Search Results for "mobile-suit-gundam-the-origin-4"

Gundam, the Origin

Gundam, the Origin

  • Author: Mark Simmons,Anita Sengupta
  • Publisher: Viz
  • ISBN: 9781591161943
  • Category: Juvenile Fiction
  • Page: 112
  • View: 4692
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While enroute to Jaburo, the White Base faces Ranba Ral and his deadly forces. Ranba Ral himself sets out in his Mobile Suit, the Gouf, to battle the White Base and the Gundam. Have Amuro and the Gundam finally met their match? One of the Gundam's legs is blown off at the knee joint. Disturbed by all that he is forced to go through, Amuro leaves the White Base with the Gundam.

Mobile Suit Gundam

Mobile Suit Gundam

Awakening, Escalation, Confrontation

  • Author: Yoshiyuki Tomino
  • Publisher: Stone Bridge Press
  • ISBN: 1611720052
  • Category: Fiction
  • Page: 520
  • View: 7022
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The Gundam creator's own vision of his spectacularly successful cult franchise, in a new edition for hungry fans.

Manga and the Representation of Japanese History

Manga and the Representation of Japanese History

  • Author: Roman Rosenbaum
  • Publisher: Routledge
  • ISBN: 041569423X
  • Category: Art
  • Page: 273
  • View: 5562
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"This edited collection explores how graphic art and in particular Japanese manga represent Japanese history. The articles explore the representation of history in manga from disciplines that include such diverse fields as literary studies, politics, history, cultural studies, linguistics, narratology, and semiotics. Despite this diversity of approaches all academics from these respective fields of study agree that manga pose a peculiarly contemporary appeal that transcends the limitation imposed by traditional approaches to the study and teaching of history. The representation of history via manga in Japan has a long and controversial historiographical dimension. Thereby manga and by extension graphic art in Japanese culture has become one of the world's most powerful modes of expressing contemporary historical verisimilitude. The strategy of combining the narrative elements of writing with graphic art, the extensive narrative story-manga and its Western equivalent of the graphic novel, reflects the relatively new soft power of 'global' media, which have the potential to display history in previously unimagined ways. Boundaries of space and time in manga become as permeable as societies and cultures across the world. Each of the articles in this book investigates the authorship of history by looking at various different attempts to render Japanese history through the popular cultural media of the story-manga. As Carol Gluck, Tessa Morris-Suzuki, Susan Napier and others have shown, it has never been easyto encapsulate the complex narrative of emperor-based cyclical Japanese historical periods. The contributors to this volume elaborate how manga and by extension graphic art rewrites, reinvents and re-imagines the historicity and dialectic of bygone epochs in postwar/contemporary Japan. "--

Asia Journal of Global Studies

Asia Journal of Global Studies

Vol. 5

  • Author: Derrick M. Nault
  • Publisher: Universal-Publishers
  • ISBN: 1612337341
  • Category: Political Science
  • Page: 132
  • View: 9425
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Published twice yearly, the Asia Journal of Global Studies (AJGS) is the official journal of the Asia Association for Global Studies (AAGS). The journal features research articles on Asia and other world regions from an Asian perspective. AJGS' other regular offerings include guest columns by global studies experts in Asia, reader commentaries, and book reviews. Multidisciplinary in scope, AJGS accepts contributions from authors with backgrounds in the humanities and social sciences. The journal encourages historians, political scientists, sociologists, anthropologists, linguists, philosophers and others to submit their work for consideration. It particularly welcomes research that dissolves academic boundaries, looks beyond traditional notions of the nation state, and aims for a holistic view of the past, present and future. All submissions to AJGS are peer reviewed and judged for their originality, quality of writing and relevance for AJGS' overall objectives.

Anime

Anime

A Critical Introduction

  • Author: Rayna Denison
  • Publisher: Bloomsbury Publishing
  • ISBN: 1472576764
  • Category: Performing Arts
  • Page: 192
  • View: 9970
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Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a "genre,†? but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.

