für das objektorientierte Design ; robuste und zuverlässige Softwarwe mithilfe von Entwurfsmustern entwickeln ; Design patterns sinnvoll kombinieren]

  • Author: Alan Shalloway,James Trott
  • Publisher: N.A
  • ISBN: 9783826613456
  • Category:
  • Page: 319
  • View: 4194
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Enabling Integrative Analyses and Refinement of Object-oriented Models with Special Emphasis on High-assurance Embedded Systems

Enabling Integrative Analyses and Refinement of Object-oriented Models with Special Emphasis on High-assurance Embedded Systems

  • Author: Laura Anne Campbell
  • Publisher: N.A
  • ISBN: N.A
  • Category: Embedded computer systems
  • Page: 648
  • View: 9359
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Designing Software Product Lines with UML

Designing Software Product Lines with UML

From Use Cases to Pattern-based Software Architectures

  • Author: Hassan Gomaa
  • Publisher: Addison-Wesley Professional
  • ISBN: N.A
  • Category: Computers
  • Page: 701
  • View: 4300
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"Designing Software Product Lines with UML is well-written, informative, and addresses a very important topic. It is a valuable contribution to the literature in this area, and offers practical guidance for software architects and engineers." --Alan Brown Distinguished Engineer, Rational Software, IBM Software Group "Gomaa''s process and UML extensions allow development teams to focus on feature-oriented development and provide a basis for improving the level of reuse across multiple software development efforts. This book will be valuable to any software development professional who needs to manage across projects and wants to focus on creating software that is consistent, reusable, and modular in nature." --Jeffrey S Hammond Group Marketing Manager, Rational Software, IBM Software Group "This book brings together a good range of concepts for understanding software product lines and provides an organized method for developing product lines using object-oriented techniques with the UML. Once again, Hassan has done an excellent job in balancing the needs of both experienced and novice software engineers." --Robert G. Pettit IV, Ph.D. Adjunct Professor of Software Engineering, George Mason University "This breakthrough book provides a comprehensive step-by-step approach on how to develop software product lines, which is of great strategic benefit to industry. The development of software product lines enables significant reuse of software architectures. Practitioners will benefit from the well-defined PLUS process and rich case studies." --Hurley V. Blankenship II Program Manager, Justice and Public Safety, Science Applications International Corporation "The Product Line UML based Software engineering (PLUS) is leading edge. With the author''s wide experience and deep knowledge, PLUS is well harmonized with architectural and design pattern technologies." --Michael Shin Assistant Professor, Texas Tech University Long a standard practice in traditional manufacturing, the concept of product lines is quickly earning recognition in the software industry. A software product line is a family of systems that shares a common set of core technical assets with preplanned extensions and variations to address the needs of specific customers or market segments. When skillfully implemented, a product line strategy can yield enormous gains in productivity, quality, and time-to-market. Studies indicate that if three or more systems with a degree of common functionality are to be developed, a product-line approach is significantly more cost-effective. To model and design families of systems, the analysis and design concepts for single product systems need to be extended to support product lines. Designing Software Product Lines with UML shows how to employ the latest version of the industry-standard Unified Modeling Language (UML 2.0) to reuse software requirements and architectures rather than starting the development of each new system from scratch. Through real-world case studies, the book illustrates the fundamental concepts and technologies used in the design and implementation of software product lines. This book describes a new UML-based software design method for product lines called PLUS (Product Line UML-based Software engineering). PLUS provides a set of concepts and techniques to extend UML-based design methods and processes for single systems in a new dimension to address software product lines. Using PLUS, the objective is to explicitly model the commonality and variability in a software product line. Hassan Gomaa explores how each of the UML modeling views--use case, static, state machine, and interaction modeling--can be extended to address software product families. He also discusses how software architectural patterns can be used to develop a reusable component-based architecture for a product line and how to express this architecture as a UML platform-independent model that can then be mapped to a platform-specific model. Key topics include: Software product line engineering process, which extends the Unified Development Software Process to address software product lines Use case modeling, including modeling the common and variable functionality of a product line Incorporating feature modeling into UML for modeling common, optional, and alternative product line features Static modeling, including modeling the boundary of the product line and information-intensive entity classes Dynamic modeling, including using interaction modeling to address use-case variability State machines for modeling state-dependent variability Modeling class variability using inheritance and parameterization Software architectural patterns for product lines Component-based distributed design using the new UML 2.0 capability for modeling components, connectors, ports, and provided and required interfaces Detailed case studies giving a step-by-step solution to real-world product line problems Designing Software Product Lines with UML is an invaluable resource for all designers and developers in this growing field. The information, technology, and case studies presented here show how to harness the promise of software product lines and the practicality of the UML to take software design, quality, and efficiency to the next level. An enhanced online index allows readers to quickly and easily search the entire text for specific topics.

Entwurfsmuster

Entwurfsmuster

Elemente wiederverwendbarer objektorientierter Software

  • Author: Erich Gamma,Ralph Johnson,Richard Helm,John Vlissides
  • Publisher: Pearson Deutschland GmbH
  • ISBN: 9783827330437
  • Category: Agile software development
  • Page: 479
  • View: 1512
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