Search results for: a-concise-introduction-to-software-engineering

A Concise Introduction to Software Engineering

Author : Pankaj Jalote
File Size : 34.18 MB
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An introductory course on Software Engineering remains one of the hardest subjects to teach largely because of the wide range of topics the area enc- passes. I have believed for some time that we often tend to teach too many concepts and topics in an introductory course resulting in shallow knowledge and little insight on application of these concepts. And Software Engineering is ?nally about application of concepts to e?ciently engineer good software solutions. Goals I believe that an introductory course on Software Engineering should focus on imparting to students the knowledge and skills that are needed to successfully execute a commercial project of a few person-months e?ort while employing proper practices and techniques. It is worth pointing out that a vast majority of the projects executed in the industry today fall in this scope—executed by a small team over a few months. I also believe that by carefully selecting the concepts and topics, we can, in the course of a semester, achieve this. This is the motivation of this book. The goal of this book is to introduce to the students a limited number of concepts and practices which will achieve the following two objectives: – Teach the student the skills needed to execute a smallish commercial project.

Concise Guide to Software Engineering

Author : Gerard O'Regan
File Size : 83.51 MB
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This essential textbook presents a concise introduction to the fundamental principles of software engineering, together with practical guidance on how to apply the theory in a real-world, industrial environment. The wide-ranging coverage encompasses all areas of software design, management, and quality. Topics and features: presents a broad overview of software engineering, including software lifecycles and phases in software development, and project management for software engineering; examines the areas of requirements engineering, software configuration management, software inspections, software testing, software quality assurance, and process quality; covers topics on software metrics and problem solving, software reliability and dependability, and software design and development, including Agile approaches; explains formal methods, a set of mathematical techniques to specify and derive a program from its specification, introducing the Z specification language; discusses software process improvement, describing the CMMI model, and introduces UML, a visual modelling language for software systems; reviews a range of tools to support various activities in software engineering, and offers advice on the selection and management of a software supplier; describes such innovations in the field of software as distributed systems, service-oriented architecture, software as a service, cloud computing, and embedded systems; includes key learning topics, summaries and review questions in each chapter, together with a useful glossary. This practical and easy-to-follow textbook/reference is ideal for computer science students seeking to learn how to build high quality and reliable software on time and on budget. The text also serves as a self-study primer for software engineers, quality professionals, and software managers.

Introduction to Software Engineering

Author : Ronald J. Leach
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Software engineering lies at the heart of the computer revolution. Software is used in automobiles, airplanes, and many home appliances. As the boundaries between the telecommunications, entertainment, and computer industries continue to blur in multimedia and networking, the need for software will only increase, and software will become increasingly complex. Introduction to Software Engineering gives your students the fundamentals of this growing and rapidly changing field. The book highlights the goals of software engineering, namely to write programs that have all the following attributes: efficient, reliable, usable, modifiable, portable, testable, reusable, maintainable, compatible and correct. The nine chapters cover topics that include project management, defining requirements, software design, coding, testing and integration, delivery and installation, documentation, maintenance, and research issues. The author uses a hybrid approach, combining object-oriented technology and classical programming techniques to solve computing problems. He also places a strong emphasis on Internet technology and resources. A simple, but non-trivial, running example illustrates all stages of the software engineering process. In addition, where applicable, he covers the impact of Internet technology. Introduction to Software Engineering presents the basics of software engineering in a concise and direct format. With emphasis on Internet technology, software tools for programming, and hands-on learning, this book effectively prepares students to move from an educational situation towards applying their knowledge to the complex projects faced in the professional arena. Features

Software Engineering

Author : Elvis Foster
File Size : 72.29 MB
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This text provides a comprehensive, but concise introduction to software engineering. It adopts a methodical approach to solving software engineering problems proven over several years of teaching, with outstanding results. The book covers concepts, principles, design, construction, implementation, and management issues of software systems. Each chapter is organized systematically into brief, reader-friendly sections, with itemization of the important points to be remembered. Diagrams and illustrations also sum up the salient points to enhance learning. Additionally, the book includes a number of the author’s original methodologies that add clarity and creativity to the software engineering experience, while making a novel contribution to the discipline. Upholding his aim for brevity, comprehensive coverage, and relevance, Foster’s practical and methodical discussion style gets straight to the salient issues, and avoids unnecessary topics and minimizes theoretical coverage.

