Search results for: sim-theme-park

Sim Theme Park

Author : Trenton Webb
File Size : 68.56 MB
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Experience your very own theme park . . . Tips for all 72 rides Golden Ticket secrets revealed Make the most of your money Instant Action strategies Upgrade your rides Hire the right staff Keep the kids happy

Maximum PC

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File Size : 90.23 MB
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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

CMJ New Music Monthly

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File Size : 32.60 MB
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CMJ New Music Monthly, the first consumer magazine to include a bound-in CD sampler, is the leading publication for the emerging music enthusiast. NMM is a monthly magazine with interviews, reviews, and special features. Each magazine comes with a CD of 15-24 songs by well-established bands, unsigned bands and everything in between. It is published by CMJ Network, Inc.

Tales from the Towers the Unofficial Story Behind Alton Towers Britain s Most Popular Theme Park

Author : Nick Sim
File Size : 38.61 MB
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Discover the amazing true story behind the world's most extraordinary theme park! A two hundred-year-old mansion, decaying and largely abandoned. A deep, foreboding valley hosting pretty gardens and dozens of bizarre and unusual structures. A terrifying plunge into Oblivion, and a mysterious alien beast known as Nemesis. All of these things can be found in one truly unique place: Alton Towers. But how on earth did they get there? The story behind the UK's most popular theme park is just as thrilling and full of twists and turns as the rollercoasters that attract millions to the park every year. Prepare to be sucked into a tale of daring invention, personal tragedy, wanton destruction and brilliant creative minds... "While in reality, this is a work of non-fiction, recounting true events and factual details, it captivates and engages readers like a fantasy story." - Airgates Attraction News Two hundred years ago, a wealthy earl began the transformation of a barren patch of land in rural Staffordshire into the site of a stunning gothic mansion surrounded by eye-wateringly beautiful gardens. Mocked and ridiculed by his peers for his strange tastes and outlandish ideas, he nevertheless succeeded in attracting people from far and wide to come and marvel at his creations. Less than 50 years later, the house stood desolate and empty. The genius architect who had helped the earl's successor complete his vision lay dead at 40, having spent many of his final months incarcerated in London's brutal Bedlam mental asylum. How had the mighty fallen so far, so fast? It didn't end there. The earl's descendants fought bitterly over Alton Towers - and with each other - until finally the near-ruined property was sold into private hands in the 1920s. In "Tales from the Towers", you can experience what it was like to visit the estate in its early years as a tourist attraction, when spectacular fetes, fairground rides and exotic animals were all part of the appeal. As well as documenting - for the first time - the full and fascinating history of Alton Towers, "Tales from the Towers" also explains exactly how the park's most popular rides - such as Nemesis, Oblivion and The Smiler - were created. It even takes an in-depth look at rides that were designed for the park but never built, enabling you to take a voyage of discovery and imagine what might have been. What reviewers say about "Tales from the Towers" "This excellent book may call itself the UNOFFICIAL story behind Alton Towers, but actually it has the merit to become the OFFICIAL story. It is meticulously researched, well-written, and highly insightful. I had assumed that I would find within the sections of the story that involved my work many inaccuracies and myths, but nothing could be further from the truth. It tells the story exactly as I remember it happening!" - John Wardley, creator of Nemesis, Oblivion and Air "This is a book that anyone interested in Alton Towers should get their hands on." - Adam Perry, AltonTowersMemories.net "The book adds a new depth to the Alton Towers experience, and is a must-read for any park fan." - Airgates Attraction News "The level of detail about the park is incredible, everyone will enjoy it." - RideRater.co.uk Grab your copy now! "Tales from the Towers" is available in paperback format, or you can download it instantly to your Amazon Kindle or on your tablet or smartphone. You can even start reading right away for FREE by clicking the "Look Inside" button above or by downloading a sample to your Kindle. What are you waiting for? Start reading now and enjoy an adventure through time as you discover how Alton Towers developed into a place that has entertained tens of millions of people over nearly two centuries.

The Fantastical Engineer

Author : Celeste Baine
File Size : 24.95 MB
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Thorough and engaging guide to theme park and entertainment careers for engineers. Includes information on theme park design and an employment resource directory.

Games That Sell

Author : Mark Walker
File Size : 37.40 MB
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This book provides a unique approach to game design with its focus on in-depth analyses of top-selling games. Rather than examine programming or three-dimensional art composition, game designer and journalist Mark H. Walker takes a look at the factors that journalists, gamers, and designers feel made games such as Empire Earth, The Sims, Max Payne, and RollerCoaster Tycoon commercial and critical successes, including quality, topic, game play, cool factor, and marketing and public relations. Additionally, game industry insiders who are outside the technical development loop, as well as over 100 gamers of all ages, share their insights on what they believe makes a successful game. Features: Understand the characteristics of games that have sold well; Learn about the importance of choosing your game's genre and topic wisely; Discover how to make use of marketing and public relations in order to boost your game's sales; Find out how to make your game appeal to the broadest market possible; Study the analyses of top-selling games and discover what made them so successful.

Video Game Spaces

Author : Michael Nitsche
File Size : 67.89 MB
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An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

Sim Coaster

Author : Mark L. Cohen
File Size : 29.20 MB
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Everyone's favorite sim game is back on the PC! Complete with rollercoasters, crazy attractions, and loony visitors, SimCoaster is an all new simulation that delivers laughs and surprises. Manage your park well and you will be rolling in the dough as well as keeping your visitors happy. Just select one of three themes-- Land of Invention, Polar Zone or Arabian Nights-- and build the park as you see fit. Inside SimCoaster: Prima's Official Strategy Guide, you'll find: A detailed walkthrough for all challenges and objectives Help for keeping your park staff happy and productive Complete ride descriptions with tips on construction, placement and upgrades Tips for keeping your park financially healthy A step-by-step tutorial for building a thriving park Instructions for creating unique coasters using the Coaster Design Kit

The A Z of Sega Mega Drive Games Volume 2

Author : Kieren Hawken
File Size : 23.13 MB
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The A-Z of Sega Mega Drive Games: Volume 2 features reviews of three different games for each letter of the alphabet. The games range from the very earliest releases in the mid-eighties to the modern homebrew games of today. This book shows you just how diverse the library of titles is for the Sega Mega Drive and how it became one of the most popular consoles of all-time.

The Rough Guide to Videogaming

Author : Kate Berens
File Size : 32.75 MB
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Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

Software and CD ROM Reviews on File

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File Size : 57.8 MB
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Computer Gaming World

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File Size : 54.97 MB
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CALICO Journal

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File Size : 25.40 MB
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The Sims Livin Large Expansion Pack

Author : Rick Barba
File Size : 33.91 MB
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Secrets of the Playstation 2

Author : Michele E. Davis
File Size : 65.3 MB
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Explains the capabilities, software, and game-types being developed for the PS2, and includes a webliography of cheat and gaming Web sites.

Journal of Research on Computing in Education

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File Size : 50.42 MB
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The Video Game Almanac

Author : Mark H. Walker
File Size : 59.41 MB
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"450+ reviews of computer and video games"--Cover.

Media Review Digest

Author : C. Edward Wall
File Size : 65.39 MB
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First Person

Author : Associate Professor in the Computer Science Department at the University of California Santa Cruz Noah Wardrip-Fruin
File Size : 40.20 MB
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The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

CD ROMs in Print

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File Size : 42.31 MB
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