Search results for: foundation-html5-canvas

Foundation HTML5 Canvas For Games and Entertainment

Author : Rob Hawkes
File Size : 52.93 MB
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Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.

Foundation HTML5 Canvas

Author : Rob Hawkes
File Size : 36.9 MB
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Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.

Foundation Game Design with HTML5 and JavaScript

Author : Rex van der Spuy
File Size : 45.12 MB
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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Foundation HTML5 Animation with JavaScript

Author : Billy Lamberta
File Size : 72.95 MB
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Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

Advanced Game Design with HTML5 and JavaScript

Author : Rex van der Spuy
File Size : 49.27 MB
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How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!

HTML5

Author : Adam McDaniel
File Size : 66.74 MB
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Use the latest version of HTML to create dynamic Web pages HTML5 is the latest iteration of the standard markup languagefor creating Web pages. It boasts extensive updates from itspredecessor and allows you to incorporate rich media content into asite without any dependence on extra software such as Flash. Packedwith hundreds of screen shots, this visual guide introduces you tothe many new features and abilities of HTML5 and shows you the manyexciting new possibilities that exist for designing dynamic Webpages. Offers visual learners a solid reference on HTML5, the latestversion of the standard markup language for designing Webpages Demonstrates how to use HTML5 to create Web pages that featurethe latest in rich media content Provides easy-to-understand examples that cover a variety oftopics to get you up and running with HTML5 Features a companion Web site that contains all the codeneeded to learn HTML5 HTML5: Your visual blueprint for designing effective Web pagesopens your eyes to the world of possibilities that exist with thenew version of the popular markup language. Adam R. McDaniel is a Web developer, technicalarchitect, and security analyst, who has contributed to the LinuxKernel.

Supercharged JavaScript Graphics

Author : Raffaele Cecco
File Size : 73.97 MB
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With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards

Mastering JavaFX 8 Controls

Author : Hendrik Ebbers
File Size : 66.92 MB
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Design and Deploy High-Performance JavaFX Controls Deliver state-of-the-art applications with visually stunning UIs. Mastering JavaFX 8 Controls provides clear instructions, detailed examples, and ready-to-use code samples. Find out how to work with the latest JavaFX APIs, configure UI components, automatically generate FXML, build cutting-edge controls, and effectively apply CSS styling. Troubleshooting, tuning, and deployment are also covered in this Oracle Press guide. Understand the properties of JavaFX 8 controls and APIs Create custom controls, transformations, and layouts Work from JavaFX Scene Graph and Scene Builder Visualize data models using advanced control types Use ListView, TableView, and TreeView APIs Handle audio and video content using JavaFX media classes Maximize separation between UI and application logic using FXML Style controls and applications using CSS Extend functionality of Swing and SWT applications with JavaFX Code examples in the book are available for download.

Foundation Adobe Edge Animate

Author : Tom Green
File Size : 41.55 MB
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Foundation Adobe Edge Animate is a project-oriented book that will walk you through the features of Edge Animate - Adobe's exciting new motion and interaction tool for web standards development. Edge Animate is an application that allows web designers and developers to make full use of many of the features of CSS3, JavaScript, and HTML5. Edge Animate enables you to animate graphics without the need to hand code everything using canvas or SVG. It exports well-formed, standards-compliant code that you can either use to create new web products, or add directly into existing projects. It also features full JavaScript and DOM manipulation, enabling you to get under the hood and create fantastic interactive experiences. Using a unique project-oriented focus you will be creating carefully developed projects designed to give you the skills and confidence necessary to undertake interactive and web design experiences aimed at devices ranging from smart phones to the TV set in your living room. Along the way you will discover how many of the tools in the Adobe Web Design CS6 collection can be fully utilized to create expressive and engaging web applications. This includes: Building interactive projects using the Edge Animate timeline and coding tools. Learning how Fireworks, Photoshop, and Illustrator are used for Edge Animate content creation. Discovering how pages created in Dreamweaver and Muse can become fully interactive and contain motion graphics in Edge Animate.

