Search results for: coding-club-python-programming-art-supplement-1

Coding Club Level 1 Python Programming Art

Author : Chris Roffey
File Size : 49.29 MB
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A unique series that provides a framework for teaching coding skills.

Coding Club Level 1 Python Basics

Author : Chris Roffey
File Size : 20.56 MB
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A unique series that provides a framework for teaching coding skills.

Coding Club Level 2 Python Next Steps

Author : Chris Roffey
File Size : 66.13 MB
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A unique series that provides a framework for teaching coding skills.

Coding Club Python Interactive Adventures Supplement 2

Author :
File Size : 50.67 MB
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Coding Club Level 3 Python Building Big Apps

Author : Chris Roffey
File Size : 31.66 MB
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Presents a guide for object-oriented programming for readers to become comfortable building classes and using those found in popular code libraries.

Help Your Kids with Computer Science

Author : DK
File Size : 24.42 MB
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This homework helper explains to kids and parents computer science principles, from hardware to computer coding and what the future may hold. This study aid takes children from age 10 all the way up to GCSE Computer Science and beyond. Covering everything from data to digital life, and from computer coding to cyber attacks, Help Your Kids With Computer Science gives parents and kids the most up-to-date and comprehensive facts and information on the subject. This unique visual guide examines the technical aspects of computers, such as how they function, the latest digital devices and software, and how the Internet works. It also builds the confidence of parents and kids when facing challenges such as staying safe online, digital etiquette, and how to navigate the potential pitfalls of social media. Jargon-free language helps to explain difficult and potentially dread-inducing homework such as hacking, Bitcoin, and malware, while colourful graphics help make learning about the world of computer science exciting. Help You Kids with Computer Science can be used to support KS 1 to 5 in the UK, including GCSE Computer Science and A-level Computer science.

Interactive Mobile Communication Technologies and Learning

Author : Michael E. Auer
File Size : 83.89 MB
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Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

Computers Supported Education

Author : Gennaro Costagliola
File Size : 43.53 MB
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This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Computer Supported Education, CSEDU 2016, held in Rome, Italy, in April 2016. The 29 revised full papers were carefully reviewed and selected from 164 submissions. The papers deal with the following topics: new educational environments, best practices and case studies of innovative technology-based learning strategies, institutional policies on computer-supported education including open and distance education.

Cambridge IGCSE and O Level Computer Science Programming Book for Python

Author : Chris Roffey
File Size : 66.83 MB
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This resource is written to follow the updated IGSCE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.

Computer Coding for Kids

Author : Carol Vorderman
File Size : 57.7 MB
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Don't just play computer games - help children build them with your own home computer! Calling all coders, this is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games. Kids can create online games to play like Monkey Mayhem and Bubble Blaster, draw mazes and shapes, build animations, and more using the step-by-step examples to follow and customize. Seven projects let kids (and their parents) practice the skills as they are learning in each section of the book. Kids get instant results, even when completely new to coding. Packed with visual examples, expert tips, a glossary of key terms, and extras such as profiles of famous coders, Help Your Kids with Computer Coding lays a hands-on foundation for computer programming, so adults and kids can learn together. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. User note: At home, all you need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0 and Python 3. Coding with Scratch can be done without download on https: //scratch.mit.edu. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.

Black Hat Python

Author : Justin Seitz
File Size : 43.76 MB
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In Black Hat Python, the latest from Justin Seitz (author of the best-selling Gray Hat Python), you’ll explore the darker side of Python’s capabilities—writing network sniffers, manipulating packets, infecting virtual machines, creating stealthy trojans, and more. You’ll learn how to: Create a trojan command-and-control using GitHubDetect sandboxing and automate com­mon malware tasks, like keylogging and screenshottingEscalate Windows privileges with creative process controlUse offensive memory forensics tricks to retrieve password hashes and inject shellcode into a virtual machineExtend the popular Burp Suite web-hacking toolAbuse Windows COM automation to perform a man-in-the-browser attackExfiltrate data from a network most sneakily Insider techniques and creative challenges throughout show you how to extend the hacks and how to write your own exploits. When it comes to offensive security, your ability to create powerful tools on the fly is indispensable. Learn how in Black Hat Python.

Teach Your Kids to Code

Author : Bryson Payne
File Size : 71.64 MB
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: Explore geometry by drawing colorful shapes with Turtle graphicsWrite programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong ballsCreate fun, playable games like War, Yahtzee, and PongAdd interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Teaching and Learning with ICT in the Primary School

Author : Sarah Younie
File Size : 25.46 MB
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The new edition of Teaching and Learning with ICT in the Primary School introduces practising and student teachers to the range of ways in which ICT can be used to support and extend teaching and learning opportunities in their classrooms. Fully updated and expanded with brand new chapters reflecting the abundant changes in the field since the first edition was published, it offers practical guidance underpinned by the latest research and teaching in the field. It is illustrated throughout with case studies and examples together with a glossary explaining key terms. It focuses on how technology-based practices can support the teaching of individual subjects, as well as a range of teaching and learning styles. Key topics covered include: Support reading and writing with ICT Enhancing mathematics with technology ICT in the foundation subjects Computer programming Creativity and ICT ICT and sustainability Linking home and school Digital technologies for special educational needs Mobile technologies Gaming and virtual worlds Assessment E-Safety Written for all training primary teachers, as well as more experienced teachers and ICT co-ordinators looking for guidance on the latest innovative practice,Teaching and Learning with ICT in the Primary School, 2nd edition offers advice and ideas for creative, engaging and successful teaching and learning.