Software Engineering

Author : Elvis C. Foster
File Size : 87.30 MB
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This text provides a comprehensive, but concise introduction to software engineering. It adopts a methodical approach to solving software engineering problems. It is based on lecture notes that have been tested and proven over several years, with outstanding results. The book discusses concepts, principles, design, construction, implementation, and management issues of software systems. Each chapter is organized systematically into brief, reader-friendly sections, with itemization of the important points to be remembered. Diagrams and illustrations also sum up the salient points to enhance learning. Additionally, the book includes a number of Foster's original methodologies that add clarity and creativity to the software engineering experience, while making a novel contribution to the discipline. Upholding his aim for brevity, comprehensive coverage, and relevance, Foster's practical and methodical discussion style gets straight to the salient issues, and avoids unnecessary fluff as well as an overkill of theoretical calculations. Students and entry-level software engineers alike should find this approach useful in their respective needs. Brief Contents Division A: Fundamentals 1. Introduction to Software Engineering 2. The Role of the Software Engineer Division B: Software Investigation & Analysis 3. Project Selection and Initial System Requirements 4. The Requirements Specification 5. Information Gathering 6. Communicating Via Diagram 7. Decision Models for System Logic 8. Project Management Aids Division C: Software Design 9. Overview of Software Design 10. Database Design 11. User Interface Design 12. Operations Design 13. Other Design Considerations Division D: Software Development 14. Software Development Issues 15. Human Resource Management 16. Software Economics Division E: Software Implementation & Management 17. Software Implementation Issues 18. Software Management 19. Organizing for Effective Management. Division F: Final Preparations 20. Sample Exercises and Examination Questions Division G: Appendices Appendix 1: Introduction Object-Oriented Methodologies Appendix 2: Basic Concepts of Object-Oriented Methodologies Appendix 3: Object-Oriented Information Engineering Appendix 4: Basic Guidelines for Object-Oriented Methodologies Appendix 5: Categorizing Objects Appendix 6: Specifying Object Behavior Appendix 7: Tools for Object-Oriented Methodologies Appendix 8: ISR for a Generic Inventory Management System Appendix 9: RS for a Generic Inventory Management System Appendix 10: DS for a Generic Inventory Management System

Concise Guide to Software Testing

Author : Gerard O'Regan
File Size : 26.77 MB
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This practically-focused textbook provides a concise and accessible introduction to the field of software testing, explaining the fundamental principles and offering guidance on applying the theory in an industrial environment. Topics and features: presents a brief history of software quality and its influential pioneers, as well as a discussion of the various software lifecycles used in software development; describes the fundamentals of testing in traditional software engineering, and the role that static testing plays in building quality into a product; explains the process of software test planning, test analysis and design, and test management; discusses test outsourcing, and test metrics and problem solving; reviews the tools available to support software testing activities, and the benefits of a software process improvement initiative; examines testing in the Agile world, and the verification of safety critical systems; considers the legal and ethical aspects of software testing, and the importance of software configuration management; provides key learning topics and review questions in every chapter, and supplies a helpful glossary at the end of the book. This easy-to-follow guide is an essential resource for undergraduate students of computer science seeking to learn about software testing, and how to build high quality and reliable software on time and on budget. The work will also be of interest to industrialists including software engineers, software testers, quality professionals and software managers, as well as the motivated general reader.

Essentials of Software Engineering

Author : Frank Tsui
File Size : 41.60 MB
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Computer Architecture/Software Engineering

Essentials of Software Engineering

Author : Frank Tsui
File Size : 61.57 MB
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Computer Architecture/Software Engineering