Three js

Author : JD Gauchat
File Size : 39.31 MB
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Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.

Html5 Unabridged Guide

Author : Charles Graham
File Size : 20.53 MB
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Complete Guide to HTML5. Get the information you need--fast! This comprehensive guide offers a thorough view of key knowledge and detailed insight. It's all you need. Here's part of the content - you would like to know it all: Delve into this book today!..... 1, HTML5 is a response to the observation that the HTML and XHTML in common use on the World Wide Web are a mixture of features introduced by various specifications, along with those introduced by software products such as web browsers, those established by common practice, and the many syntax errors in existing web documents. ... The Web Hypertext Application Technology Working Group (WHATWG) began work on the new standard in 2004, when the World Wide Web Consortium (W3C) was focusing future developments on XHTML 2. 0, and HTML 4. 01 had not been updated since 2000. ... Although HTML5 has been well known among web developers for years, it became the topic of mainstream media around April 2010 after Apple Inc's then-CEO Steve Jobs issued a public letter titled Thoughts on Flash where he concludes that [Adobe] Flash is no longer necessary to watch video or consume any kind of web content and that new open standards created in the mobile era, such as HTML5, will win. ... The Mozilla Foundation and Opera Software presented a position paper at a World Wide Web Consortium (W3C) workshop in June 2004, focusing on developing technologies that are backwards compatible with existing browsers, including an initial draft specification of Web Forms 2. There is absolutely nothing that isn't thoroughly covered in the book. It is straightforward, and does an excellent job of explaining all about HTML5 in key topics and material. There is no reason to invest in any other materials to learn about HTML5. You'll understand it all. Inside the Book: HTML5, XMLHttpRequest, XHTML, Web storage, Web browser, Web application, Web SQL Database, Web Open Font Format, WebGL, WHATWG, Unicode and HTML, Tag soup, Standard Generalized Markup Language, SproutCore, Scalable Vector Graphics, Rich Internet application, Quirks mode, Polyglot markup, MathML, JavaScript, Internet media type, Indexed Database API, Ian Hickson, HTML element, HTML5 video, HTML5 in mobile devices, HTML5 Audio, HTML, Google Web Toolkit, Google Chrome, Gears (software), Framing (World Wide Web), Dynamic HTML, Cross-document messaging, Comparison of web browsers, Comparison of web browsers, Comparison of layout engines (non-standard HTML), Comparison of layout engines (XHTML), Comparison of layout engines (HTML5 media), Comparison of layout engines (HTML5 canvas), Comparison of layout engines (HTML5), Comparison of HTML5 and Flash, Character encodings in HTML, Cappuccino (application development framework), Canvas element, Cache manifest in HTML5, Apache Flex, Adobe Flash, Adobe Edge, HTML5

