Search results for: adobe-premiere-pro-cc-a-tutorial-approach

Adobe Premiere Pro CC A Tutorial Approach

Author : Prof. Sham Tickoo Purdue Univ.
File Size : 55.1 MB
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Introduces reader to one of the most powerful real-time, professional grade editing applications. Tutorials supported by relevant textual description makes the process of learning easy and interactive.

MAXON CINEMA 4D R20 Studio A Tutorial Approach 7th Edition

Author : Prof. Sham Tickoo
File Size : 38.20 MB
Format : PDF
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MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

MAXON CINEMA 4D R19 Studio A Tutorial Approach 6th Edition

Author : Prof. Sham Tickoo
File Size : 81.95 MB
Format : PDF, Kindle
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MAXON CINEMA 4D R19 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R19 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R19 book caters to the needs of both the novice and the advance users of CINEMA 4D R19. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources available at 'cinema4dexperts.blogspot.com'. Table of Contents Chapter 1: Exploring MAXON CINEMA 4D R19 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Pixologic ZBrush 4R8 A Comprehensive Guide 4th Edition

Author : Prof. Sham Tickoo
File Size : 39.8 MB
Format : PDF, ePub
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Pixologic ZBrush 4R8: A Comprehensive Guide book covers all features of ZBrush 4R8 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. In this edition, new features such as Gizmo 3D and the Live Boolean mode, which is used to generate boolean results, have been explained. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 4R8 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that will be covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index

Exploring Oracle Primavera P6 Professional 18 3rd Edition

Author : Prof. Sham Tickoo
File Size : 90.44 MB
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Exploring Oracle Primavera P6 Professional 18 book explains the concepts and principles of project management through practical examples, tutorials, and exercises. This enables the users to harness the power of managing projects with Oracle Primavera P6 for their specific use. In this book, the author emphasizes on planning, managing and controlling the projects, assigning resources and roles to a project, and producing schedule and resources reports and graphics. This book is specially meant for professionals and students in engineering, project management and allied fields in the building industry. Salient Features: Detailed explanation of Oracle Primavera concepts. Real-world projects given as tutorials. Tips and Notes throughout the book. 264 pages of illustrated text. Self-Evaluation Tests, Review Questions, and Exercises at the end of the chapters Table of Contents: Chapter 1: Getting Started with Primavera P6 Professional 18 Chapter 2: Creating Projects Chapter 3: Defining Calendars and Work Breakdown Structure Chapter 4: Working with Activities and Establishing Relationships Chapter 5: Defining Resources and Roles Chapter 6: Risks and Issues, and Setting Baselines Chapter 7: Project Expenses and Tracking Progress of Project Chapter 8: Printing Layouts and Reports Index

Autodesk Maya 2019 A Comprehensive Guide 11th Edition

Author : Prof. Sham Tickoo
File Size : 31.39 MB
Format : PDF, ePub, Mobi
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Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 have made the job of design visualization specialists a lot easier. Autodesk Maya 2019: A Comprehensive Guide book covers all features of Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. This Autodesk Maya 2019 book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics Index

Rapid DaVinci Resolve

Author : Steve Mullen Ph D
File Size : 24.48 MB
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Are you one of the many editors who have decided you need to quickly learn Blackmagic's DaVinci Resolve? If you are, then Rapid DaVinci Resolve was written for you. The 160-page book provides a comprehensive introduction to editing and color grading using the free version of DaVinci Resolve 15. Unlike the free version of Media Composer, DaVinci Resolve has not been crippled to force you to upgrade to the expensive version. And, while Premiere Pro CC is a fine editor, do you really want to pay Adobe every month? Rapid DaVinci Resolve presents DaVinci Resolve 15 in a manner that eliminates your need to learn the application's massively complex menu system. Using a small set of logical, mnemonic shortcut-keys, Rapid DaVinci Resolve will teach you the application's precise 3-point editing system-with a conceptual approach that makes editing efficient in the manner of Apple's FCP X. Rapid DaVinci Resolve enables you to be immediately productive with Resolve version 15. And to be productive with the beta version of Resolve 16-without having to learn a whole new way of "cutting." Fusion, Fairlight, ResolveFX, and the extra cost Studio version of Resolve are not taught by Rapid DaVinci Resolve. Why is Rapid DaVinci Resolve so much better than other Resolve books? Because the book was written by an experienced teacher. Steve Mullen Ph.D. taught digital video production at Rutgers University and Electronic Cinematography at Philadelphia's University of the Arts. Steve was a Contributing Editor for Video Systems magazine. He has written for A/V Video, Camcorder, DV, millimeter, Video Pro, and Broadcast Engineering. For BE he wrote several video production handbooks. He now writes for TheBroadcastBridge. He was a Product Marketing Manager for Data Translation-which designed the MEDIA 100 video editing system. He was also International Sales Manager for PLAY, creator of the world-famous TRINITY desktop video system. Steve has published many digital camcorder handbooks and tutorials covering the Avid Media Composer as well as Apple editing applications. He taught at the University of Minnesota and, also in Minnesota, at Carleton College. In both Boston and Tokyo, he worked at Bolt, Beranek and Newman which manufactured massively parallel real-time supercomputers. Steve now lives in Las Vegas ([email protected]).

Adobe InDesign

Author :
File Size : 28.37 MB
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For any course that includes graphic arts software and computer design software as part of the curriculum. Courses can be found in Office Information Systems, Computer Science, and Fine Arts Departments, as well as Continuing Education, Journalism, and Printing and Lithography. Texts are built with the same pedagogical structure, designed to be used separately or in sets. Already popular in corporate training environments.* NEW - Student Gallery - Included on Student CD-ROM for some courses. * Allows students to view images of completed projects created by other students. * NEW - Demonstration Software - Included on Student CD-ROM for some applications. * Offers students the opportunity to try out demo versions of new graphic arts software applications before purchasing. * Menu of titles to mix and match - Many courses include instruction in more than one software application. * Allows instructors to offer the basics of several programs or to focus on the advanced complexities of the program of their choice. * Project-based instruction. * Lets students learn the basics of the software programs while they complete real-world projects. * Project data available on dual-platform CD-ROM

The Software Encyclopedia

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File Size : 69.8 MB
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PC Magazine

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File Size : 88.68 MB
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PC Computing

Author :
File Size : 53.63 MB
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