Search Results for "the-unofficial-lego-mindstorms-nxt-2-0-inventor-s-guide"

Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide

Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide

  • Author: David J. Perdue
  • Publisher: No Starch Press
  • ISBN: 1593272154
  • Category: Crafts & Hobbies
  • Page: 336
  • View: 3669
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Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original.

LEGO MINDSTORMS NXT 2.0

LEGO MINDSTORMS NXT 2.0

The King's Treasure

  • Author: James Floyd Kelly,Christopher Smith
  • Publisher: Apress
  • ISBN: 1430224924
  • Category: Computers
  • Page: 300
  • View: 943
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Follow the adventures of Evan and his archaeologist uncle as they explore for treasure from an ancient kingdom. Help them succeed by building a series of five robots using LEGO's popular MINDSTORMS NXT 2.0 robotics kit. Without your robots, Evan and his uncle are doomed to failure and in grave danger. Your robots are the key to their success in unlocking the secret of The King's Treasure! In this sequel to the immensely popular book, LEGO MINDSTORMS NXT: The Mayan Adventure, you get both an engaging story and a personal tutorial on robotics programming. You'll learn about the motors and sensors in your NXT 2.0 kit. You'll learn to constructively brainstorm solutions to problems. And you'll follow clear, photo-illustrated instructions that help you build, test, and operate a series of five robots corresponding to the five challenges Evan and his uncle must overcome in their search for lost treasure. Provides an excellent series of parent/child projects Builds creative and problem-solving skills Lays a foundation for success and fun with LEGO MINDSTORMS NXT 2.0 Please note: the print version of this title is black & white; the eBook is full color.

LEGO MINDSTORMS NXT 2.0 Discovery Book

LEGO MINDSTORMS NXT 2.0 Discovery Book

A Beginner's Guide to Building and Programming Robots

  • Author: Laurens Valk
  • Publisher: No Starch Press
  • ISBN: 1593272111
  • Category: Crafts & Hobbies
  • Page: 320
  • View: 6785
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From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.

LEGO MINDSTORMS NXT

LEGO MINDSTORMS NXT

The Mayan Adventure

  • Author: James Floyd Kelly
  • Publisher: Apress
  • ISBN: 9781430203629
  • Category: Computers
  • Page: 336
  • View: 4834
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Through the use of a fictional story, this book details how to build and design robots. Max, the story's main character, is part of an archaeological expedition investigating a newly discovered Mayan pyramid. During the expedition, the team encounters various problems, each solved with the help of a unique robot that Max creates using the Lego Mindstorms NXT kit. Although the book reveals possible robotic solutions and offers detailed information on how to build and program each robot, readers are encouraged to come up with their own. The book includes complete building theory information and provides worksheets for brainstorming.

LEGO MINDSTORMS NXT Thinking Robots

LEGO MINDSTORMS NXT Thinking Robots

Build a Rubik's Cube Solver and a Tic-tac-toe Playing Robot!

  • Author: Daniele Benedettelli
  • Publisher: No Starch Press
  • ISBN: 1593272162
  • Category: Technology & Engineering
  • Page: 224
  • View: 5678
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Furnishes step-by-step instructions for designing, constructing, and programming two robots that think--the TTT Tickler and the One-Armed Wonder.

LEGO MINDSTORMS NXT-G Programming Guide

LEGO MINDSTORMS NXT-G Programming Guide

  • Author: James Floyd Kelly
  • Publisher: Apress
  • ISBN: 1430229764
  • Category: Technology & Engineering
  • Page: 336
  • View: 7643
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James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block

Lego Mindstorms NXT 2.0 for Teens

Lego Mindstorms NXT 2.0 for Teens

  • Author: Jerry Lee Ford Jr.
  • Publisher: Cengage Learning
  • ISBN: 1435456025
  • Category: Computers
  • Page: 336
  • View: 611
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Learn how to create amazing robotic creations with LEGO MINDSTORMS NXT 2.0 FOR TEENS. This step-by-step guide shows beginners how to use the Lego Mindstorms NXT 2.0 kit and their computer to build fantastic robots, animals, vehicles, and so much more. Eve

The LEGO MINDSTORMS NXT Zoo!

