Search results for: persona-4-arena-official-design-works

Persona 4 Arena

Author : Udon Entertainment
File Size : 87.30 MB
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Presents conceptual artwork, sketches, storyboards, and background notes for the characters and robots of the role-playing game, and features story summaries and interviews with the creators.

Visions

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File Size : 88.22 MB
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Art Design and Capital since the 1980s

Author : Bill Roberts
File Size : 55.60 MB
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This book examines artists’ engagements with design and architecture since the 1980s, and asks what they reveal about contemporary capitalist production and social life. Setting recent practices in historical relief, and exploring the work of Dan Graham, Rita McBride, Tobias Rehberger and Liam Gillick, Bill Roberts argues that design is a singularly valuable lens through which artists evoke, trace and critique the forces and relations of production that underpin everyday experience in advanced capitalist economies.

Functional Newspaper Design

Author : Edmund C. Arnold
File Size : 34.31 MB
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Poetry Wales

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File Size : 49.34 MB
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The International Design Yearbook

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File Size : 75.19 MB
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ABM

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File Size : 62.99 MB
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Abstracts of journal articles, books, essays, exhibition catalogs, dissertations, and exhibition reviews. The scope of ARTbibliographies Modern extends from artists and movements beginning with Impressionism in the late 19th century, up to the most recent works and trends in the late 20th century. Photography is covered from its invention in 1839 to the present. A particular emphasis is placed upon adding new and lesser-known artists and on the coverage of foreign-language literature. Approximately 13,000 new entries are added each year. Published with title LOMA from 1969-1971.

Flash Art

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File Size : 48.45 MB
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Fashion in Fiction

Author : Peter McNeil
File Size : 24.71 MB
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Fashion in Fiction examines the ways in which dress 'performs' in a wide range of contemporary and historical literary texts. Essays by North American, European and Australian scholars explore the function of clothing within fictional narratives, including those of film, television and advertising. The book provides a groundbreaking examination of the interconnected worlds of fashion and words, providing perspectives from socio-cultural, historical and theoretical readings of fashion and text-based communication.Covering a variety of genres and periods, Fashion in Fiction analyses fashion's role within a range of creative media, exploring the many ways that dress communicates, disrupts and modulates meaning across different cultures and contexts.

MAVO

Author : Gennifer Weisenfeld
File Size : 48.24 MB
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Mavo were aJapanese group of artists active in Tokyo from 1923-1925.

Artpaper

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File Size : 27.76 MB
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Bibliographic Guide to Dance 2002 V1

Author : GK Hall
File Size : 40.39 MB
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Ten Things Video Games Can Teach Us

Author : Jordan Erica Webber
File Size : 73.96 MB
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WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

Ballet News

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Stage Manager

Author : Larry Fazio
File Size : 75.8 MB
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Stage Manager: The Professional Experience–Refreshed takes the reader on a journey through all aspects of the craft of stage management in theatre, including the technological advancements that have come to theatre and the stage manger’s job. Chapters are laid out to reflect the order in which stage managers experience and perform their work: what makes a good stage manager, seeking the job, building a resume, interviewing for the job, and getting the job (or not getting the job). Included are chapters on the chain of command, working relationships, tool and supplies, creating charts, plots, plans and lists, the rehearsal period, creating the prompt book, calling cues, and the run of the show. These are just some of the many topics covered in this book. In addition, the author uses interviews with stage management professionals in various stages of production, providing another view of how the stage manager is perceived and what is expected form the work of the stage manager. Fifteen years after the original publication of Stage Manager: The Professional Experience, this new and refreshed edition is now in color to help clarify and illustrate points in the text. It is fully updated to reflect the the world of computerized technology: smart phones, thinly designed laptops, tablets, use of email and text messaging, storing and sharing files and information in cloud-based apps. Then there are the innovations of automation–electronically moving scenery, scenic projections–casting images and patterns on the stage; moving lights; LED luminaires; lasers; and greater use of fog and haze machines.? In addition, the extensive glossary of more than 600 terms and phrases had been extend to well over 700, providing and excellent professional vocabulary for anyone hoping to be a theatre stage manager or already working in the field.

Arts Magazine

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File Size : 44.41 MB
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David Hockney

Author : David Hockney
File Size : 23.21 MB
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Offering a look at the artist's life and multifaceted career, this volume contain's more than three hundred reproductions of Hockney's art--more than half in full-color--and seven essays by distinguished critics and artist friends

Surreal Things

Author : Victoria and Albert Museum
File Size : 25.79 MB
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Published to accompany the exhibition held at Victoria and Albert Museum, London, 29 March - 22 July 2007, Museum Boijmans Van Beuningen, Rotterdam, 29 September 2007 - 6 January 2008, Guggenheim Museum, Bilbao, 3 Match - 7 September 2008.

InfoWorld

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File Size : 56.98 MB
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Surface Design Journal

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File Size : 56.6 MB
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