Search results for: the-art-of-comic-book-writing

The Art of Comic Book Writing

Author : Mark Kneece
File Size : 29.45 MB
Format : PDF, Docs
Download : 439
Read : 1010
Download »
A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.

Words for Pictures

Author : Brian Michael Bendis
File Size : 29.12 MB
Format : PDF, ePub, Mobi
Download : 768
Read : 622
Download »
Best-selling Marvel Comics writer Brian Michael Bendis reveals the comic book writing secrets behind his work on The Avengers, Ultimate Spider-Man, All-New X-Men, and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis's step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis's fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.

The DC Comics Guide to Writing Comics

Author : Dennis O'Neil
File Size : 68.37 MB
Format : PDF
Download : 206
Read : 213
Download »
Discusses basic elements of comic book writing including script writing, story development, subplots, and character development.

Writing for Animation Comics and Games

Author : Christy Marx
File Size : 90.13 MB
Format : PDF, ePub
Download : 697
Read : 778
Download »
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

The Art of the Comic Book

Author : Robert C. Harvey
File Size : 42.90 MB
Format : PDF
Download : 408
Read : 675
Download »
Traces the history of comic books, discusses the economics of the field and the changing relationship between the words and the pictures, and profiles leading artists

How to Read Superhero Comics and why

Author : Geoff Klock
File Size : 33.23 MB
Format : PDF, ePub
Download : 433
Read : 188
Download »
Superhero comic books are traditionally thought to have two distinct periods, two major waves of creativity: the Golden Age and the Silver Age. In simple terms, the Golden Age was the birth of the superhero proper out of the pulp novel characters of the early 1930s, and was primarily associated with the DC Comics Group. Superman, Batman, Green Lantern, and Wonder Woman are the most famous creations of this period. In the early 1960s, Marvel Comics launched a completely new line of heroes, the primary figures of the Silver Age: the Fantastic Four, Spider-Man, the Incredible Hulk, the X-Men, the Avengers, Iron Man, and Daredevil. In this book, Geoff Klock presents a study of the Third Movement of superhero comic books. He avoids, at all costs, the temptation to refer to this movement as "Postmodern," "Deconstructionist," or something equally tedious. Analyzing the works of Frank Miller, Alan Moore, Warren Ellis, and Grant Morrison among others, and taking his cue from Harold Bloom, Klock unearths the birth of self-consciousness in the superhero narrative and guides us through an intricate world of traditions, influences, nostalgia and innovations - a world where comic books do indeed become literature.

Panel Three

Author : Mark Waid
File Size : 87.87 MB
Format : PDF, Docs
Download : 211
Read : 1183
Download »
Every comics writer brings their own style to their script, and here you'll find nine example scripts from writers of comics and graphic novels. See how Mark Waid writes a crime tale, Eric Shanower writes an Age of Bronze script for himself to follow, Bryan Talbot writes one for a fellow artist. You also get Mark Verheiden showing a script for his own superpowered hero The American, The Men In Black creator Lowell Cunningham writing a new concept, Watchmen editor Barbara Randall Kesel writing an all-ages short story, and Professor R. Alan Brooks showing a brief tale from his Burning Metronome series. Most of the scripts are introduced by the writers, like Ryan Estrada telling how he and Kim Hyun Sook co-wrote the script for a chapter of their acclaimed Banned Book Club, or Shaenon Garrity explaining how she uses both script and thumbnails when writing her The Dire Days of Willowweep Manor graphic novel, and more. A great tool for aspiring comics writers and artists alike!

The Art of Comedy Writing

Author : Arthur Asa Berger
File Size : 61.66 MB
Format : PDF, ePub
Download : 401
Read : 834
Download »
In The Art of Comedy Writing, Arthur Asa Berger argues that there are a relatively limited number of techniques - forty-five in all - that humorists employ. Elaborating upon his prior, in-depth study of humor, An Anatomy of Humor, in which Berger provides a content analysis of humor in all forms - joke books, plays, comic books, novels, short stories, comic verse, and essays - The Art of Comedy Writing goes further. Berger groups each technique into four basic categories: humor involving identity such as burlesque, caricature, mimicry, and stereotype; humor involving logic such as analogy, comparison, and reversal; humor involving language such as puns, wordplay, sarcasm, and satire; and finally, chase, slapstick, and speed, or humor involving action. Berger holds that the approaches which a comic selects and the way in which they are applied define a comic's hallmark style.

Using Comic Art to Improve Speaking Reading and Writing

Author : Steve Bowkett
File Size : 26.62 MB
Format : PDF
Download : 133
Read : 1052
Download »
Using Comic Art to Improve Speaking, Reading and Writing uses children’s interest in pictures, comics and graphic novels as a way of developing their creative writing abilities, reading skills and oracy. The book’s underpinning strategy is the use of comic art images as a visual analogue to help children generate, organise and refine their ideas when writing and talking about text. In reading comic books children are engaging with highly complex and structured narrative forms. Whether they realise it or not, their emergent visual literacy promotes thinking skills and develops wider metacognitive abilities. Using Comic Art not only motivates children to read more widely, but also enables them to enjoy a richer imagined world when reading comics, text based stories and their own written work. The book sets out a range of practical techniques and activities which focus on various aspects of narrative, including: using comic art as a visual organiser for planning writing openings and endings identifying with the reader, using different genres and developing characters creating pace, drama, tension and anticipation includes ‘Kapow!’ techniques to kick start lessons an afterword on the learning value of comics. The activities in Using Comic Art start from this baseline of confident and competent comic-book readers, and show how skills they already possess can be transferred to a range of writing tasks. For instance, the way the panels on a comic’s page are arranged can serve as a template for organising paragraphs in a written story or a piece of non-fiction writing. The visual conventions of a graphic novel – the shape of speech bubbles or the way the reader’s attention is directed – can inform children in the use of written dialogue and the inclusion of vivid and relevant details. A creative and essential resource for every primary classroom, Using Comic Art is ideal for primary and secondary school teachers and TAs, as well as primary PGCE students and BEd, BA Primary Undergraduates.

Career Discovery Encyclopedia

Author : Ferguson
File Size : 22.72 MB
Format : PDF
Download : 448
Read : 313
Download »
Praise for the previous editions: Booklist/RBB "Twenty Best Bets for Student Researchers"