The LEGO MINDSTORMS NXT Zoo!

An Unofficial, Kid-friendly Guide to Building Robotic Animals with the LEGO MINDSTORMS NXT

  • Author: Fay Rhodes
  • Publisher: N.A
  • ISBN: 9781593271701
  • Category: Juvenile Nonfiction
  • Page: 320
  • View: 3827
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Provides instructions for creating animal-like models using LEGO MINDSTORMS NXT.

Make: Lego and Arduino Projects

Make: Lego and Arduino Projects

Projects for Extending MINDSTORMS NXT with Open-source Electronics

  • Author: John Baichtal,Matthew Beckler,Adam Wolf
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449321062
  • Category: Computers
  • Page: 311
  • View: 7561
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Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.

Winning Design!

Winning Design!

LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition

  • Author: James Jeffrey Trobaugh
  • Publisher: Apress
  • ISBN: 1484221052
  • Category: Computers
  • Page: 263
  • View: 9740
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Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.

The Art of LEGO MINDSTORMS NXT-G Programming

The Art of LEGO MINDSTORMS NXT-G Programming

  • Author: Terry Griffin
  • Publisher: No Starch Press
  • ISBN: 1593272189
  • Category: Crafts & Hobbies
  • Page: 288
  • View: 5705
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The Art of LEGO MINDSTORMS NXT-G Programmingteaches you how to create powerful programs using the LEGO MINDSTORMS NXT programming language, NXT-G. You'll learn how to program a basic robot to perform tasks such as line following, maze navigation, and object detection and how to combine programming elements (known as blocks) to create sophisticated programs. Author Terry Griffin covers essential functions like movement, sensors, and sound as well as more complex NXT-G features like synchronizing multiple operations. Because it's common for programs to not work quite right the first time they are run, a section of the book is dedicated to troubleshooting common problems including timing, sensor calibration, and proper debugging. Throughout the book, you'll learn best practices to help eliminate frustration when programming your robotic creations. This book is perfect for anyone with little to no previous programming experience who wants to master the art of NXT-G programming.

Basic Robot Building With LEGO Mindstorms NXT 2.0

Basic Robot Building With LEGO Mindstorms NXT 2.0

  • Author: John Baichtal,James Floyd Kelly
  • Publisher: Que Publishing
  • ISBN: 0133111814
  • Category: Technology & Engineering
  • Page: 224
  • View: 6234
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Basic Robot Building with LEGO® Mindstorms® NXT 2.0 ABSOLUTELY NO EXPERIENCE NEEDED! Learn LEGO® Mindstorms® NXT 2.0 from the ground up, hands-on, in full color! Ever wanted to build a robot? Now’s the time, LEGO® Mindstorms® NXT 2.0 is the technology, and this is the book. You can do this, even if you’ve never built or programmed anything! Don’t worry about where to begin: start right here. John Baichtal explains everything you need to know, one ridiculously simple step at a time… and shows you every key step with stunningly clear full-color photos! You won’t just learn concepts–you’ll put them to work in three start-to-finish projects, including three remarkable bots you can build right this minute, with zero knowledge of programming or robotics. It’s going to be simple–and it’s going to be fun. All you need is in the box–and in this book! Unbox your LEGO® Mindstorms® NXT 2.0 set, and discover exactly what you’ve got Build a Backscratching Bot immediately Connect the NXT Intelligent Brick to your computer (Windows or Mac) Navigate the Brick’s menus and upload programs Start writing simple new programs–painlessly Build the Clothesline Cruiser, a robot that travels via rope Program your robot’s movements Learn to create stronger, tougher models Help your robot sense everything from distance and movement to sound and color Build a miniature tank-treaded robot that knows how to rebound Write smarter programs by creating your own programming blocks Discover what to learn next, and which additional parts you might want to buy JOHN BAICHTAL is a contributor to MAKE magazine and Wired’s GeekDad blog. He is the co-author of The Cult of Lego (No Starch) and author of Hack This: 24 Incredible Hackerspace Projects from the DIY Movement (Que). Most recently he wrote Make: Lego and Arduino Projects for MAKE, collaborating with Adam Wolf and Matthew Beckler. He lives in Minneapolis, Minnesota, with his wife and three children.

