Search results for: the-art-of-comic-book-writing

The Art of Comic Book Writing

Author : Mark Kneece
File Size : 48.35 MB
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A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.

The Art of Comic Book Writing

Author : Randy Stradley
File Size : 20.15 MB
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The Art of Comic-Book Writing is the latest in a series of Dark Horse how-to volumes for the aspiring comics creator, joining Gary Martin's acclaimed The Art of Comic-Book Inking. Stradley, a professional comics writer since 1983 and one of the most respected editors in the industry, gets down to the real nuts and bolts of how to write for the comics medium, from a thorough dissection of story structure and characterization to advice on writing proposals, formatting scripts, working with artists, dealing with editors, and much more. Learn what to do -- and what not to do! -- to make your stories work in pictures. Discover how to take advantage of the medium's strengths and to successfully deal with its limitations. Top comics scribes Kurt Busiek, Peter David, Ron Marz, John Arcudi, Dave Gibbons, Mark Waid, Steven Grant, and others weigh in with their thoughts on various aspects of the craft. Plus, accompanying comics art by Art Adams, Paul Gulacy, Chris Warner, Phill Norwood, Chris Brunner, and more! The Art of Comic-Book Writing is an invaluable resource for anyone who has ever dreamed of working in comics -- from avid comics readers, to artists wanting to expand their repertoires, to writers from other mediums who want to learn more about this original American art form.

Words for Pictures

Author : Brian Michael Bendis
File Size : 25.30 MB
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Best-selling Marvel Comics writer Brian Michael Bendis reveals the comic book writing secrets behind his work on The Avengers, Ultimate Spider-Man, All-New X-Men, and more. Arguably the most popular writer in modern comics, Brian Michael Bendis shares the tools and techniques he uses to create some of the most popular comic book and graphic novel stories of all time. Words for Pictures provides a fantastic opportunity for readers to learn from a creator at the very top of his field. Bendis's step-by-step lessons teach comics writing hopefuls everything they'll need to take their ideas from script to dynamic sequential art. The book's complete coverage exposes the most effective methods for crafting comic scripts, showcases insights from Bendis's fellow creators, reveals business secrets all would-be comics writers must know, and challenges readers with exercises to jumpstart their own graphic novel writing success.

Using Comic Art to Improve Speaking Reading and Writing

Author : Stephen Bowkett
File Size : 43.34 MB
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Using Comic Art to Improve Speaking, Reading and Writing uses children's interest in pictures, comics and graphic novels as a way of developing their creative writing abilities, reading skills and oracy. The book's underpinning strategy is the use of comic art images as a visual analogue to help children generate, organise and refine their ideas when writing and talking about text. In reading comic books children are engaging with highly complex and structured narrative forms. Whether they realise it or not, their emergent visual literacy promotes thinking skills and develops wider metacognitive abilities. Using Comic Art not only motivates children to read more widely, but also enables them to enjoy a richer imagined world when reading comics, text based stories and their own written work. The book sets out a range of practical techniques and activities which focus on various aspects of narrative, including: using comic art as a visual organiser for planning writing openings and endings identifying with the reader, using different genres and developing characters creating pace, drama, tension and anticipation includes 'Kapow!' techniques to kick start lessons an afterword on the learning value of comics. The activities in Using Comic Art start from this baseline of confident and competent comic-book readers, and show how skills they already possess can be transferred to a range of writing tasks. For instance, the way the panels on a comic's page are arranged can serve as a template for organising paragraphs in a written story or a piece of non-fiction writing. The visual conventions of a graphic novel – the shape of speech bubbles or the way the reader's attention is directed – can inform children in the use of written dialogue and the inclusion of vivid and relevant details. A creative and essential resource for every primary classroom, Using Comic Art is ideal for primary and secondary school teachers and TAs, as well as primary PGCE students and BEd, BA Primary Undergraduates.