The Astro Boy Essays

The Astro Boy Essays

Osamu Tezuka, Mighty Atom, and the Manga/Anime Revolution

  • Author: Frederik L. Schodt
  • Publisher: Stone Bridge Press
  • ISBN: 161172516X
  • Category: Performing Arts
  • Page: 248
  • View: 9265
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The pioneering genius of Japan’s “God of Comics,” Osamu Tezuka (1928–89), is examined through his life’s masterwork: Tetsuwan Atomu, also known as Mighty Atom or Astro Boy, a comic series featuring a cute little android who yearns to be more human. The history of Tetsuwan Atomu and Tezuka’s role in it is a road map to understanding the development of new media in Japan and the United States. Topics include Tezuka’s life, the art of animation, the connection between fantasy robots and technology, spin-offs, and Astro Boy’s cultural impact. Frederik L. Schodt is a translator and author of numerous books about Japan, including Manga! Manga! and Dreamland Japan. He often served as Osamu Tezuka’s English interpreter. In 2009 he was received the The Order of the Rising Sun, Gold Rays with Rosette for his contribution to the introduction and promotion of Japanese contemporary popular culture.

Mobile Suit Gundam WING, 8

Mobile Suit Gundam WING, 8

Glory of the Losers

  • Author: Katsuyuki Sumizawa,Yoshiyuki Tomino,Hajime Yatate
  • Publisher: Vertical Comics
  • ISBN: 9781947194168
  • Category: Comics & Graphic Novels
  • Page: N.A
  • View: 8473
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One of the biggest anime/manga properties of all time returns with the release of Mobile Suit Gundam Wing. A longtime hit of the Cartoon Network, Gundam Wing remains one of the most recognized Japanese titles in recent history spinning off a number of movie, books, and model kit collections. "The Glory of Losers" retells the original WING story by incorporating elements of the anime and its recent light novel adaptations. Following the actions of five fighters and their mobile suits (large robots made for destruction), Gundam Wing is a heavily political, dramatic action work that is centered around a war between Earth and its surrounding colonies in space.

The Slings & Arrows Comic Guide

The Slings & Arrows Comic Guide

  • Author: Frank Plowright
  • Publisher: Top Shelf Productions
  • ISBN: N.A
  • Category: Comics & Graphic Novels
  • Page: 787
  • View: 3237
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Reviews and analyses of over 5000 titles from the 1930s to date. ... Every comic of note from the past fifty years is included in this comprehensive guide to American comics. From the underground to children's comics, autobiography to fantasy.

Ancient Magic and the Supernatural in the Modern Visual and Performing Arts

Ancient Magic and the Supernatural in the Modern Visual and Performing Arts

  • Author: Filippo Carlà-Uhink,Irene Berti
  • Publisher: Bloomsbury Publishing
  • ISBN: 1472527380
  • Category: History
  • Page: 352
  • View: 9713
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To what extent did mythological figures such as Circe and Medea influence the representation of the powerful 'oriental' enchantress in modern Western art? What role did the ancient gods and heroes play in the construction of the imaginary worlds of the modern fantasy genre? What is the role of undead creatures like zombies and vampires in mythological films? Looking across the millennia, from the distrust of ancient magic and oriental cults, which threatened the new-born Christian religion, to the revival and adaptation of ancient myths and religion in the arts centuries later, this book offers an original analysis of the reception of ancient magic and the supernatural, across a wide variety of different media – from comics to film, from painting to opera. Working in a variety of fields across the globe, the authors of these essays deconstruct certain scholarly traditions by proposing original interdisciplinary approaches and collaborations, showing to what extent the visual and performing arts of different periods interlink and shape cultural and social identities.

Mobile Suit Gundam Wing

Mobile Suit Gundam Wing

Blind Target

  • Author: Hajime Yadate
  • Publisher: Viz
  • ISBN: 9781569316429
  • Category: Juvenile Fiction
  • Page: 140
  • View: 6181
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Fighting to preserve the era of peace, Heero, Wufei, Duo, Trowa, Quatre, and Relena must also work to protect the Gundams from a mysterious group that wishes to control them for their own nefarious purposes.