The Unofficial LEGO Color Guide

The Unofficial LEGO Color Guide

  • Author: Christoph Bartneck
  • Publisher: Minifigure.Org
  • ISBN: 9780473423858
  • Category:
  • Page: 210
  • View: 5468
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The colors of LEGO bricks cover a wide gamut and enables builders to carefully design amazing models. This book is the ultimate reference for all colors that the LEGO company produced over the years. It includes color accurate photographs and precise color definitions based on colorimetric measurements.

The Art of LEGO MINDSTORMS EV3 Programming

The Art of LEGO MINDSTORMS EV3 Programming

  • Author: Terry Griffin
  • Publisher: No Starch Press
  • ISBN: 1593276389
  • Category: Technology & Engineering
  • Page: 276
  • View: 1578
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With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: –React to different environments and respond to commands –Follow a wall to navigate a maze –Display drawings that you input with dials, sensors, and data wires on the EV3 screen –Play a Simon Says–style game that uses arrays to save your high score –Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

The Unofficial LEGO Builder's Guide

The Unofficial LEGO Builder's Guide

  • Author: Allan Bedford
  • Publisher: No Starch Press
  • ISBN: 1593270542
  • Category: Technology & Engineering
  • Page: 344
  • View: 915
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Presents a guide to constructing toys, miniature buildings, and art projects with LEGOs, covering topics such as scale, bonding patterns, model designs, grids, mosaics, games, tools, and techniques.

Competitive MINDSTORMS

Competitive MINDSTORMS

A Complete Guide to Robotic Sumo using LEGO MINDSTORMS

  • Author: David J. Perdue
  • Publisher: Apress
  • ISBN: 1590593758
  • Category: Computers
  • Page: 360
  • View: 5015
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With the advent of TV shows such as Junkyard Wars and BattleBots, robot building is gaining popularity throughout the mainstream population, but no books have been published with this particular focus. Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO MINDSTORMS sets a new precedent, covering the design and construction of Robot-Sumo robots using MINDSTORMS. Written by an experienced robot builder active in the building-community, this groundbreaking guide features thorough, realistic, premium-quality LEGO instructions. This book helps bridge the gap between the builder and the technology.

The LEGO MINDSTORMS EV3 Idea Book

The LEGO MINDSTORMS EV3 Idea Book

181 Simple Machines and Clever Contraptions

  • Author: Yoshihito Isogawa
  • Publisher: No Starch Press
  • ISBN: 1593276001
  • Category: Crafts & Hobbies
  • Page: 232
  • View: 5161
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The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions. You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations. Best of all, every part you need to build these machines comes in one LEGO set (#31313)!

First LEGO League

First LEGO League

The Unofficial Guide

  • Author: James Floyd Kelly,Jonathan Daudelin
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1457169533
  • Category: Technology & Engineering
  • Page: 264
  • View: 7643
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FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL. Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples. FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to: Organize, recruit, and manage a team Find equipment, mentors, and funding Design, build, and program winning robots Tackle each of the four FLL components-from Robot Game to Teamwork Use strategies and techniques from FLL masters to increase your scores No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!

The LEGO Mindstorms NXT Idea Book

The LEGO Mindstorms NXT Idea Book

Design, Invent, and Build

  • Author: Martijn Boogaarts
  • Publisher: N.A
  • ISBN: 9781593271503
  • Category: Crafts & Hobbies
  • Page: 344
  • View: 8654
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This books chapters on programming and design, CAD-style drawings, and abundance of screenshots make it easy for the reader to master the Lego Mindstorms NXT kit and to build the nine example robots.

Core Lego Mindstorms Programming

Core Lego Mindstorms Programming

  • Author: Brian Bagnall
  • Publisher: Pearson P T R
  • ISBN: 9780130093646
  • Category: Computers
  • Page: 538
  • View: 4436
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"Lego Mindstorms" allows you to build and program simple robots, but wouldn't it be nice to take programming to the next level? This book starts off with the basics and each chapter progresses to even more ambitious projects.