Search results for: art-practice-in-a-digital-culture

Art Practice in a Digital Culture

Author : Hazel Gardiner
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Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.

Contemporary Art and Digital Culture

Author : Melissa Gronlund
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Contemporary Art and Digital Culture analyses the impact of the internet and digital technologies upon art today. Art over the last fifteen years has been deeply inflected by the rise of the internet as a mass cultural and socio-political medium, while also responding to urgent economic and political events, from the financial crisis of 2008 to the ongoing conflicts in the Middle East. This book looks at how contemporary art addresses digitality, circulation, privacy, and globalisation, and suggests how feminism and gender binaries have been shifted by new mediations of identity. It situates current artistic practice both in canonical art history and in technological predecessors such as cybernetics and, and takes stock of how the art-world infrastructure has reacted to the internet’s promises of democratisation. An invaluable resource for undergraduate and postgraduate students of contemporary art – especially those studying history of art and art practice and theory – as well as those working in film, media, curation, or art education. Melissa Gronlund is a writer and lecturer on contemporary art, specialising in the moving image. From 2007–2015, she was co-editor of the journal Afterall, and her writing has appeared there and in Artforum, e-flux journal, frieze, the, and many other places.

Digital Culture

Author : Charlie Gere
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During the last twenty years, digital technology has begun to touch on almost every aspect of our lives. Nowadays most forms of mass media, television, recorded music and film are produced and even distributed digitally; and these media are beginning to converge with digital forms, such as the internet, the World Wide Web, and video games, to produce a seamless digital mediascape. At work we are surrounded by technology, whether in offices or in supermarkets and factories, where almost every aspect of planning, design, marketing, production and distribution is monitored or controlled digitally. In Digital Culture Charlie Gere articulates the degree to which our everyday lives are becoming dominated by digital technology, whether in terms of leisure, work or bureaucracy. This dominance is reflected in other areas, including the worlds of finance, technology, scientific research, media and telecommunications. Out of this situation a particular set of cultural responses has emerged, for example, in art, music, design, film, literature and elsewhere. This book offers a new perspective on digital culture by examining its development, and reveals that, despite appearances, it is neither radically new, nor ultimately technologically driven. The author traces its roots to the late 18th century, and shows how it sprang from a number of impulses, including the information needs of industrial capitalism and contemporary warfare, avant-garde artistic practice, counter-cultural experimentation, radical philosophy and sub-cultural style. It is these conditions that produced both digital technology and digital culture, and which have determined how they develop.

Digital Visual Culture

Author : Anna Bentkowska-Kafel
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Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over the finite piece thus affecting the roles of the artist and the viewer. The experience of arts computing in.

Visual Digital Culture

Author : Andrew Darley
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Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture. Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.

Diverse Issues in Higher Education

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Cultures of Participation

Author : Birgit Eriksson
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This book examines cultural participation from three different, but interrelated perspectives: participatory art and aesthetics; participatory digital media, and participatory cultural policies and institutions. Focusing on how ideals and practices relating to cultural participation express and (re)produce different "cultures of participation", an interdisciplinary team of authors demonstrate how the areas of arts, digital media, and cultural policy and institutions are shaped by different but interrelated contextual backgrounds. Chapters offer a variety of perspectives and strategies for empirically identifying "cultures of participation" and their current transformations and tensions in various regional and national settings. This book will be of interest to academics and cultural leaders in the areas of museum studies, media and communications, arts, arts education, cultural studies, curatorial studies and digital studies. It will also be relevant for cultural workers, artists and policy makers interested in the participatory agenda in art, digital media and cultural institutions.

Digital Media and Technologies for Virtual Artistic Spaces

Author : Harrison, Dew
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Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.

