Search Results for "players-making-decisions"

Players Making Decisions

Players Making Decisions

Game Design Essentials and the Art of Understanding Your Players

  • Author: Zack Hiwiller
  • Publisher: New Riders Publishing
  • ISBN: 9780134396750
  • Category:
  • Page: 348
  • View: 3050
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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology--and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one's own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Frontiers in Sports and Active Living: Anniversary Edition

Frontiers in Sports and Active Living: Anniversary Edition

  • Author: Frontiers Editorial Office
  • Publisher: Frontiers Media SA
  • ISBN: 2889636674
  • Category:
  • Page: 94
  • View: 1888
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As we celebrate one year since the launch of Frontiers in Sports and Active Living, in this anniversary edition we wish to showcase a collection of selected articles published across both the natural and social science specialty sections. Led by Gregoire Millet (University of Lausanne) and Richard Giulianotti (Loughborough University), Frontiers in Sports in Active Living provides a multidisciplinary platform to examine sports, physical activity, exercise training and active living from all perspectives and, as a journal, we would like to thank all our editors and authors for their contributions and support.

Fitter, Faster, Stronger, Smarter

Fitter, Faster, Stronger, Smarter

Training for the Performance of Life

  • Author: Dr. Miranda Banks
  • Publisher: John Wiley & Sons
  • ISBN: 1118319656
  • Category: Business & Economics
  • Page: 256
  • View: 5180
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Through her work as a performance psychologist with elite professional sportspeople, Miranda Banks knows the challenges faced by those striving to achieve. Enriched by real-life stories from high-performing people in sport and business, Fitter, Faster, Stronger, Smarter provides you with a cohesive and practical framework for reaching your full potential. Using a unique combination of performance psychology, mental-skills training and behavioural modification, Miranda will inspire you to bring out your best performances. Whether you want to climb the corporate ladder, play a better game of tennis or feel fulfilled and happy, FFSS provides you with strategies and a pathway for reaching your goals.

Fitter, Faster, Stronger, Smarter

Fitter, Faster, Stronger, Smarter

Training for the Performance of Life

  • Author: Miranda Banks
  • Publisher: John Wiley & Sons
  • ISBN: 073140663X
  • Category: Business & Economics
  • Page: 256
  • View: 3650
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Through her work as a performance psychologist with elite professional sportspeople, Miranda Banks knows the challenges faced by those striving to achieve. Enriched by real-life stories from high-performing people in sport and business, Fitter, Faster, Stronger, Smarter provides you with a cohesive and practical framework for reaching your full potential. Using a unique combination of performance psychology, mental-skills training and behavioural modification, Miranda will inspire you to bring out your best performances. Whether you want to climb the corporate ladder, play a better game of tennis or feel fulfilled and happy, FFSS provides you with strategies and a pathway for reaching your goals.

Potential Game Theory

Potential Game Theory

Applications in Radio Resource Allocation

  • Author: Quang Duy Lã,Yong Huat Chew,Boon-Hee Soong
  • Publisher: Springer
  • ISBN: 3319308696
  • Category: Technology & Engineering
  • Page: 158
  • View: 4407
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This book offers a thorough examination of potential game theory and its applications in radio resource management for wireless communications systems and networking. The book addresses two major research goals: how to identify a given game as a potential game, and how to design the utility functions and the potential functions with certain special properties in order to formulate a potential game. After proposing a unifying mathematical framework for the identification of potential games, the text surveys existing applications of this technique within wireless communications and networking problems found in OFDMA 3G/4G/WiFi networks, as well as next-generation systems such as cognitive radios and dynamic spectrum access networks. Professionals interested in understanding the theoretical aspect of this specialized field will find Potential Game Theory a valuable resource, as will advanced-level engineering students. It paves the way for extensive and rigorous research exploration on a topic whose capacity for practical applications is vast but not yet fully exploited.

Making the Number

Making the Number

How to Use Sales Benchmarking to Drive Performance

  • Author: Greg Alexander,Aaron Bartels,Mike Drapeau
  • Publisher: Penguin
  • ISBN: 1101216476
  • Category: Business & Economics
  • Page: 288
  • View: 2932
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The essential tool kit to achieve breakthrough sales performance improvements. Numbers don’t lie: 40 percent of all salespeople miss their targets each year. How can sales managers ensure their teams are doing everything possible? The key lies in benchmarking, which is not new for finance or manufacturing but rarely gets applied to sales. Making the Number will teach executives to embrace data-driven decision making and rely less on gut instinct. Comparing a sales force to those of relevant peers leads to many opportunities to improve performance. The authors take readers through their five-step methodology for sales benchmarking, showing how to select metrics; gather, compute, and compare internal and external data; and then actually use the data. Making the Number includes case studies of sales benchmarking in action. For example, find out how Discover Financial Services plays David to the Goliaths of MasterCard and Visa. Whether you’re a sales rep, a manager, or a CEO, this book will show you a better way to make your number.

Talent is Never Enough Workbook

Talent is Never Enough Workbook

  • Author: John C. Maxwell
  • Publisher: HarperCollins Leadership
  • ISBN: 1418568171
  • Category: Business & Economics
  • Page: 222
  • View: 4280
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Leadership expert Dr. John C. Maxwell knows that people are never successful by talent alone, and in this workbook he outlines the thirteen crucial things you can do to maximize your natural talents and become a "Talent-plus" person.

Writing Interactive Music for Video Games

Writing Interactive Music for Video Games

A Composer's Guide

  • Author: Michael Sweet
  • Publisher: Addison-Wesley Professional
  • ISBN: 0133563510
  • Category: Computers
  • Page: 512
  • View: 395
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“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Gaming the Past

Gaming the Past

Using Video Games to Teach Secondary History

  • Author: Jeremiah McCall
  • Publisher: Routledge
  • ISBN: 1136832092
  • Category: Education
  • Page: 216
  • View: 1399
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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.