Coding for Children and Young Adults in Libraries

Author : Wendy Harrop
File Size : 57.61 MB
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Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners. This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use

Programming A Primer

Author : Tom Bell
File Size : 59.32 MB
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Have you ever wanted to learn how to program but never found quite the right book to get you started? Programming: A Primer gets you going straight away with the fundamentals of what programming is, basic programming with Python and the fundamental aspects of practical web development. In this book, you'll learn about: What programming is and how it can benefit you.Variables and operations as the building blocks of a program.If statements, For loops and Methods in Python.Classes, Objects and Inheritance in Python.Web development using HTML, CSS, JavaScript, PHP and SQL.A basic introduction to some of the most important algorithms in programming.The programming languages and frameworks that are available to developers.The future of technology and opportunities for developers and entrepreneurs.Where you can take programming further to learn and create more amazing applications. Programming: A Primer offers an easy way into coding for anyone with an interest in using technology to solve problems, whether a school or new undergraduate computer science student or a working professional. It gives everyone, regardless of background, the ideal foundations and motivation needed to get to grips with programming. A companion website can be found here: http://www.codingforbeginners.co.uk/.

Lot s Wife Edition 1 2021

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After months of lockdown Lot's Wife is finally back on campus in 2021!

Hands On ROS for Robotics Programming

Author : Bernardo Ronquillo Japón
File Size : 82.19 MB
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Take your ROS skills to the next level by implementing complex robot structures in a ROS simulation Key Features Learn fundamental ROS concepts and apply them to solve navigation tasks Work with single board computers to program smart behavior in mobile robots Understand how specific characteristics of the physical environment influence your robot’s performance Book Description Connecting a physical robot to a robot simulation using the Robot Operating System (ROS) infrastructure is one of the most common challenges faced by ROS engineers. With this book, you'll learn how to simulate a robot in a virtual environment and achieve desired behavior in equivalent real-world scenarios. This book starts with an introduction to GoPiGo3 and the sensors and actuators with which it is equipped. You'll then work with GoPiGo3's digital twin by creating a 3D model from scratch and running a simulation in ROS using Gazebo. Next, the book will show you how to use GoPiGo3 to build and run an autonomous mobile robot that is aware of its surroundings. Finally, you'll find out how a robot can learn tasks that have not been programmed in the code but are acquired by observing its environment. You'll even cover topics such as deep learning and reinforcement learning. By the end of this robot programming book, you'll be well-versed with the basics of building specific-purpose applications in robotics and developing highly intelligent autonomous robots from scratch. What you will learn Get to grips with developing environment-aware robots Gain insights into how your robots will react in physical environments Break down a desired behavior into a chain of robot actions Relate data from sensors with context to produce adaptive responses Apply reinforcement learning to allow your robot to learn by trial and error Implement deep learning to enable your robot to recognize its surroundings Who this book is for If you are an engineer looking to build AI-powered robots using the ROS framework, this book is for you. Robotics enthusiasts and hobbyists who want to develop their own ROS robotics projects will also find this book useful. Knowledge of Python and/or C++ programming and familiarity with single board computers such as Raspberry Pi is necessary to get the most out of this book.

Coding for Beginners Using Python for tablet devices

Author : Louie Stowell
File Size : 50.7 MB
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This user-friendly book introduces the essential topic of coding and the Python computer language to beginners of all ages. After reading this book readers will learn to plan and create programs, including building games, drawing shapes, creating text adventures and more.

Programming for Computations Python

Author : Svein Linge
File Size : 86.4 MB
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This book is published open access under a CC BY 4.0 license. This book presents computer programming as a key method for solving mathematical problems. This second edition of the well-received book has been extensively revised: All code is now written in Python version 3.6 (no longer version 2.7). In addition, the two first chapters of the previous edition have been extended and split up into five new chapters, thus expanding the introduction to programming from 50 to 150 pages. Throughout the book, the explanations provided are now more detailed, previous examples have been modified, and new sections, examples and exercises have been added. Also, a number of small errors have been corrected. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style employed is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows students to write simple programs for solving common mathematical problems with numerical methods in the context of engineering and science courses. The emphasis is on generic algorithms, clean program design, the use of functions, and automatic tests for verification.

The SAGE Encyclopedia of Out of School Learning

Author : Kylie Peppler
File Size : 46.66 MB
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The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.