The Art of Comedy Writing

Author : Arthur Asa Berger
File Size : 40.64 MB
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Just as a distinctive literary voice or style is marked by the ease with which it can be parodied, so too can specific aspects of humor be unique. Playwrights, television writers, novelists, cartoonists, and film scriptwriters use many special technical devices to create humor. Just as dramatic writers and novelists use specific devices to craft their work, creators of humorous materials?from the ancient Greeks to today's stand-up comics?have continued to use certain techniques in order to generate humor. In The Art of Comedy Writing, Arthur Asa Berger argues that there are a relatively limited number of techniques?forty-five in all?that humorists employ. Elaborating upon his prior, in-depth study of humor, An Anatomy of Humor, in which Berger provides a content analysis of humor in all forms?joke books, plays, comic books, novels, short stories, comic verse, and essays?The Art of Comedy Writing goes further. Berger groups each technique into four basic categories: humor involving identity such as burlesque, caricature, mimicry, and stereotype; humor involving logic such as analogy, comparison, and reversal; humor involving language such as puns, wordplay, sarcasm, and satire; and finally, chase, slapstick, and speed, or humor involving action. Berger claims that if you want to know how writers or comedians create humor study and analysis of their humorous works can be immensely insightful. This book is a unique analytical offering for those interested in humor. It provides writers and critics with a sizable repertoire of techniques for use in their own future comic creations. As such, this book will be of interest to people inspired by humor and the creative process?professionals in the comedy field and students of creative writing, comedy, literary humor, communications, broadcast/media, and the humanities.

Writing for Animation Comics and Games

Author : Christy Marx
File Size : 75.23 MB
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Comic Book Artist Collection

Author : Jon B. Cooke
File Size : 20.54 MB
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Presents collections of articles that cover the history of comic books along with interviews with notable cartoonists.

How to Read Superhero Comics and why

Author : Geoff Klock
File Size : 43.61 MB
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Superhero comic books are traditionally thought to have two distinct periods, two major waves of creativity: the Golden Age and the Silver Age. In simple terms, the Golden Age was the birth of the superhero proper out of the pulp novel characters of the early 1930s, and was primarily associated with the DC Comics Group. Superman, Batman, Green Lantern, and Wonder Woman are the most famous creations of this period. In the early 1960s, Marvel Comics launched a completely new line of heroes, the primary figures of the Silver Age: the Fantastic Four, Spider-Man, the Incredible Hulk, the X-Men, the Avengers, Iron Man, and Daredevil. In this book, Geoff Klock presents a study of the Third Movement of superhero comic books. He avoids, at all costs, the temptation to refer to this movement as "Postmodern," "Deconstructionist," or something equally tedious. Analyzing the works of Frank Miller, Alan Moore, Warren Ellis, and Grant Morrison among others, and taking his cue from Harold Bloom, Klock unearths the birth of self-consciousness in the superhero narrative and guides us through an intricate world of traditions, influences, nostalgia and innovations - a world where comic books do indeed become literature.

Writing a Comic Book

Author : Cecilia Minden
File Size : 28.94 MB
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Writing is an important skill that kids use almost every day. The goal of the Write it Right series is to make kids writing experts. Writing a Comic Book is full of tips and tricks to help kids create an out-of-this-world comic, from creating characters to telling a story. This book includes a table of contents, glossary, index, author biography, activities, and instructions.

Comics Writing Communicating with Comic Books

Author : Steven Philip Jones
File Size : 43.49 MB
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Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different styles of comic book scripts; the tools of cartoon communications like panels, borders, and speech balloons; how to write a story as a comics script; the collaborative process between writer and artists; how to find and develop ideas for your comics stories; tips on creating characters; how to avoid common mistakes new comics writers often make; and other tips of the trade. If you're a writer wanting to find out how to write comic books, or if you are any kind of communicator wanting to learn the basics of communicating by using the comics medium Comics Writing can be a valuable tool. A Caliber Comics release.