Search results for: developing-for-apple-tv-using-tvos-and-swift

Developing for Apple TV using tvOS and Swift

Author : Gary Bennett
File Size : 35.57 MB
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Gary Bennett, Brad Lees, and Stefan Kaczmarek, the team behind Swift 2 for Absolute Beginners, brings you a hands-on “Swift” introduction to the new tvOS SDK with a collection of app projects to try out. You’ll learn how to create a BookStore app for the TV, including using Stack Views for book details, how to create a photo gallery app, and how to use collection view and split view controllers with a music collection app. Finally, you’ll also learn how to store Apple TV app data in iCloud. The new Apple TV is here, and it’s open for your native apps — Developing for the Apple TV with tvOS and Swift will get you started developing right away. What you will learn: How to use stack views in tvOS How to use collection views and split view controllers How to store Apple TV app data in iCloud How to create native apps for books, photos, and music on the Apple TV Who this book is for:Intermediate iOS developers who want to create native Apple TV apps using the new tvOS SDK.

Program the Internet of Things with Swift for iOS

Author : Ahmed Bakir
File Size : 88.95 MB
Format : PDF, ePub, Docs
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Learn how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. You'll also see how to interface with popular third-party hardware such as the Raspberry Pi, Arduino, and the FitBit family of devices.Program the Internet of Things with Swift and iOS is an update to the previous version and includes all new Swift 4 code. This book is a detailed tutorial that provides a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. You'll also review new API's like Face ID and new design considerations, and look more closely at SSL and how to make IoT connected apps more resistant to hackers. The coverage of Apple Watch has been expanded as well. The Internet of Things is waiting — be a part of it! What You'll Learn Use Apple's native IoT Frameworks, such as HealthKit, HomeKit, and FaceID Interact with popular third-party hardware, such as the Raspberry Pi, Arduino, and FitBit Work with real projects to develop skills based in experience Make a smarter IoT with SiriKit and CoreML Who This Book Is For The primary audience for this book are readers who have a grasp of the basics of iOS development and are looking to improve their Internet of Things-specific skills. Intermediate to Advanced level. The secondary audience would be business decision makers (managers, business analysts, executives) who are looking to gain a rough understanding of what is involved in Internet of Things development for iOS.

Hands On Full Stack Development with Swift

Author : Ankur Patel
File Size : 84.46 MB
Format : PDF, Kindle
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Build full-stack shopping list applications from scratch for web and mobile platforms using Xcode, Vapor, and Swift Key Features Build, package, and deploy an end-to-end app solution for mobile and web with Swift 4 Increase developer productivity by creating reusable client and server components Develop backend services for your apps and websites using Vapor framework Book Description Making Swift an open-source language enabled it to share code between a native app and a server. Building a scalable and secure server backend opens up new possibilities, such as building an entire application written in one language—Swift. This book gives you a detailed walk-through of tasks such as developing a native shopping list app with Swift and creating a full-stack backend using Vapor (which serves as an API server for the mobile app). You'll also discover how to build a web server to support dynamic web pages in browsers, thereby creating a rich application experience. You’ll begin by planning and then building a native iOS app using Swift. Then, you'll get to grips with building web pages and creating web views of your native app using Vapor. To put things into perspective, you'll learn how to build an entire full-stack web application and an API server for your native mobile app, followed by learning how to deploy the app to the cloud, and add registration and authentication to it. Once you get acquainted with creating applications, you'll build a tvOS version of the shopping list app and explore how easy is it to create an app for a different platform with maximum code shareability. Towards the end, you’ll also learn how to create an entire app for different platforms in Swift, thus enhancing your productivity. What you will learn Get accustomed to server-side programming as well as the Vapor framework Learn how to build a RESTful API Make network requests from your app and handle error states when a network request fails Deploy your app to Heroku using the CLI command Write a test for the Vapor backend Create a tvOS version of your shopping list app and explore code-sharing with an iOS platform Add registration and authentication so that users can have their own shopping lists Who this book is for This book is for developers who are looking to build full-stack web and native mobile applications using Swift. An understanding of HTML, CSS, and JavaScript would be beneficial when building server-rendered pages with Vapor.