Essentials of Software Engineering 3rd Edition

Author : Tsui
File Size : 84.92 MB
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Updated with new case studies and content, the fully revised Third Edition of Essentials of Software Engineering offers a comprehensive, accessible, and concise introduction to core topics and methodologies of software development. Designed for undergraduate students in introductory courses, the text covers all essential topics emphasized by the IEEE Computer Society-sponsored Software Engineering Body of Knowledge (SWEBOK). In-depth coverage of key issues, combined with a strong focus on software quality, makes Essentials of Software Engineering, Third Edition the perfect text for students entering the fast-growing and lucrative field of software development. The text includes thorough overviews of programming concepts, system analysis and design, principles of software engineering, development and support processes, methodologies, and product management. The revised and updated Third Edition includes all-new sections on SCRUM and HTML-Script-SQL Design Examples, as well as expanded discussions of User-Interface Design, Flow of Interactions, Cognitive Models, and other UI Design issues. Covering all phases of the software production lifecycle and emphasizing quality throughout, Essentials of Software Engineering is a superb resource for students of software engineering. Key Features: " Revised and fully updated throughout, with all-new sections on SCRUM and HTML-Script-SQL Design Examples, as well as expanded discussions of other central topics " Provides coverage of all essential topics emphasized by SWEBOK " Covers essential topics required for students to complete individual and team projects in an affordable and accessible paperback format." Contains an all-new Appendix with examples of Essential Software Development Plan (SDP), Essential Software Requirements Specifications (SRS), Essential Software Design, and Essential Test Plan " Accompanied by a full suite of instructor support material, including answers to the end-of-chapter questions, PowerPoint Lecture Outlines, and a complete Test Bank.

Foundations of Software Engineering

Author : Ashfaque Ahmed
File Size : 22.85 MB
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The best way to learn software engineering is by understanding its core and peripheral areas. Foundations of Software Engineering provides in-depth coverage of the areas of software engineering that are essential for becoming proficient in the field. The book devotes a complete chapter to each of the core areas. Several peripheral areas are also explained by assigning a separate chapter to each of them. Rather than using UML or other formal notations, the content in this book is explained in easy-to-understand language. Basic programming knowledge using an object-oriented language is helpful to understand the material in this book. The knowledge gained from this book can be readily used in other relevant courses or in real-world software development environments. This textbook educates students in software engineering principles. It covers almost all facets of software engineering, including requirement engineering, system specifications, system modeling, system architecture, system implementation, and system testing. Emphasizing practical issues, such as feasibility studies, this book explains how to add and develop software requirements to evolve software systems. This book was written after receiving feedback from several professors and software engineers. What resulted is a textbook on software engineering that not only covers the theory of software engineering but also presents real-world insights to aid students in proper implementation. Students learn key concepts through carefully explained and illustrated theories, as well as concrete examples and a complete case study using Java. Source code is also available on the book’s website. The examples and case studies increase in complexity as the book progresses to help students build a practical understanding of the required theories and applications.

Software Engineering Principles and Practices

Author : Rajesh Narang
File Size : 28.89 MB
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Experimentation in Software Engineering

Author : Claes Wohlin
File Size : 31.22 MB
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It is my belief that software engineers not only need to know software engineering methods and processes, but that they also should know how to assess them. Conse quently, I have taught principles of experimentation and empirical studies as part of the software engineering curriculum. Until now, this meant selecting a text from another discipline, usually psychology, and augmenting it with journal or confer ence papers that provide students with software engineering examples of experi ments and empirical studies. This book fills an important gap in the software engineering literature: it pro vides a concise, comprehensive look at an important aspect of software engineer ing: experimental analysis of how well software engineering methods, methodologies, and processes work. Since all of these change so rapidly in our field, it is important to know how to evaluate new ones. This book teaches how to go about doing this and thus is valuable not only for the software engineering stu dent, but also for the practicing software engineering professional who will be able to • Evaluate software engineering techniques. • Determine the value (or lack thereof) of claims made about a software engineer ing method or process in published studies. Finally, this book serves as a valuable resource for the software engineering researcher.

Agile Software Engineering

Author : Orit Hazzan
File Size : 57.81 MB
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Overview and Goals The agile approach for software development has been applied more and more extensively since the mid nineties of the 20th century. Though there are only about ten years of accumulated experience using the agile approach, it is currently conceived as one of the mainstream approaches for software development. This book presents a complete software engineering course from the agile angle. Our intention is to present the agile approach in a holistic and compreh- sive learning environment that fits both industry and academia and inspires the spirit of agile software development. Agile software engineering is reviewed in this book through the following three perspectives: l The Human perspective, which includes cognitive and social aspects, and refers to learning and interpersonal processes between teammates, customers, and management. l The Organizational perspective, which includes managerial and cultural aspects, and refers to software project management and control. l The Technological perspective, which includes practical and technical aspects, and refers to design, testing, and coding, as well as to integration, delivery, and maintenance of software products. Specifically, we explain and analyze how the explicit attention that agile software development gives these perspectives and their interconnections, helps viii Preface it cope with the challenges of software projects. This multifaceted perspective on software development processes is reflected in this book, among other ways, by the chapter titles, which specify dimensions of software development projects such as quality, time, abstraction, and management, rather than specific project stages, phases, or practices.

