Search results for: prefab-elements

Prefabricated Bridge Elements and Systems to Limit Traffic Disruption During Construction

Author : Mohsen Shahawy
File Size : 46.12 MB
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Prefab Architecture

Author : Ryan E. Smith
File Size : 42.91 MB
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"Prefab Architecture . . . is beyond theory, and beyond most of what we think we know about pods, containers, mods, and joints. This book is more than 'Prefabrication 101.' It is the Joy of Cooking writ large for the architecture and construction industries." —From the Foreword by James Timberlake, FAIA THE DEFINITIVE REFERENCE ON PREFAB ARCHITECTURE FOR ARCHITECTS AND CONSTRUCTION PROFESSIONALS Written for architects and related design and construction professionals, Prefab Architecture is a guide to off-site construction, presenting the opportunities and challenges associated with designing and building with components, panels, and modules. It presents the drawbacks of building in situ (on-site) and demonstrates why prefabrication is the smarter choice for better integration of products and processes, more efficient delivery, and realizing more value in project life cycles. In addition, Prefab Architecture provides: A selected history of prefabrication from the Industrial Revolution to current computer numerical control, and a theory of production from integrated processes to lean manufacturing Coverage on the tradeoffs of off-site fabrication including scope, schedule, and cost with the associated principles of labor, risk, and quality Up-to-date products featuring examples of prefabricated structure, enclosure, service, and nterior building systems Documentation on the constraints and execution of manufacturing, factory production, transportation, and assembly Dozens of recent examples of prefab projects by contemporary architects and fabricators including KieranTimberlake, SHoP Architects, Office dA, Michelle Kaufmann, and many others In Prefab Architecture, the fresh approaches toward creating buildings that accurately convey ature and expanded green building methodologies make this book an important voice for adopting change in a construction industry entrenched in traditions of the past.

Catalogue of Prefabricated Elements

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Inside Prefab

Author : Deborah Schneiderman
File Size : 64.8 MB
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A history of prefabricated interior design is followed by twenty-four contemporary case studies, with illustrated examples ranging from interior walls, kitchens, and bathrooms to complete prefabricated house interiors.

Learning 2D Game Development with Unity

Author : Matthew Johnson
File Size : 70.52 MB
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The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿

Sustainable Architecture and Urbanism

Author : Dominique Gauzin-Müller
File Size : 89.6 MB
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Since the mid-1980s, and in particular the 1992 environmental summit in Rio de Janeiro, sustainability has become a global issue and the subject of international debate. In the context of architecture sustainability implies the use of intelligent technology, innovative construction methods, ecologically friendly materials and use of environmentally-friendly energy resources. This book begins with an overview of the various approaches and developments in sustainable architecture, followed by an in-depth section on urbanism looking at several European towns. In the third section the technologies, materials and methods of ecological architecture are examined. Concluding the volume are 23 sophisticated and innovative European case studies. The author and architect Dominique Gauzin-Müller has specialised on energy and environmental issues and ecological architecture for over 15 years.

Concrete Construction Engineering Handbook

Author : Edward G. Nawy
File Size : 65.10 MB
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The first edition of this comprehensive work quickly filled the need for an in-depth handbook on concrete construction engineering and technology. Living up to the standard set by its bestselling predecessor, this second edition of the Concrete Construction Engineering Handbook covers the entire range of issues pertaining to the construction

The Structure of the Ordinary

Author : N. J. Habraken
File Size : 90.80 MB
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The author's central argument is that built environment is universally organized by the Orders of Form, Place, and Understanding. These three fundamental, interwoven principles correspond roughly to physical, biological, and social domains.

Atelier Kempe Thill

Author : Atelier Kempe Thill
File Size : 45.51 MB
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Monografie over het Nederlandse Architectenbureau Atelier Kempe Thill, uitgegeven ter gelegenheid van de uitreiking van de Rotterdam Maaskantprijs voor Jonge Architecten, 2005.

Beginning 3D Game Development with Unity 4

Author : Sue Blackman
File Size : 30.51 MB
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Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Prefabricated Bridge Elements and Systems

Author : Michael M. Sprinkel
File Size : 89.75 MB
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This synthesis will be of interest to bridge designers, maintenance and construction personnel, and others concerned with the design, maintenance, and rehabilitation of bridges. Information is presented on the use of prefabricated elements that can be used to construct new bridges or rehabilitate old ones.

