Search results for: official-scratch-coding-cards-the-scratch-3-0

Coding in the Classroom

Author : Ryan Somma
File Size : 29.8 MB
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A book for anyone teaching computer science from elementary school teachers and coding club coaches, to parents. Includes coverage of teaching standards, history of computing, elements of programming, numerous games and activities to illustrate concepts, simple hacking, and building a coding community. A book for anyone teaching computer science -- from elementary school teachers and coding club coaches to parents. Includes coverage of teaching standards, history of computing, elements of programming, numerous games and activities to illustrate concepts, simple hacking, and building a coding community. The book's activities require minimal setup: no new software to install or development environment to set up. Many activities don't involve computers at all, and when computers are used, students start coding with software they are already using.

ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning

Author : Patrick Felicia
File Size : 55.64 MB
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Coding with Scratch 3 0

Author : VIETSTEM
File Size : 50.2 MB
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Today, technology is increasingly developed and applied in every area of life, from office work, education, entertainment, restaurants, supermarkets, or even devices in your family. Understanding how machines work will be essential. Therefore, the subject "Programming" has been developed and become a basic skill like reading and writing in this 4.0 era. "Coding with Scratch 3.0" is an indispensable book for students entering the era of 4.0 - the era of artificial intelligence and robots. The book has five chapters and the appendix: The first chapter will introduce Scratch 3.0 Programming Environment, the next four chapters are four projects with knowledge from easy to difficult, guided by step-by-step practice. Finally, the appendix briefly introduces the circuit simulation project, translation software and adds knowledge about functions and lists in programming

Advances in Neural Networks Computational and Theoretical Issues

Author : Simone Bassis
File Size : 63.41 MB
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This book collects research works that exploit neural networks and machine learning techniques from a multidisciplinary perspective. Subjects covered include theoretical, methodological and computational topics which are grouped together into chapters devoted to the discussion of novelties and innovations related to the field of Artificial Neural Networks as well as the use of neural networks for applications, pattern recognition, signal processing, and special topics such as the detection and recognition of multimodal emotional expressions and daily cognitive functions, and bio-inspired memristor-based networks. Providing insights into the latest research interest from a pool of international experts coming from different research fields, the volume becomes valuable to all those with any interest in a holistic approach to implement believable, autonomous, adaptive and context-aware Information Communication Technologies.

PC Tech Journal

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File Size : 83.56 MB
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Data Processing Technician 3 2

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File Size : 28.85 MB
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IEEE Autotestcon Proceedings

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File Size : 86.92 MB
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Dr Dobb s Journal of Software Tools for the Professional Programmer

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File Size : 47.92 MB
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Macworld

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File Size : 85.69 MB
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EDP Controls and Auditing

Author : W. Thomas Porter
File Size : 41.33 MB
Format : PDF
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Computer Language

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File Size : 50.90 MB
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Thomas Register of American Manufacturers and Thomas Register Catalog File

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File Size : 67.80 MB
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Vols. for 1970-71 includes manufacturers' catalogs.

Computer Coding Projects for Kids

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File Size : 38.84 MB
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"Computer Coding Projects For Kidsis the perfect introduction to coding for children from bestselling education author Carol Vorderman. This colourful illustrated guide uses step-by-step instructions to show kids how to build a range of amazing projects, from birthday cards to music and games, using the programming language Scratch. Activities such as creating a virtual fireworks display, simulated snowflakes, fractal art and optical illusions not only teach essential coding skills, but enable kids to have fun as they learn. Projects can be personalised and adapted to encourage creativity, and can even be shared with friends, providing a simple and fun way for kids to learn coding. CONTENTSA WHAT IS CODING? o Creative computers o Programming languages o How Scratch works o Getting Scratch o The Scratch interface o Types of project A GETTING STARTED o Cat Art o Dino Dance Party o Animal Race o Ask Gobo o Funny Faces A ART o Birthday Card o Spiralizer o Fantastic Flowers A GAMES o Tunnel of Doom o Window Cleaner A SIMULATIONS o Virtual Snow o Firework Display o Fractal Trees o Snowflake Simulator A MUSIC AND SOUND o Sprites and Sounds o Drumtastic A MINDBENDERS o The Magic Spot o Spiral-o-tron A WHAT NEXT? o Next steps o Glossary o Index o Acknowledgments"

PC Magazine

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File Size : 39.78 MB
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Dr Dobb s Journal

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File Size : 62.9 MB
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The Software Encyclopedia

Author :
File Size : 75.89 MB
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OpenGL Game Development By Example

Author : Robert Madsen
File Size : 31.13 MB
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Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.

Adventures in Raspberry Pi

Author : Carrie Anne Philbin
File Size : 21.94 MB
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Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

The Big Book of Makerspace Projects Inspiring Makers to Experiment Create and Learn

Author : Colleen Graves
File Size : 72.55 MB
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Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

Embedded Systems Security

Author : David Kleidermacher
File Size : 71.34 MB
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Front Cover; Dedication; Embedded Systems Security: Practical Methods for Safe and Secure Softwareand Systems Development; Copyright; Contents; Foreword; Preface; About this Book; Audience; Organization; Approach; Acknowledgements; Chapter 1 -- Introduction to Embedded Systems Security; 1.1What is Security?; 1.2What is an Embedded System?; 1.3Embedded Security Trends; 1.4Security Policies; 1.5Security Threats; 1.6Wrap-up; 1.7Key Points; 1.8 Bibliography and Notes; Chapter 2 -- Systems Software Considerations; 2.1The Role of the Operating System; 2.2Multiple Independent Levels of Security.