Search Results for "the-ultimate-guide-to-character-design-with-stephen-silver-techniques-tips-and-tutorials-for-drawing-effective-characters"

The Silver Way

The Silver Way

Techniques, Tips, and Tutorials for Effective Character Design

  • Author: Stephen Silver
  • Publisher: N.A
  • ISBN: 9781624650345
  • Category: Art
  • Page: 248
  • View: 1238
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"Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of college looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chock-full of fun drawing techniques and easy-to-follow tutorials, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration."--

Character Mentor

Character Mentor

Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life

  • Author: Tom Bancroft
  • Publisher: CRC Press
  • ISBN: 113614742X
  • Category: Art
  • Page: 180
  • View: 5365
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You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children's book, you're going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student "apprentices." His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis. Character Mentor is an apprenticeship in a book. Professional artists from a variety of media offer their experience through additional commentary. These include Marcus Hamilton (Dennis the Menace), Terry Dodson (X-Men), Bobby Rubio (Pixar), Sean "Cheeks" Galloway (Spiderman animated), and more. With a foreword by comicbook artist Adam Hughes, who has produced work for DC, Marvel Comics, Lucasfilm, Warner Bros. Pictures, and other companies.

Creative Character Design

Creative Character Design

  • Author: Bryan Tillman
  • Publisher: Taylor & Francis
  • ISBN: 1136129812
  • Category: Art
  • Page: 257
  • View: 1843
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Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.

Character Design from the Ground Up

Character Design from the Ground Up

Make Your Sketches Come to Life

  • Author: Kevin Crossley
  • Publisher: Ilex Press
  • ISBN: 178157183X
  • Category: Art
  • Page: 208
  • View: 8362
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All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and so!ware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anotomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.

Character Design Sketchbook

Character Design Sketchbook

  • Author: Kendrys Diaz
  • Publisher: Createspace Independent Publishing Platform
  • ISBN: 9781548871901
  • Category:
  • Page: 226
  • View: 5130
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Semi-transparent grids & body types to help you design your own characters and costumes. Anatomy and proportions are taken care of, just focus on the look of each character. There are 200 pages to practice and take your designs to the next level.

Sketching for Animation

Sketching for Animation

Developing Ideas, Characters and Layouts in Your Sketchbook

  • Author: Peter Parr
  • Publisher: Bloomsbury Publishing
  • ISBN: 135003391X
  • Category: Performing Arts
  • Page: 352
  • View: 3176
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Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Creating Stylized Characters

Creating Stylized Characters

  • Author: 3dtotal Publishing
  • Publisher: 3dtotal Publishing
  • ISBN: 9781909414747
  • Category: Art
  • Page: 248
  • View: 4419
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Learn how to create vibrant character designs with the step-by-step guidance of professional artists from the illustration and animation industries.

The Art of Animal Character Design

The Art of Animal Character Design

  • Author: David Colman
  • Publisher: N.A
  • ISBN: 9780979068607
  • Category: Animals in art
  • Page: 174
  • View: 2985
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Composing Pictures

Composing Pictures

  • Author: Donald W. Graham
  • Publisher: N.A
  • ISBN: 9781935247005
  • Category: Art
  • Page: 416
  • View: 5766
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The principles of and approaches to composition have been intriguing and challenging subjects of study since the beginning of pictorial art. In this book both traditional and contemporary principles and approaches are explored and clearly explained. This lucid, insightful encyclopaedia of how pictures are put together, a classic in its field, is an invaluable book for long-term study, reference, and even browsing. A picture cannot be weighed, measured, and appraised like a sack of potatoes. This book avoids the "discussion by dissection" method of picture analysis, stressing instead the graphic forces that remain valid and essential regardless of how art forms and fashions may change. In thirty-five short chapters, each devoted to a single important concept, the author covers the basics and complexities of graphic composition, including the illusion of depth, the enigma of surface, manifesting and symbolising force and motion, utilising borders, graphic accents, patterns, handling dark and light, directing the viewer's eye, and creating storyboards. These concepts are illustrated by hundreds of diagrams and the work of great artists from myriad historical ages, cultures, and styles. The book not only contains a section on film graphics, but also consistently reminds the reader that the principles of composition relate to the moving picture as well as the still picture.