Components and Systems

Author : Gerald Staib
File Size : 36.46 MB
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Construction systems reduced to the smallest possible number of identical elements have long been used by architects to build structures as well as dismantle and change them as quickly, efficiently, and economically as possible. Think of the architecture of the nomads, the Crystal Palace designed by the architect John Paxton for the London World’s Fair of 1851, or the modern construction systems of the nineteenth and twentieth centuries in steel, concrete, and wood. Coupled with modern digital planning and production methods, modular precast construction systems that are adaptable for many combinations and capable of being combined with one other will play an increasingly important role in architecture in the future. The volume Components and Systems offers an in-depth and clearly organized presentation of the various types of precast building components – from semifinished products to building with components, open and closed systems, and skeleton and panel construction all the way to spatial cell constructions. The systems are accompanied by detailed drawings and color photographs. Discussions of transporting and assembling the various systems round off the topic and make this book an indispensable practical companion. Seit jeher werden in der Architektur auf möglichst wenige, gleiche Elemente reduzierte Bausysteme verwendet, um möglichst schnell, effizient und ökonomisch ein Bauwerk errichten oder auch abbauen und verändern zu können. Man denke an die Architektur der Nomaden, den Kristallpalast, der 1851 anlässlich der in London stattfindenden Weltausstellung von dem Architekten John Paxton entworfen wurde, oder die modernen Bausysteme des 19. und 20. Jahrhunderts in Stahl, Beton oder Holz. Elementierte, vorgefertigte, für viele Kombinationen anpassungsfähige und untereinander kombinierbare Systeme werden zukünftig, gekoppelt mit modernen digitalen Planungs- und Produktionsmethoden, einen immer wichtigeren Aspekt in der Architektur darstellen. Der neue Band Elemente und Systeme zeigt fundiert und übersichtlich die verschiedenen Arten vorgefertigter Bauteile auf – von Halbfabrikaten über das Bauen mit Komponenten, offenen und geschlossenen Systemen, Skelett- und Paneelbauweisen bis zu Raumzellenkonstruktionen. Ergänzt werden die Systeme durch detaillierte Zeichnungen und Farbfotos. Transport und Montage der verschiedenen Systeme runden das Thema ab und machen dieses Buch in der Praxis unverzichtbar.

Official Gazette of the United States Patent and Trademark Office

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TOGAF The Open Group Architecture Framework

Author : Hans van den Bent
File Size : 22.15 MB
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In only 15 years the role of information in our society has changed dramatically. We are in the middle of an information revolution guided by the need to put the right information in the right people’s hands at the right time. Information flows within and between organisations as if there are no boundaries between them. It requires infrastructures built on open standards and designed to enable individuals as well as their IT systems to all work together. Managers have to make decisions on the investments they make in information provision. These decisions have become complex and must be taken more often and faster than ever before. Enterprise Architecture is a maturing profession that can help management to understand this growing complexity. Enterprise Architecture can reduce complexity by making plans schemes and designs of the organisation and its information systems and the infrastructure it runs on and therefore emerges as a true profession. TOGAF the Open Group Architectural Framework is a fast growing, worldwide accepted standard that can help organisations build their own Enterprise Architecture in a standardised way. This book explains why this upcoming profession is important and what TOGAF can do to support you and your organisation. This book explains to management how TOGAF can help to make an Enterprise Architecture.

Prefabrication with Concrete

Author : A.S.G. Bruggeling
File Size : 29.9 MB
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Both authors are innovators of the prefabrication of concrete structures an important advance towards industrialization of the building process. The detailing of connections between the factory produced elements is crucial, and the "strut and tie" models presented here can be directly applied in str

Environmental Technology

Author : K.J.A. de Waal
File Size : 23.46 MB
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Five billion people, at present the world population, inevitably affect the quality of the environment. The general public in an increasing number of countries is getting more and more concerned about this deterioration in quality. As a result many people cast doubts upon the desirability of the increase in energy consumption, the production of superfluous goods, ever-growing waste flows, harmful emissions of industrial processes, and so on. Actually, no one can simply ignore these issues. For instance, the authorities could introduce more environmental legislation aiming at a healthy environment; industries could change to cleaner production processes; the public at large should assume an even more conservation-minded attitude rather than confine themselves to shaking a finger at 'the industry'. In short, in all sectors of society there are often numerous ways and means of curbing environmental pollution. Clearly, environmental technology - the development and application of techniques to identify, quantify and reduce environmental problems - can make a substantial contribution here in many situations. Until now a large number of such new techniques have been developed. Many of these techniques not only appear to add greatly to reducing the burden on the environment, they sometimes also offer interesting economic advantages (savings in raw material and energy, etc.).

