Search Results for "the-foley-grail-the-art-of-performing-sound-for-film-games-and-animation"

The Foley Grail

The Foley Grail

The Art of Performing Sound for Film, Games, and Animation

  • Author: Vanessa Theme Ament
  • Publisher: CRC Press
  • ISBN: 1135021716
  • Category: Art
  • Page: 276
  • View: 5279
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Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

The Foley Grail

The Foley Grail

The Art of Performing Sound for Film, Games, and Animation

  • Author: Vanessa Theme Ament
  • Publisher: CRC Press
  • ISBN: 1135021708
  • Category: Art
  • Page: 276
  • View: 3767
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Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

The Foley Grail

The Foley Grail

The Art of Performing Sound for Film, Games, and Animation

  • Author: Vanessa Theme Ament
  • Publisher: Taylor & Francis
  • ISBN: 1136058389
  • Category: Performing Arts
  • Page: 216
  • View: 4818
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First Published in 2009. Routledge is an imprint of Taylor & Francis, an informa company.

Dialogue Editing for Motion Pictures

Dialogue Editing for Motion Pictures

A Guide to the Invisible Art

  • Author: John Purcell
  • Publisher: Taylor & Francis
  • ISBN: 1135040591
  • Category: Performing Arts
  • Page: 448
  • View: 8074
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Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics. In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers: A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing Expanded sections on new software tools, workstations, and dialogue mixing, including mixing "in the box" Fresh approaches to working with digital video and to moving projects from one workstation to another An insider’s analysis of what happens on the set, and how that affects the dialogue editor Discussions about the interweaving histories of film sound technology and film storytelling Eye-opening tips, tricks, and insights from film professionals around the globe A companion website (www.focalpress.com/cw/purcell) with project files and video examples demonstrating editing techniques discussed in the book Don’t allow your dialogue to become messy, distracting, and uncinematic! Do dialogue right with John Purcell’s all-inclusive guide to this essential yet invisible art.

Sound Design

Sound Design

The Expressive Power of Music, Voice and Sound Effects in Cinema

  • Author: David Sonnenschein
  • Publisher: N.A
  • ISBN: 9781615932023
  • Category: Performing Arts
  • Page: 272
  • View: 5597
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Offers user-friendly knowledge and stimulating exercises to help compose story, develop characters and create emotion through skillful creation of the sound track.

Designing Sound for Animation

Designing Sound for Animation

  • Author: Robin Beauchamp
  • Publisher: Taylor & Francis
  • ISBN: 1136143653
  • Category: Art
  • Page: 216
  • View: 385
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This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

Audio Post Production for Television and Film

Audio Post Production for Television and Film

An introduction to technology and techniques

  • Author: Hilary Wyatt,Tim Amyes
  • Publisher: Taylor & Francis
  • ISBN: 113612005X
  • Category: Technology & Engineering
  • Page: 304
  • View: 2824
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Previously titled Audio Post-production in Video and Film, this third edition has been completely revised and restructured to provide a step-by-step guide to the professional techniques used to shape a soundtrack through the production process. Covering sound for both film and television, this edition includes many of the practical techniques and shortcuts used by experienced editors and mixers. Part one explains the basics of audio post production - how audio is recorded, how sound and picture stay in sync, how audio can be exported from system to system, and how film and video technology works. Part two follows the path of production sound from its original recording right through to the final mix, and includes sections on editing sound with picture, dialogue, sound effects and music editing, how to run ADR and Foley record sessions, and mixing, using many practical examples. Audio Post Production for Television and Film is aimed at professionals already working in the industry, newcomers, students and those considering sound for film and television as a career - in fact anyone who wants an insight into current professional practices and a comprehensive overview of the sound post production process.

The Sound Effects Bible

The Sound Effects Bible

How to Create and Record Hollywood Style Sound Effects

  • Author: David Sonnenschein,Ric Viers
  • Publisher: N.A
  • ISBN: 9781615932047
  • Category: Performing Arts
  • Page: 360
  • View: 4297
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Offers user-friendly knowledge and stimulating exercises to help compose story, develop characters and create emotion through skillful creation of the sound track.