Sergey s Html5 Css3

Author : Sergey Mavrody
File Size : 52.92 MB
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HTML and CSS are the most essential and fundamental web languages, which provide the foundation for the vast majority of web sites and web applications. HTML5 is on track to become the future of the web, offering simple plug-in free Rich Internet Application capabilities, easier development, and enhanced user experience. This book is an essential technical dictionary for professional web designers and developers, conveniently summarizing over 3000 pages of (X)HTML5 and CSS3 specifications and covering the most common and fundamental concepts and specs, including tags, attributes, values, objects, properties, methods, events, and APIs. TOC at glance: Intro to HTML5 Overview9 About this book9 What is HTML?10 Major HTML versions10 HTML5 10 XHTML511 CSS311 Why use HTML5 11 HTML5 advantages11 Who this book is for12 HTML5 Branding12 The logo13 The technology class icons13 2. HTML Syntax HTML document15 Basics15 Elements and Tags. Tag nesting15 Void Elements. Attributes. Boolean attribute16 XHTML5. Polyglot HTML document17 Document Type and Structure. MIME Type18 Common MIME Types19 Document Object Model (DOM)20 Semantic Elements20 Syntax Summary. General Syntax Rules21 (X)HTML5 void tag syntax22 HTML5 elements with optional tags23 Elements by Type25 Browser Compatibility Scripting. Modernizr26 HTML5 enabling scripts - Polyfills27 3. HTML5 Elements General Definitions29 Chapter Legend & Conventions29 Summary of HTML5 Elements29 HTML5 Elements29 HTML5 Browser Compatibility 65 4. Form Elements & Globals HTML5 Forms aka Web Forms 2.067 Input and Output elements67 HTML5 types and attributes67 HTML5 element70 Input Type/Attribute Matrix71 Global Attributes72 Summary72 Global Events74 HTML Event Handler Attributes74 Window74 Form75 Keyboard76 Mouse76 Media77 5. CSS3 CSS Basics. Anatomy of a CSS Rule79 Typical CSS property locations80 About CSS Properties80 CSS Cascading Priority81 CSS Properties82 CSS Box Model83 Background & Borders83 Box Model92 Font96 Marquee97 Text Formatting98 Color108 Multi-column layout108 Grid Positioning110 Flexible Box Layout112 Speech113 Table. Auto Numbering and Lists117 Animation and Transitions *118 Outline120 2D and 3D Transforms121 CSS3 'Transform' property functions 122 Generated Content for Paged Media123 Paged Media126 Image Values & Replaced Content128 Line129 Rubi134 Hyperlink Presentation136 Basic User Interface137 CSS Selector Types140 CSS3 Selectors141 HTML5 Selectors API Level 1and 2 146 CSS3 Browser Compatibility Summary 147 6. HTML5 APIs What is API149 HTML5 and Related Technologies149 Semantic Web 150 Microdata150 HTML5 + RDFa152 MathML154 WAI-ARIA155 Offline & Storage156 Web Storage156 HTTP Caching and Serving158 Indexed Database API159 Web SQL database162 Device Access163 Contacts API163 Drag and Drop165 Geolocation168 Media Capture172 File API 174 Touch Events176 Real-Time Connectivity177 Web Sockets177 Web Messaging179 Web Workers181 Multimedia and Graphics183 Audio and Video183 Canvas185 Scalable Vector Graphic190 Performance & Integration193 XMLHttpRequest193 Navigation Timing194 Browser Compatibility195

HTML5 in Action

Author : Rob Crowther
File Size : 83.27 MB
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Summary HTML5 in Action provides a complete introduction to web development using HTML5. You'll explore every aspect of the HTML5 specification through real-world examples and code samples. It's much more than just a specification reference, though. It lives up to the name HTML5 in Action by giving you the practical, hands-on guidance you'll need to use key features. About the Technology HTML5 is not a few new tags and features added to an old standard—it's the foundation of the modern web, enabling its interactive services, single-page UI, interactive games, and complex business applications. With support for standards-driven mobile app development, powerful features like local storage and WebSockets, superb audio and video APIs, and new layout options using CSS3, SVG, and Canvas, HTML5 has entered its prime time. About the Book HTML5 in Action provides a complete introduction to web development using HTML5. It explores the HTML5 specification through real-world examples and code samples. It earns the name "in Action" by giving you the practical, hands-on guidance you'll need to confidently build the sites and applications you—and your clients—have been wanting for years. This book concentrates on new HTML5 features and assumes you are familiar with standard HTML. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside New semantic elements and form input types Single-page application design Creating interactive graphics Mobile web apps About the Authors Rob Crowther is a web developer and blogger and the author of Manning's Hello! HTML5 & CSS3. Joe Lennon is an enterprise mobile application developer. Ash Blue builds award-winning interactive projects. Greg Wanish is an independent web and eCommerce developer. Table of Contents PART 1 INTRODUCTION HTML5: from documents to applications PART 2 BROWSER-BASED APPS Form creation: input widgets, data binding, and data validation File editing and management: rich formatting, file storage, drag and drop Messaging: communicating to and from scripts in HTML5 Mobile applications: client storage and offline execution PART 3 INTERACTIVE GRAPHICS, MEDIA, AND GAMING 2D Canvas: low-level, 2D graphics rendering SVG: responsive in-browser graphics Video and audio: playing media in the browser WebGL: 3D application development Plus 10 Appendixes