The Rational Unified Process

Author : Philippe Kruchten
File Size : 80.53 MB
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bull; Reflects all of the changes that were integrated into RUP v2003-the latest version of the very popular produc t bull; Learn the key concepts, fundamentals of structure, integral content, and motivation behind the RUP bull; Covers all phases of the software development lifecycle -from concept, to delivery, to revision

A Concise Introduction to Data Structures using Java

Author : Mark J. Johnson
File Size : 39.78 MB
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A student-friendly text, A Concise Introduction to Data Structures Using Java takes a developmental approach, starting with simpler concepts first and then building toward greater complexity. Important topics, such as linked lists, are introduced gradually and revisited with increasing depth. More code and guidance are provided at the beginning, allowing students time to adapt to Java while also beginning to learn data structures. As students develop fluency in Java, less code is provided and more algorithms are outlined in pseudocode. The text is designed to support a second course in computer science with an emphasis on elementary data structures. The clear, concise explanations encourage students to read and engage with the material, while partial implementations of most data structures give instructors the flexibility to develop some methods as examples and assign others as exercises. The book also supplies an introductory chapter on Java basics that allows students who are unfamiliar with Java to quickly get up to speed. The book helps students become familiar with how to use, design, implement, and analyze data structures, an important step on the path to becoming skilled software developers.

A Concise Introduction to Multiagent Systems and Distributed Artificial Intelligence

Author : Nikos Vlassis
File Size : 87.32 MB
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Multiagent systems is an expanding field that blends classical fields like game theory and decentralized control with modern fields like computer science and machine learning. This monograph provides a concise introduction to the subject, covering the theoretical foundations as well as more recent developments in a coherent and readable manner. The text is centered on the concept of an agent as decision maker. Chapter 1 is a short introduction to the field of multiagent systems. Chapter 2 covers the basic theory of singleagent decision making under uncertainty. Chapter 3 is a brief introduction to game theory, explaining classical concepts like Nash equilibrium. Chapter 4 deals with the fundamental problem of coordinating a team of collaborative agents. Chapter 5 studies the problem of multiagent reasoning and decision making under partial observability. Chapter 6 focuses on the design of protocols that are stable against manipulations by self-interested agents. Chapter 7 provides a short introduction to the rapidly expanding field of multiagent reinforcement learning. The material can be used for teaching a half-semester course on multiagent systems covering, roughly, one chapter per lecture.

Practical Formal Software Engineering

Author : Bruce Mills
File Size : 88.31 MB
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Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems . Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.

Concise Encyclopedia of Software Engineering

Author : Derrick Morris
File Size : 43.97 MB
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This Concise Encyclopedia of Software Engineering is intended to provide compact coverage of the knowledge relevant to the practicing software engineer. The content has been chosen to provide an introduction to the theory and techniques relevant to the software of a broad class of computer applications. It is supported by examples of particular applications and their enabling technologies. This Encyclopedia will be of value to new practitioners who need a concise overview and established practitioners who need to read about the "penumbra" surrounding their own specialities. It will also be useful to professionals from other disciplines who need to gain some understanding of the various aspects of software engineering which underpin complex information and control systems, and the thinking behind them.

The Essentials of Modern Software Engineering

Author : Ivar Jacobson
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The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

Handbook of Software Engineering

Author : Sungdeok Cha
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This handbook provides a unique and in-depth survey of the current state-of-the-art in software engineering, covering its major topics, the conceptual genealogy of each subfield, and discussing future research directions. Subjects include foundational areas of software engineering (e.g. software processes, requirements engineering, software architecture, software testing, formal methods, software maintenance) as well as emerging areas (e.g., self-adaptive systems, software engineering in the cloud, coordination technology). Each chapter includes an introduction to central concepts and principles, a guided tour of seminal papers and key contributions, and promising future research directions. The authors of the individual chapters are all acknowledged experts in their field and include many who have pioneered the techniques and technologies discussed. Readers will find an authoritative and concise review of each subject, and will also learn how software engineering technologies have evolved and are likely to develop in the years to come. This book will be especially useful for researchers who are new to software engineering, and for practitioners seeking to enhance their skills and knowledge.