Attention Economy Jahresring 60

Author : Brigitte Oetker
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The 60th Jahresring takes the form of a compilation of artist interviews and offers a snapshot of a highly active art scene that stretches from Berlin, as a new international center for art. Nicolaus Schafhausen put a series of questions to thirty-one art practitioners, less geared toward the artists' respective praxis and more toward the conditions under which it arises. Art's presence in the field of new media has never been more pronounced; access to media images and Internet-based possibilities for research have significantly altered contemporary art production. The art market too has changed, gaining influence in the field of contemporary art as even art institutions take a different approach today than they did twenty years ago. The focus in these interviews is on the respective self-positioning by the artists in an era shaped by such far-reaching changes. What emerges are temporally fixed positions within an activity that is, for the most large part, associated with precarious working conditions and the logistics of the market more than ever before. This book offers insight into this "other" dimension of an artist's existence and registers attention economy as a central component of contemporary art production. Contributors Saâdane Afif, Thomas Bayrle, Michael Beutler, Monica Bonvicini, Mike Bouchet, Ulla von Brandenburg, Angela Bulloch, Andrea Bu]ttner, Keren Cytter, Simon Denny, Thea Djordjadze, Ólafur Elíasson, Harun Farocki, Dani Gal, Katharina Grosse, Eberhard Havekost, Florian Hecker, Christian Jankowski, Susanne Kriemann, Antje Majewski, Olaf Metzel, Carsten Nicolai, Olaf Nicolai, Marcel Odenbach, Silke Otto-Knapp, Willem de Rooij, Cornelia Schleime, Michael Stevenson, Hito Steyerl, Haegue Yang, Tobias Zielony

Media Arts Zurich

Author : Zürcher Hochschule der Künste. Departement Kunst & Medien
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Media art is one of the most exciting experimental fields to emerge in contemporary art in recent years--and yet its innovations have been sparsely documented. Media Arts Zurich, the third yearbook published by the Department New Media at the newly founded Zurich University of the Arts, seeks to fill this gap, offering an illuminating overview of the Swiss media art scene of the past decade. This book examines the varying approaches, techniques, and strategies of acclaimed media artists as well as the public reception of their work. Accompanied by a companion DVD in PAL format and 400 lavish illustrations, this volume presents thirteen individual artists and groups in the context of their backgrounds, exhibitions, and the state of European media art. Two essays by art and media historians here position these Swiss media artists in the international art world and document the first ten years and visions for the future of the media art program at the Zurich University of the Arts and its predecessor, the School of Art and Design Zurich. Richly illustrated and deeply informed, Media Arts Zurich points the way to a new European avant-garde.

Abstracts of Papers Delivered in Art History Sessions

Author : College Art Association of America. Meeting
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Art Time and Technology

Author : Charlie Gere
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Breaking the time barrier -- Morse's inventions -- The writing of Van Gogh -- Taking off -- John Cage's early warning system -- Art in real time -- Is it happening? -- Short films about flying -- Bibliography -- Index


Author : Oliver Grau
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Digital art has become a major contemporary art form, but it has yet to achieveacceptance from mainstream cultural institutions; it is rarely collected, and seldom included in thestudy of art history or other academic disciplines. In MediaArtHistories, leading scholars seek tochange this. They take a wider view of media art, placing it against the backdrop of art history.Their essays demonstrate that today's media art cannot be understood by technological details alone;it cannot be understood without its history, and it must be understood in proximity to otherdisciplines--film, cultural and media studies, computer science, philosophy, and sciences dealingwith images.Contributors trace the evolution of digital art, from thirteenth-century Islamicmechanical devices and eighteenth-century phantasmagoria, magic lanterns, and other multimediaillusions, to Marcel Duchamp's inventions and 1960s kinetic and op art. They reexamine and redefinekey media art theory terms--machine, media, exhibition--and consider the blurred dividing linesbetween art products and consumer products and between art images and science images. Finally,MediaArtHistories offers an approach for an interdisciplinary, expanded image science, which needsthe "trained eye" of art history.

Globalization Art Education

Author : Elizabeth Manley Delacruz
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What can art educators contribute to the world in an age of globalization? Timely research, critical analyses, narrative essays, and case studies from 49 scholars form all over the world examine how globalization interfaces not only with are and education, but also with local and regional cultural practices and identities, economies, political strategies, and ecological/environmental concerns of people around the world.

Art Practice as Research

Author : Graeme Sullivan
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Art Practice as Research: Inquiry in the Visual Arts presents a compelling argument that the creative and cultural inquiry undertaken by artists is a form of research. The text explores themes, practices, and contexts of artistic inquiry and positions them within the discourse of research. Author Graeme Sullivan argues that legitimate research goals can be achieved by choosing different methods than those offered by the social sciences. The common denominator in both approaches is the attention given to rigor and systematic inquiry. Artists emphasize the role of the imaginative intellect in creating, criticizing, and constructing knowledge that is not only new but also has the capacity to transform human understanding.

Analyzing Art Culture and Design in the Digital Age

Author : Mura, Gianluca
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Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

The Routledge Companion to Mobile Media Art

Author : Larissa Hjorth
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In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art. This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.


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Fuse Magazine

Author :
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The Architects Journal

Author :
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