HTML5 Hacks

Author : Jesse Cravens
File Size : 44.41 MB
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With 90 detailed hacks, expert web developers Jesse Cravens and Jeff Burtoft demonstrate intriguing uses of HTML5-related technologies. Each recipe provides a clear explanation, screenshots, and complete code examples for specifications that include Canvas, SVG, CSS3, multimedia, data storage, web workers, WebSockets, and geolocation. You’ll also find hacks for HTML5 markup elements and attributes that will give you a solid foundation for creative recipes that follow. The last chapter walks you through everything you need to know to get your HTML5 app off the ground, from Node.js to deploying your server to the cloud. Here are just a few of the hacks you’ll find in this book: Make iOS-style card flips with CSS transforms and transitions Replace the background of your video with the Canvas tag Use Canvas to create high-res Retina Display-ready media Make elements on your page user-customizable with editable content Cache media resources locally with the filesystem API Reverse-geocode the location of your web app user Process image data with pixel manipulation in a dedicated web worker Push notifications to the browser with Server-Sent Events

HTML5 and CSS3

Author : Brian P. Hogan
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HTML5 and CSS3 are more than just buzzwords--they're the foundation for today's web applications. This book gets you up to speed on the HTML5 elements and CSS3 features you can use right now in your current projects, with backwards compatible solutions that ensure that you don't leave users of older browsers behind. This new edition covers even more new features, including CSS animations, IndexedDB, and client-side validations. HTML5 and CSS3 power today's web applications, with semantic markup, better forms, native multimedia, animations, and powerful APIs. You'll get hands-on with all the new features with practical example projects, and find what you need quickly with this book's modular structure. "Falling Back" sections show you how to create solutions for older browsers, and "The Future" sections at the end of each chapter get you excited about the possibilities when features mature. This revised second edition walks you through new features such as IndexedDB, CSS Animations, SVG, and more, along with updated fallback solutions. You'll use HTML5's new markup to create better structure for your content and better interfaces for your forms. You'll work with new form controls and validations, and build interfaces that are accessible to assistive technology and mobile devices. You'll draw with the Canvas and SVG, do simple animations with pure CSS, work with advanced CSS selectors, and make audio and video play natively. You'll bring your web apps to the next level as you use Web Storage and IndexedDB to save data on the client and make applications available offline. And you'll discover how to use web sockets, geolocation, cross-document messaging, and the History API to create even more interactive applications. Today, you have the flexibility that used to be only available through large JavaScript libraries or proprietary plugins. Get ready for today's web. What You Need: You'll need the latest versions of Google Chrome, Firefox, Opera, and Internet Explorer, along with a text editor with good support for HTML5 and CSS3 syntax. Instructions for testing on older versions of Internet Explorer are included in the book.

Getting Started with CreateJS

Author : Afshin Mehrabani
File Size : 82.92 MB
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This is a detailed, step-by-step guide that helps you to optimize the features of the CreateJS suite and take you ahead towards using HTML5 to build visually stunning web applications. If you are a web developer with some experience in JavaScript development, and want to enter the fascinating world of feature-rich Internet applications with CreateJS, then this book is perfect for you.

Core HTML5 2D Game Programming

Author : David Geary
File Size : 72.77 MB
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Game programming offers a wealth of creative and business opportunities, and it’s never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices. Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not. A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to Create smooth, flicker-free animations Implement motion that’s unaffected by your game’s underlying animation frame rate Animate sprites (graphical objects) to make them sparkle, explode, etc. Layer multi-channel sound effects on top of a soundtrack Warp time to create nonlinear effects, such as jumping or bouncing Control the flow of time through your game with a time system Implement particle systems that simulate natural phenomena Efficiently detect collisions between sprites Create a developer backdoor containing special features Use Node.js and socket.io to transfer real-time metrics to a server Employ a heads-up display to show high scores stored on a server Understand the nuances of implementing HTML5 games for mobile devices Through expertly written code that’s easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book’s source code, including chapter-specific versions of the game discussed in the book, are available at corehtml5games.com.