The Tvos Apprentice

Author : Jerry Beers
File Size : 63.39 MB
Format : PDF, ePub, Mobi
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Learn How to Make tvOS Apps! The tvOS Apprentice teaches you everything you need to know to develop great apps for the Apple TV. Learn how to make tvOS apps in two different ways: via the traditional method using UIKit, and via the new Client-Server method using TVML. Who This Book Is For: This book is for any developer interested in Apple TV app development. Regardless of your experience level, this book is for you! However, the book does assume at least a rudimentary knowledge of Swift. Topics Covered in The tvOS Apprentice Architecture: There are two different ways to make apps for the Apple TV - learn which is best for you. TVML: Learn how to use TVML templates to implement beautiful interfaces for the Apple TV. TVJS: Learn how to use Javascript to manipulate the TVML DOM. Traditional Apps: Learn how to make make traditional app using native libraries. Focus: Apple TV uses a whole new Focus paradigm to show the user what control is currently selected - learn how this works and what it means for your apps. Animation: Get ready to add some delightful animation to your tvOS apps! Networking: Learn how to download content, video, and other assets over the network. User Input and the Controller: Learn how your app can interact with the new Apple TV remote. Video Playback: One of the most common requirements for Apple TV apps will be to play video - learn how to do that here! On Demand Resources: Learn how to use Apple's easy to use storage system, so your app can download assets on the fly. CloudKit: Learn how to use CloudKit on tvOS to store your app's data. In App Purchases: Monetize your app by allowing users to purchase digital goods. Harnessing the Server: Explore a real-world example with industry standard server technologies. Native UI in TVML Apps: Learn how to augment the TVML-to-UIKit engine to create custom resources, TVML tags, and styling properties. tvOS Design: Learn how to design your apps to fit in well with the tvOS ecosystem. Creating Layered Images: Shows how to create a new kind of image specifically for the TV. The Top Shelf: The Top Shelf is a new design concept that allows your app to show off specific content - learn how to use this in your apps. And Much More: Javascript Crash Course, Server Deployment, Collection Views, Stack Views, and more!

Learning Swift

Author : Paris Buttfield-Addison
File Size : 37.60 MB
Format : PDF, ePub, Mobi
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Get valuable hands-on experience with Swift 3, the latest version of Apple’s programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps

Tvos Apprentice Third Edition

Author : Raywenderlich Com Team
File Size : 90.81 MB
Format : PDF, ePub, Mobi
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Learn How to Make tvOS Apps! The tvOS Apprentice teaches you everything you need to know to develop great apps for the Apple TV. This book teaches you how to make tvOS apps in two different ways: via the traditional method using UIKit, and via the new Client-Server method using TVML. For both complete beginners and iOS pros! Topics Covered in the tvOS Apprentice Architecture: There are two different ways to make apps for the Apple TV - learn which is best for you. TVML: Learn how to use TVML templates to implement beautiful interfaces for the Apple TV. TVJS: Learn how to use Javascript to manipulate the TVML DOM. Traditional Apps: Learn how to make make traditional app using native libraries. Focus: Learn how the Focus paradigm works and what it means for your apps. Animation: Get ready to add some delightful animation to your tvOS apps! User Input and the Controller: Learn how your app can interact with the new Apple TV remote. Video Playback: Get your Apple TV app to play video - a common requirement for tvOS apps. On Demand Resources: Learn how to download assets on the fly. CloudKit: Learn how to use CloudKit on tvOS to store your app's data. In App Purchase: Monetize your app by allowing users to purchase digital goods. tvOS Design: Learn how to design your apps to fit in well with the tvOS ecosystem. Creating Layered Images: Find out how to create a new kind of image specifically for the TV. The Top Shelf: Show off static and interactive content on the Top Shelf of your Apple TV. And Much More: Including the new Dark Mode, PhotoKit, and Multipeer Connectivity!

Tvos Apprentice Second Edition

Author : Raywenderlich Com Team
File Size : 65.55 MB
Format : PDF, ePub
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Learn How to Make tvOS Apps! The tvOS Apprentice teaches you everything you need to know to develop great apps for the Apple TV. This book teaches you how to make tvOS apps in two different ways: via the traditional method using UIKit, and via the new Client-Server method using TVML. For both complete beginners and iOS pros! Topics Covered in the tvOS Apprentice Architecture: There are two different ways to make apps for the Apple TV - learn which is best for you. TVML: Learn how to use TVML templates to implement beautiful interfaces for the Apple TV. TVJS: Learn how to use Javascript to manipulate the TVML DOM. Traditional Apps: Learn how to make make traditional app using native libraries. Focus: Learn how the Focus paradigm works and what it means for your apps. Animation: Get ready to add some delightful animation to your tvOS apps! User Input and the Controller: Learn how your app can interact with the new Apple TV remote. Video Playback: Get your Apple TV app to play video - a common requirement for tvOS apps. On Demand Resources: Learn how to download assets on the fly. CloudKit: Learn how to use CloudKit on tvOS to store your app's data. In App Purchase: Monetize your app by allowing users to purchase digital goods. tvOS Design: Learn how to design your apps to fit in well with the tvOS ecosystem. Creating Layered Images: Find out how to create a new kind of image specifically for the TV. The Top Shelf: Show off static and interactive content on the Top Shelf of your Apple TV. And Much More: Including the new Dark Mode, PhotoKit, and Multipeer Connectivity!

