Search Results for "the-art-of-polygonal-modeling"

The Art of 3D

The Art of 3D

Computer Animation and Effects

  • Author: Isaac V. Kerlow
  • Publisher: John Wiley & Sons
  • ISBN: 9780471430360
  • Category: Architecture
  • Page: 451
  • View: 7480
DOWNLOAD NOW »
An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)

The Art of 3D Computer Animation and Effects

The Art of 3D Computer Animation and Effects

  • Author: Isaac V. Kerlow
  • Publisher: John Wiley & Sons
  • ISBN: 0470084901
  • Category: Design
  • Page: 512
  • View: 5067
DOWNLOAD NOW »
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines

The art of Maya

The art of Maya

an introduction to 3D computer graphics

  • Author: Alias (Firm)
  • Publisher: Sybex
  • ISBN: N.A
  • Category: Computers
  • Page: 236
  • View: 1757
DOWNLOAD NOW »
Explores the features of the tool for creating 3D modeling, animation, and rendering.

Papyro-plastics, Or the Art of Modelling in Paper

Papyro-plastics, Or the Art of Modelling in Paper

With Ample Directions to Draw with a Ruler and Compass the Flat Paper Figure of the Object to be Represented, and Afterwards to be Cut, Fold, Join and Paint the Same, So as to Form a Neat Representation of the Given Object on a Small Scale

  • Author: Bernhard Heinrich Blasche
  • Publisher: N.A
  • ISBN: N.A
  • Category: Models and modelmaking
  • Page: 97
  • View: 5673
DOWNLOAD NOW »

Papyro-plastics, Or The Art of Modelling in Paper

Papyro-plastics, Or The Art of Modelling in Paper

Being an Instructive Amusement for Persons of Both Sexes. From the German

  • Author: Bernard Heinrich Blasche,Daniel Boileau
  • Publisher: N.A
  • ISBN: N.A
  • Category: Models and modelmaking
  • Page: 102
  • View: 5159
DOWNLOAD NOW »

The art of computer graphics programming

The art of computer graphics programming

a structured introduction for architects and designers

  • Author: William John Mitchell,Robin S. Liggett,Thomas Kvan
  • Publisher: Van Nostrand Reinhold Company
  • ISBN: 9780442259914
  • Category: Architecture
  • Page: 572
  • View: 8001
DOWNLOAD NOW »
Looks at plotters, printers, and graphics input devices, introduces graphics programming techniques, and discusses advanced techniques

The art of 3-D

The art of 3-D

computer animation and imaging

  • Author: Isaac Victor Kerlow
  • Publisher: Wiley
  • ISBN: N.A
  • Category: Computers
  • Page: 434
  • View: 6804
DOWNLOAD NOW »
The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. * Non-platform specific * 500 full-color images * Newest computer techniques * Practical, step-by-step approach * Up-to-date guide to Internet resources.

Polygonal Modeling: Basic and Advanced Techniques

Polygonal Modeling: Basic and Advanced Techniques

  • Author: Mario Russo
  • Publisher: Jones & Bartlett Learning
  • ISBN: 1449631487
  • Category: Computers
  • Page: 412
  • View: 1317
DOWNLOAD NOW »
Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

The Art of 3-D Computer Animation and Imaging

The Art of 3-D Computer Animation and Imaging

  • Author: Isaac Victor Kerlow
  • Publisher: Van Nostrand Reinhold Company
  • ISBN: N.A
  • Category: Computer animation
  • Page: 412
  • View: 8793
DOWNLOAD NOW »
Perfect for designers, graphic artists, desktop publishers, students, and others, Computer-Aided 3-D Modeling and Animation is a complete guide to the dazzling world of computer-aided 3-D. Isaac Kerlow presents a non-platform specific look at computer-related 3-D that includes abundant illustrations plus tips, do's, and don'ts. Cover Title