Sergey s HTML5 and CSS3 Quick Reference

Author : Sergey Mavrody
File Size : 35.18 MB
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HTML and CSS are the most essential and fundamental web languages, which provide the foundation for the vast majority of web sites and web applications. HTML5 is on track to become the future of the web, offering simple plug-in free Rich Internet Application capabilities, easier development, and enhanced user experience. This book is an essential technical dictionary for professional web designers and developers, conveniently summarizing over 3000 pages of (X)HTML5 and CSS3 specifications and covering the most common and fundamental concepts and specs, including tags, attributes, values, objects, properties, methods, events, and APIs. Topics include: Introduction to HTML5 HTML5 and XTML5 syntax rules XTML5 Document semantic structure Complete reference to HTML5 Elements and Attributes including Web Forms 2.0 Global attributes and events A complete summary of CSS3 properties HTML5 APIs, including Canvas, SVG, Video, Audio, Web Workers, Web Sockets, Microdata, Geolocation, Web Storage and more. The author's goal was to create a one-stop resource reference source which is comprehensive but still concise, simple, easy-to-read, and structured. This is the world's first HTML5 reference-style book. This is also the first book with XHTML5 coverage. About the Author Sergey Mavrody has been working with web technologies since the mid-nineties, focusing on UI design and development, creative direction, information architecture, interactive media, and enterprise applications with rich data visualization and advanced UI components. Sergey holds two Master's degrees. He is also a visual artist, chess master and educator with many years experience teaching as professor at the School of the Art Institute of Chicago. Limited book excerpt is available for preview: http://html5.belisso.com/HTML5_preview.pdf

Sergey s HTML5 and CSS3

Author : Sergey Mavrody
File Size : 35.40 MB
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HTML and CSS are the most essential and fundamental web languages, which provide the foundation for the vast majority of web sites and web applications. HTML5 is on track to become the future of the web, offering simple plug-in free Rich Internet Application capabilities, easier development, and enhanced user experience. This book is an essential technical dictionary for professional web designers and developers, conveniently summarizing over 3000 pages of (X)HTML5 and CSS3 specifications and covering the most common and fundamental concepts and specs, including tags, attributes, values, objects, properties, methods, events, and APIs. Topics include: Introduction to HTML5 HTML5 and XTML5 syntax rules XTML5 Document semantic structure Complete reference to HTML5 Elements and Attributes including Web Forms 2.0 Global attributes and events A complete summary of CSS3 properties HTML5 APIs, including Canvas, SVG, Video, Audio, Web Workers, Web Sockets, Microdata, Geolocation, Web Storage and more. The author's goal was to create a one-stop resource reference source which is comprehensive but still concise, simple, easy-to-read, and structured. This is the world's first HTML5 reference-style book. This is also the first book with XHTML5 coverage.

HTML5 and CSS3 All in One For Dummies

Author : Andy Harris
File Size : 87.98 MB
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A new edition of a bestseller covers the latest advances inweb development! HTML5 and CSS3 are essential tools for creating dynamic websitesand boast updates and enhanced features that can make your websiteseven more effective and unique. This friendly, all-in-one guidecovers everything you need to know about each of these technologiesand their latest versions so that you can use them together.Building on the bestselling formats of the first two editions, thisnew edition teaches you the fundamentals of HTML5 and CSS3, andthen presents ways for using them with JavaScript, MySQL, and Ajaxto create websites that work. Covers using JavaScript, PHP, MySQL, and Ajax in the context ofprogramming dynamic web pages with CSS3 and HTML5 Includes self-contained minibooks that review HTML, CSS, designand layout, client-side JavaScript, Ajax and server-side, andputting it all together Examines new web development advancements including newtechnologies and changes to the standards Features a website that contains supporting materials includingcode and several valuable programs that are useful for webdevelopment HTML5 and CSS3 All-in-One For Dummies, 3rd Edition servesas the perfect reference for both web development beginners andseasoned professionals looking to learn more about how to get themost out of the powerful combination of HTML5 and CSS3.