2D Apple Games by Tutorials Second Edition

Author : Raywenderlich Com Team
File Size : 89.71 MB
Format : PDF, Docs
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Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS! Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: SpriteKit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you're finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a racing game! Topics Covered in 2D Apple Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using SpriteKit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use SpriteKit's built-in camera to control your view. Labels: Learn how to display text for lives, score and more in your game. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Online Gaming: Add multiplayer features to your game with Apple's Game Center. Tile Maps: Make games that use tile maps with obstacles, power-ups, and more. tvOS: Learn how to port your game to the Apple TV and work with the remote. watchOS: Take advantage of the unique features of the Apple Watch. macOS: Learn how to bring 2D gaming to the desktop. And much more, including bonus chapters on augmented reality in ARKit and creating your own 2D game art!

2D IOS Tvos Games by Tutorials

Author : Raywenderlich Com Team
File Size : 47.9 MB
Format : PDF, ePub
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Learn How to Make 2D iOS and tvOS Games! Updated for Xcode 7.3 and Swift 2.2. Learn how to make iOS and tvOS games in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! [Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Circuit Racer] By the time you're finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game! Topics Covered in 2D iOS & tvOS Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using Sprite Kit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use Sprite Kit's built-in camera to control your view. Labels: Learn how to display text for lives, score and more in your game. tvOS: Learn how to port your game to the Apple TV and work with the remote. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. State Machines: Learn about GameplayKit's state machine support in iOS 9. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Entity-Component System: Use GameplayKit's new architecture for max reusability. Pathfinding: Make your characters move using GameplayKit's new pathfinding support. Tile Maps: Make games that use tile maps. And much more, including: Randomization, procedural levels, game controllers, and 5 downloadable chapters!

Mastering macOS Programming

Author : Stuart Grimshaw
File Size : 65.19 MB
Format : PDF, Docs
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Take your macOS Sierra to the next level using the latest tools, designs, and best coding practices while developing with Swift 3.0 About This Book Learn to harness the power of macOS with the elegance of the Swift programming language Become highly competent in building apps on the macOS platform Get the most in-depth guide with a hands-on approach on the latest version of macOS Who This Book Is For This book is for developers who have some experience with macOS and want to take their skills to next level by unlocking the full potential of latest version of macOS with Swift 3 to build impressive applications. Basic knowledge of Swift will be beneficial but is not required. What You Will Learn Combine beautiful design with robust code for the very best user experience Bring the best coding practices to the new macOS Sierra See what's new in Swift 3.0 and how best to leverage the Swift language Master Apple's tools, including Xcode, Interface Builder, and Instruments Use Unix and other common command-line tools to increase productivity Explore the essential Cocoa frameworks, including networking, animation, audio, and video In Detail macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple's own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects. Style and approach This comprehensive guide takes a hands-on practical approach incorporating a visually-rich format rather than a text heavy format. The focus is on teaching the core concepts through a series of small projects and standalone examples so you gain expertise with various aspects of macOS application development.

2D Apple Games by Tutorials

Author : Raywenderlich Com Team
File Size : 47.26 MB
Format : PDF, ePub
Download : 226
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Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS! Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you're finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a tower defense game! Topics Covered in 2D Apple Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using SpriteKit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use Sprite Kit's built-in camera to control your view. Labels: Learn how to display text for lives, scores and more in your game. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Online Gaming: Add multiplayer features to your game with Apple's Game Center. Tile Maps: Make games that use tile maps with obstacles, power-ups, and more. tvOS: Learn how to port your game to the Apple TV and work with the remote. watchOS: Take advantage of the unique features of the Apple Watch. macOS: Learn how to bring 2D gaming to the desktop. And much more, including a bonus chapter on creating your own 2D game art!

Building Apple Watch Projects

Author : Stuart Grimshaw
File Size : 21.49 MB
Format : PDF, ePub, Mobi
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Discover exciting and fun projects by building brilliant applications for the Apple Watch About This Book Explore the opportunities opened up to developers by Apple's latest device: the Apple Watch Be a crackerjack at developing software across a broad range of watch app categories From an eminent author, master all stages of development, from the first stage through to a completed project Who This Book Is For If you have some basic knowledge of programming in Swift and are looking for the best way to get started with Apple Watch development, this book is just the right one for you! What You Will Learn Understand the concept of the Apple Watch as an autonomous device as well as it being paired with the iPhone Get your app up and running Design exciting, inspiring, and attractive layouts for your apps Make your user interface more engaging using images and animation Enable your Watch and iPhone apps to transport and share data Leverage the feature-rich set of WatchKit technologies provided by Apple Connect your apps to the Internet Submit your app to the App Store In Detail With Apple's eagerly anticipated entry into the wearable arena, the field is wide open for a new era of app development. The Apple Watch is one of the most important technologies of our time. This easy-to-understand book takes beginners on a delightful journey of discovering the features available to the developer, right up to the completion of medium-level projects ready for App Store submission. It provides the fastest way to develop real-world apps for the Apple Watch by teaching you the concepts of Watch UI, visual haptic and audio, message and data exchange between watch and phone, Web communication, and finally Visual, haptic as well as audio feedback for users. By the end of this book, you will have developed at least four fully functioning apps for deployment on watchOS 2. Style and approach This is a step-by-step guide to developing apps for the Apple Watch with the help of screenshots and fully coded working examples.