Pro Tools 10 Advanced Post Production Techniques

Pro Tools 10 Advanced Post Production Techniques

  • Author: Joel Krantz
  • Publisher: Cengage Learning
  • ISBN: 1133788874
  • Category: MUSIC
  • Page: 352
  • View: 4699
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Post production for film and video is a complex and potentially confusing topic. Clear, accurate training in the tools of the trade is essential for anyone hoping to work in the business. PRO TOOLS 10 ADVANCED POST PRODUCTION TECHNIQUES is the go-to guide

The Location Sound Bible

The Location Sound Bible

How to Record Professional Dialogue for Film and TV

  • Author: Ric Viers
  • Publisher: N.A
  • ISBN: 9781615931200
  • Category: Performing Arts
  • Page: 354
  • View: 3481
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Written by a seasoned professional, Viers explains how to achieve Hollywood-quality sound that will make productions stand out from the rest.

Hymns for the Fallen

Hymns for the Fallen

Combat Movie Music and Sound After Vietnam

  • Author: Todd Decker
  • Publisher: Univ of California Press
  • ISBN: 0520282329
  • Category: Music
  • Page: 320
  • View: 6715
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"This book describes in detail how music and sound function as a constituent part of the prestige combat film's larger work of memorialization in the cultural realm of commercial cinema. As Rikke Schubart and Anne Gjelsvik note, historians must deal with 'the complexity of history, war, heroism, patriotism, memory, and the process of their representation.' Hymns for the Fallen traces an expressive sonic continuity in this 'process of representation' for serious war films. The three elements of the soundtrack--dialogue, sound effects, music--are treated in detail in the chapters which follow, although music proves to be of particular interest"--Provided by publisher.

Virtual World Design

Virtual World Design

  • Author: Ann Latham Cudworth
  • Publisher: CRC Press
  • ISBN: 1466579617
  • Category: Computers
  • Page: 405
  • View: 9420
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Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all. With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author’s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game. This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment.

Spatial Audio

Spatial Audio

  • Author: Francis Rumsey
  • Publisher: CRC Press
  • ISBN: 1136119906
  • Category: Technology & Engineering
  • Page: 256
  • View: 5322
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Explores the principles and practical considerations of spatial sound recording and reproduction. Particular emphasis is given to the increasing importance of multichannel surround sound and 3D audio, including binaural approaches, without ignoring conventional stereo. The enhancement of spatial quality is arguably the only remaining hurdle to be overcome in pursuit of high quality sound reproduction. The rise of increasingly sophisticated spatial sound systems presents an enormous challenge to audio engineers, many of whom are confused by the possibilities and unfamiliar with standards, formats, track allocations, monitoring configurations and recording techniques. The author provides a comprehensive study of the current state of the art in spatial audio, concentrating on the most widely used approaches and configurations. Anyone wishing to expand their understanding of these cutting-edge technologies will want to own this book.

Immersive Sound

Immersive Sound

The Art and Science of Binaural and Multi-Channel Audio

  • Author: Agnieszka Roginska,Paul Geluso
  • Publisher: Taylor & Francis
  • ISBN: 1317480104
  • Category: Technology & Engineering
  • Page: 456
  • View: 4259
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Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multichannel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multichannel mixing techniques. Knowledge of the development, theory, and practice of spatial and multichannel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production and post-production. A companion website (www.routledge.com/cw/9781138900004) that contains audio examples, videos, animations, and additional material, is the perfect companion to this authoritative resource.

Sound for Film and Television

Sound for Film and Television

  • Author: Tomlinson Holman
  • Publisher: CRC Press
  • ISBN: 1136046100
  • Category: Performing Arts
  • Page: 248
  • View: 7214
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Sound for Film and Television, Third Edition provides a thorough introduction to the fascinating field of recording, editing, mixing, and exhibiting film and television sound. It strikes a fine balance between aesthetic and technical content, combining theory and practice to approach sound as both an art and a science. This new edition has been completely updated to reflect the latest advances in HD technology, new hardware and software systems, new distribution methods, wireless sound capture, and more. Also, analog-related content has been reduced and transferred to the chapters covering historical techniques. Sections on troubleshooting and FAQs have been added to help you avoid common pitfalls in sound production. Written by one of Hollywood's leading sound experts, Sound for Film and Television provides a solid grounding in all aspects of the sound process. Basic principles are presented with illustrations demonstrating how they affect the day-to-day activities on a film or television set, in the editing room, and in the mix room. The accompanying audio DVD contains more than 50 tracks that demonstrate practical, real-world examples of key concepts presented in the book. A companion Web site provides further resources and information: http://booksite.focalpress.com/companion/Holman/SoundforFilmandTelevision/ Please use the access code located in the beginning of the book to register for access to the Web site.