Below Ground Level

Author : Ernst von Meijenfeldt
File Size : 41.56 MB
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Any space that involves descending from our typical aboveground environment is a provocation to our sensory perceptions. Such hidden spaces evoke latent mythical images and confront us with the clash between nature and artifice in our built environment. This book explores the character, use and design of underground space as a space of its own. International examples of commercial premises, restaurants, sports facilities, subway stations, museums, churches, libraries, concert halls, houses and other building types form the core material. Interviews with many renowned designers including Norman Foster, Floris Alkemade (OMA) and Francine Houben (Mecanoo) convey the architects' own views on the subject. Essays reflect on the cultural aspects, planning conditions, design considerations, technical requirements and sustainability aspects of building below ground level. Chapters include: Urban Development, Architecture, Functions, Perception and Cognition, Constructions, Energy and Interior Climate.

Prefabricated Systems

Author : Ulrich Knaack
File Size : 79.69 MB
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For a number of years, modular construction – the use of prefabricated elements in architecture – has once again become a subject of lively discussion and debate. Long written off as monotonous, today’s building components are actually highly differentiated and capable of supporting and enhancing the architect’s creativity. Numerous structures work with prefabricated components; for single-family homes the figure is ninety-eight percent, and modular systems are available that meet high aesthetic standards. This book provides an overview of the various different systems and their possible uses, particularly in the areas of housing, office, and industrial buildings. It explains the processes and components of modular construction and the behavior of the various materials when this construction approach is used. The authors offer strategies for planning and designing with prefabricated systems so that the architect can use them productively. Numerous drawings explain the principles of modular construction, while built examples forge a link between those principles and the practical activity of building.

Post tensioning in Buildings

Author : fib Fédération internationale du béton
File Size : 33.34 MB
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The development of prestressing technology has constituted one of the more important improvements in the fields of structural engineering and construction. Referring particularly to post-tensioning applications, it is generally recognized how it opens the possibility to improve economy, structural behaviour and aesthetic aspects in concrete solutions. In spite of the simplicity of its basic concepts and well-known advantages, the application extent of post-tensioning solutions cannot be considered harmonized in the different areas and structural applications. In fact, for various reasons, it appears that the potential offered by prestressing is far from being fully exploited, especially in building structures field. In many cases where post-tensioning would provide a visibly superior solution, it happens after all that a more conventional non-prestressed solution is often selected. The main objective of this fib Technical Report is therefore to show the benefits of using post-tensioning for the more common practical applications in concrete buildings. The document is mainly addressed to architects, contractors and owners. It is also drafted with the goal of motivating building designers to use post-tensioning: basic design aspects related to prestressing effects and design criteria are summarized and conceptual design aspects are emphasized. A set of practical examples is presented, showing the adopted solutions and their advantages when meeting the requirements of specific problems. The selected examples were precisely not chosen because they are outstanding structures. As a matter of fact, post-tensioning principles and technology can be used in any structure, independently of its importance, covering a wide range of building structural applications, improving the structure quality and promoting concrete as a structural material. The advantages of using post-tensioning, concerning structural behaviour, economy, detailing and constructive aspects, are illustrated by the presentation of several existing structures, most of them designed by Working Party members. General design calculations are not presented, but design results showing the improvement in structural behaviour are illustrated.

Design Basics 2D and 3D

Author : Stephen Pentak
File Size : 54.12 MB
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DESIGN BASICS, the market-leading text for the two-dimensional design course, now covers 3D design! DESIGN BASICS: 2D and 3D presents art fundamentals in two- to four-page spreads, making the text practical and easy for students to refer to while they work. This modular format gives instructors the utmost flexibility in organizing the course. Visual examples from many periods, peoples, and cultures are provided for all elements and principles of design. Icons throughout the book prompt students to access CourseMate (available separately), which provides studio art demonstrations, interactive exercises that help students explore the foundations of art, and an interactive eBook. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.