Learning Anime Studio

Learning Anime Studio

  • Author: Chad Troftgruben
  • Publisher: Packt Publishing Ltd
  • ISBN: 1849699585
  • Category: Computers
  • Page: 354
  • View: 1234
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Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

Draw with Jazza - Creating Characters

Draw with Jazza - Creating Characters

Fun and Easy Guide to Drawing Cartoons and Comics

  • Author: Josiah Brooks
  • Publisher: Impact
  • ISBN: 9781440344947
  • Category: ART
  • Page: 144
  • View: 4839
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-Draw with Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process!,---page [4] of cover.

Refactoring

Refactoring

Improving the Design of Existing Code

  • Author: Martin Fowler,Kent Beck,John Brant,William Opdyke,Don Roberts
  • Publisher: Addison-Wesley
  • ISBN: 013306526X
  • Category: Computers
  • Page: 455
  • View: 2515
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As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

Cartooning

Cartooning

The Ultimate Character Design Book

  • Author: Christopher Hart
  • Publisher: N.A
  • ISBN: 9781439587980
  • Category: Juvenile Nonfiction
  • Page: 131
  • View: 5019
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Provides tips and instructions for how to draw human cartoon characters, including facial expressions, hairstyles, and clothing, and offers examples of such familiar characters as a diner waitress, school psychologist, and computer nerd.

Setting the Scene

Setting the Scene

The Art & Evolution of Animation Layout

  • Author: Fraser MacLean
  • Publisher: Chronicle Books
  • ISBN: 9780811869874
  • Category: Performing Arts
  • Page: 270
  • View: 4557
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The art of animation layout takes center stage for the first time in this gorgeous, full-color volume. Animation fans and students can finally take a behind-the-scenes peek at the history of layout, the process by which artists plot scenes and stitch together the many elements of animated works. With in-depth text by veteran animator Fraser MacLean, this extraordinary book features previously unpublished art from major studios archives including Warner Bros., Pixar, Walt Disney, and more as well as interviews with some of the biggest names in animation and a foreword by Academy Award winning director Pete Docter. From the genre's earliest pioneers to the digital world of contemporary cinema, Setting the Scene provides an enchanting journey into the history of animation.

How to win friends & influence people

How to win friends & influence people

  • Author: Dale Carnegie
  • Publisher: Diamond Pocket Books Pvt Ltd
  • ISBN: 9352613937
  • Category: Self-Help
  • Page: 224
  • View: 657
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Exploring Character Design

Exploring Character Design

  • Author: Kevin Hedgpeth,Stephen Missal
  • Publisher: Design Exploration
  • ISBN: 9781401862961
  • Category: Art
  • Page: 377
  • View: 1258
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Presents guidance and instruction to design and develop characters for visual media, covering the entire process from concept to final product with step-by-step analysis, and providing examples of student designs.

Drawing Lessons from the Famous Artists School

Drawing Lessons from the Famous Artists School

Classic Techniques and Expert Tips from the Golden Age of Illustration - Featuring the Work and Words of Norman Rockwell, Albert Dorne, and Other Celebrated 20th-century Illustrators

  • Author: Stephanie Haboush Plunkett,Magdalen Livesey
  • Publisher: Art Studio Classics
  • ISBN: 1631591223
  • Category: Art
  • Page: 160
  • View: 7592
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"Learn to draw from a collection of works from famous artists such as Norman Rockwell and Albert Dorne with Drawing Lessons from the Famous Artists School"--

The Simpsons Handbook

The Simpsons Handbook

Secret Tips from the Pros

  • Author: Matt Groening,Bill Morrison
  • Publisher: Harper Paperbacks
  • ISBN: N.A
  • Category: Art
  • Page: 128
  • View: 4749
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An instructional tribute to hand-drawn animation provides coverage of character design, backgrounds, and prop art using the popular Simpsons characters, in a guide that draws on the secrets of the show's creators to explain a wide range of topics.

Draw-A-Saurus

Draw-A-Saurus

Everything You Need to Know to Draw Your Favorite Dinosaurs

  • Author: James Silvani
  • Publisher: Watson-Guptill
  • ISBN: 0385345801
  • Category: Juvenile Nonfiction
  • Page: 160
  • View: 7205
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Provides tips, techniques, and instructions for creating original dinosaur drawings.

100 Tuesday Tips

100 Tuesday Tips

By Griz and Norm

  • Author: N.A
  • Publisher: N.A
  • ISBN: 9780990875000
  • Category:
  • Page: N.A
  • View: 6684
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This collection of art tips and techniques is for enthusiasts of drawing, painting, animation, and illustration. It's a way for the authors of this book to revisit the basic foundations of their craft and to share some of the knowledge learned over the years.