Designing Sound

Designing Sound

  • Author: Andy Farnell
  • Publisher: MIT Press
  • ISBN: 0262288834
  • Category: Computers
  • Page: 688
  • View: 9707
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Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data -- an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Hearing the Movies

Hearing the Movies

Music and Sound in Film History

  • Author: James Buhler,David Neumeyer
  • Publisher: Oxford University Press
  • ISBN: 9780199987719
  • Category: Music
  • Page: 592
  • View: 809
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Hearing the Movies, Second Edition, combines a historical and chronological approach to the study of film music and sound with an emphasis on building listening skills. Through engaging, accessible analyses and exercises, the book covers all aspects of the subject, including how a soundtrack is assembled to accompany the visual content, how music enhances the form and style of key film genres, and how technology has influenced the changing landscape of film music.

Practical Art of Motion Picture Sound

Practical Art of Motion Picture Sound

  • Author: David Lewis Yewdall
  • Publisher: Taylor & Francis
  • ISBN: 1136067094
  • Category: Performing Arts
  • Page: 667
  • View: 4399
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Practical Art of Motion Picture Sound, 4th edition relies on the professional experience of the author and other top sound craftspeople to provide a comprehensive explanation of film sound, including mixing, dubbing, workflow, budgeting, and digital audio techniques.

Directing

Directing

Film Techniques and Aesthetics

  • Author: Michael Rabiger
  • Publisher: Taylor & Francis
  • ISBN: 1136042490
  • Category: Performing Arts
  • Page: 560
  • View: 457
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Directing: Film Techniques and Aesthetics is a comprehensive manual that teaches the essentials of filmmaking from the perspective of the director. Ideal for film production and directing classes, as well as for aspiring and current directors, Directing covers all phases of preproduction and production, from idea development to final cut. Thoroughly covering the basics, Directing guides the reader to professional standards of expression and control, and goes to the heart of what makes a director. The book outlines a great deal of practical work to meet this goal, with projects, exercises. The third edition emphasizes the connection between knowing and doing, with every principle realizable through projects and exercises. Much has been enhanced and expanded, notably: aspects of dramaturgy; beats and dramatic units; pitching stories and selling one's work; the role of the entrepreneurial producer; and the dangers of embedded moral values. Checklists are loaded with practical recommendations for action, and outcomes assessment tables help the reader honestly gauge his or her progress. Entirely new chapters present: preproduction procedures; production design; script breakdown; procedures and etiquette on the set; shooting location sound; continuity; and working with a composer. The entire book is revised to capitalize on the advantages offered by the revolutionary shift to digital filmmaking.

Recording Secrets for the Small Studio

Recording Secrets for the Small Studio

  • Author: Mike Senior
  • Publisher: CRC Press
  • ISBN: 1317999908
  • Category: Music
  • Page: 448
  • View: 5951
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Discover how to achieve commercial-grade recordings, even in the smallest studios, by applying power-user techniques from the world's most successful producers. Recording Secrets for the Small Studio is an intensive training course specifically designed for small-studio enthusiasts who want a fast track to release-quality results. Based on the backroom strategies of more than 200 famous names, this thorough and down-to-earth guide leads you through a logical sequence of practical tasks to build your live-room skills progressively from the ground up. On the way, you'll unravel the mysteries of many specialist studio tactics and gain the confidence to tackle a full range of real-world recording situations. User-friendly explanations introduce technical concepts on a strictly need-to-know basis, while chapter summaries, assignments, and extensive online resources are perfect for school and college use. * Learn the fundamental principles of mic technique that you can apply in any recording scenario -- and how to avoid those rookie mistakes that all too often compromise the sonics of lower-budget productions. * Explore advanced techniques which help industry insiders maintain their competitive edge even under the most adverse conditions: creative phase manipulation, improvised acoustics tweaks, inventive monitoring workarounds, subtle psychological tricks... * Find out where you don't need to spend money, as well as how to make a limited budget really count. * Make the best use of limited equipment and session time, especially in situations where you're engineering and producing single-handed. * Pick up tricks and tips from celebrated engineers and producers across the stylistic spectrum, including Steve Albini, Roy Thomas Baker, Joe Barresi, Tchad Blake, Bruce Botnick, Joe Chiccarelli, Neil Dorfsman, Jack Douglas, Geoff Emerick, Paul Epworth, Humberto Gatica, Nigel Godrich, Andy Johns, Eddie Kramer, Kevin Killen, George Massenburg, Hugh Padgham, Alan Parsons, Jack Joseph Puig, Phil Ramone, Bob Rock, Elliott Scheiner, Al Schmitt, Bruce Swedien, Butch Vig, Tony Visconti, and many, many more...