Search Results for "programming-3d-applications-with-html5-and-webgl"

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL

3D Animation and Visualization for Web Pages

  • Author: Tony Parisi
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449363954
  • Category: Computers
  • Page: 404
  • View: 643
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Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Intelligent Systems Design and Applications

Intelligent Systems Design and Applications

17th International Conference on Intelligent Systems Design and Applications (ISDA 2017) held in Delhi, India, December 14-16, 2017

  • Author: Ajith Abraham,Pranab Kr. Muhuri,Azah Kamilah Muda,Niketa Gandhi
  • Publisher: Springer
  • ISBN: 3319763482
  • Category: Computers
  • Page: 1056
  • View: 8333
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This book highlights recent research on intelligent systems design and applications. It presents 100 selected papers from the 17th International Conference on Intelligent Systems Design and Applications (ISDA 2017), which was held in Delhi, India from December 14 to 16, 2017. The ISDA is a premier conference in the field of Computational Intelligence and brings together researchers, engineers and practitioners whose work involves intelligent systems and their applications in industry and the real world. Including contributions by authors from over 30 countries, the book offers a valuable reference guide for all researchers, students and practitioners in the fields of Computer Science and Engineering.

Intelligent Tutoring Systems

Intelligent Tutoring Systems

14th International Conference, ITS 2018, Montreal, QC, Canada, June 11–15, 2018, Proceedings

  • Author: Roger Nkambou,Roger Azevedo,Julita Vassileva
  • Publisher: Springer
  • ISBN: 3319914642
  • Category: Education
  • Page: 523
  • View: 8569
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This book constitutes the proceedings of the 14th International Conference on Intelligent Tutoring Systems, IST 2018, held in Montreal, Canada, in June 2018. The 26 full papers and 22 short papers presented in this volume were carefully reviewed and selected from 120 submissions. In the back matter of the volume 20 poster papers and 6 doctoral consortium papers are included. They deal with the use of advanced computer technologies and interdisciplinary research for enabling, supporting and enhancing human learning.

Learning Virtual Reality

Learning Virtual Reality

Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

  • Author: Tony Parisi
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1491922788
  • Category: Computers
  • Page: 172
  • View: 3562
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As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer

WebGL: Up and Running

WebGL: Up and Running

  • Author: Tony Parisi
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 144932357X
  • Category: Computers
  • Page: 211
  • View: 9083
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Presents an introduction to WebGL development and production concepts to create full 3D applications.

Pro HTML5 Programming

Pro HTML5 Programming

Powerful APIs for Richer Internet Application Development

  • Author: Peter Lubbers,Brian Albers,Frank Salim
  • Publisher: Apress
  • ISBN: 1430227907
  • Category: Computers
  • Page: 304
  • View: 8362
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HTML5 is here, and with it, web applications take on a power, ease, scalability, and responsiveness like never before. In this book, developers will learn how to use the latest cutting-edge HTML5 web technology—available in the most recent versions of modern browsers—to build web applications with unparalleled functionality, speed, and responsiveness. Explains how to create real-time HTML5 applications that tap the full potential of modern browsers Provides practical, real-world examples of HTML5 features in action Shows which HTML5 features are supported in current browsers Covers all the new HTML5 APIs to get you up to speed quickly with HTML5 What you’ll learn How the HTML5 specification has evolved How to develop cutting-edge web applications using new HTML5 features like WebSockets, geolocation, Web Storage, Canvas, and audio and video Which features are available in browsers today Who this book is for Web designers and developers who want to use the latest cutting-edge technology available in current browsers Developers who want to create dynamic, HTML5 web applications Developers who want to know which HTML5 features are supported in current browsers Table of Contents Overview of HTML5 Using the HTML5 Canvas API Working with HTML5 Audio and Video Using the HTML5 Geolocation API Using the Communication APIs Using the HTML5 Web Socket API Using the HTML5 Forms API Using the HTML5 Web Workers API Using the HTML5 Web Storage API Creating HTML5 Offline Web Applications The Future of HTML5

WebGL Programming Guide

WebGL Programming Guide

Interactive 3D Graphics Programming with WebGL

  • Author: Kouichi Matsuda,Rodger Lea
  • Publisher: Addison-Wesley
  • ISBN: 0133364925
  • Category: Computers
  • Page: 552
  • View: 9979
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Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Professional WebGL Programming

Professional WebGL Programming

Developing 3D Graphics for the Web

  • Author: Andreas Anyuru
  • Publisher: John Wiley & Sons
  • ISBN: 1119940591
  • Category: Computers
  • Page: 320
  • View: 3842
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Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

Learning HTML5 Game Programming

Learning HTML5 Game Programming

A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

  • Author: James Lamar Williams
  • Publisher: Addison-Wesley Professional
  • ISBN: 0321767365
  • Category: Computers
  • Page: 234
  • View: 3188
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Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.