Search results for: the-renderman-shading-language-guide

The RenderMan

Author : Rudy Cortes
File Size : 47.23 MB
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Unlike other books on the market that cover RenderMan, this up-to-date guide goes beyond the RIAPI and scene description by offering comprehensive coverage of RSL and shader writing techniques--perhaps the most important part in achieving spectacular images with RenderMan. In spite of the continued popularity of the RenderMan standard, very few univiersities teach the skill. Users are typically self-taught. This comprehensive guide gives RenderMan enthusiasts the instruction they are looking for. The RenderMan Shading Language Guide teaches expert coding style and techniques and offers instruction for setting up a proper shader developing environment. From RSL fundamentals to advanced shading techniques, this book will help you develop the skills you need to effectively use the RenderMan Shading Language. Unlike other books on the market that cover RenderMan, this up-to-date guide goes beyond the RIAPI and scene description by offering comprehensive coverage of RSL and shader writing techniques--perhaps the most important part in achieving spectacular images with RenderMan. In spite of the continued popularity of the RenderMan standard, very few univiersities teach the skill. Users are typically self-taught. This comprehensive guide gives RenderMan enthusiasts the instruction they are looking for. The RenderMan Shading Language Guide teaches expert coding style and techniques and offers instruction for setting up a proper shader developing environment. From RSL fundamentals to advanced shading techniques, this book will help you develop the skills you need to effectively use the RenderMan Shading Language.

OpenGL Programming Guide

Author : Dave Shreiner
File Size : 59.35 MB
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Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition , provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

The RenderMan Companion

Author : Steve Upstill
File Size : 62.19 MB
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11th printing Bibliography: p. 443-446. Includes index.

An Introductory Guide to Scientific Visualization

Author : Rae Earnshaw
File Size : 27.70 MB
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Scientific visualization is concerned with exploring data and information insuch a way as to gain understanding and insight into the data. This is a fundamental objective of much scientific investigation. To achieve this goal, scientific visualization utilises aspects in the areas of computergraphics, user-interface methodology, image processing, system design, and signal processing. This volume is intended for readers new to the field and who require a quick and easy-to-read summary of what scientific visualization is and what it can do. Written in a popular andjournalistic style with many illustrations it will enable readers to appreciate the benefits of scientific visualization and how current tools can be exploited in many application areas. This volume is indispensible for scientists and research workers who have never used computer graphics or other visual tools before, and who wish to find out the benefitsand advantages of the new approaches.

The Complete Effect and HLSL Guide

Author : Sebastien St-Laurent
File Size : 79.39 MB
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The topic of The Complete Effect and HLSL Guide is shader development and management, and therefore it is written for any developers who have some interest in being efficient at using and integrating shaders within their applications. This book is written to serve as both a teaching and reference manual, making it a must-have to everybody from hobbyist programmers to professional developers. The approach taken throughout The Complete Effect and HLSL Guide makes it the perfect book for anyone who wants to integrate shaders into their application and take advantage of the power of the DirectX effect framework and the HLSL shading language. The followig topics are covered:* Introduction to both the HLSL shading language and effect file development including their detailed syntax and use.* Complete reference along with performance considerations to every HLSL and assembly shader instructions.Introdution the DirectX Effect Framework and complete overview to its API.* Optimization tips and tricks to make the best out of your shaders.* Coverage of all the main components of the Effect Framework in addition to putting the pieces of the puzzle together allowing you to develop a shader management framework.

Advanced RenderMan

Author : Anthony A. Apodaca
File Size : 34.35 MB
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Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist. Explore the Power of RenderMan Use the entire range of geometric primitives supported by RenderMan. Understand how and when to use procedural primitives and level of detail. Master every nuance of the Shading Language. Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media. Use antialiasing to ensure that your shaders are free of artifacts. Minimize the expense of rendering scenes by optimizing input. Other Features from Advanced RenderMan Offers expert advice and instruction applicable to any RenderMan-compliant renderer. Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard. Includes a chapter reviewing key math and computer graphics concepts.

OpenGL Shading Language

Author : Randi J. Rost
File Size : 69.37 MB
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OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

OpenGL Shading Language

Author : Randi J. Rost
File Size : 50.30 MB
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bull; Shading languages are the most important new development in graphics programming in years bull; The author is at the very centre of the activity surrounding the OpenGL Shading Language bull; Both a tutorial and a reference, with lots of practical examples

Library Journal

Author :
File Size : 77.14 MB
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OpenGL Shading Language

Author : Randi J. Rost
File Size : 36.89 MB
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"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." —David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!" —Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" —Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference." —John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including Image-based lighting Lighting with spherical harmonics Ambient occlusion Shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.

Essential RenderMan fast

Author : Ian Stephenson
File Size : 75.63 MB
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Essential RenderMan fast provides a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan, which has previously been available to the elite of the CG community. With plenty of illustrations and hands-on examples, the author looks at the creation of geometry using RIB, and the C API. He also includes an introduction to shading and the generation of procedural textures using the RenderMan shading language. -Delivers a hands-on introduction to the RenderMan toolset, including reference to currently available implementations. -It is a practical guide to driving RenderMan using RIB, C, and other packages. -Provides tutorials in shading for the novice programmer and animator looking to explore RenderMan further than is possible using GUI based tools. -Includes many examples and plenty of illustrations, 16 of which are in full colour. -Source code is available to readers online. -Relevant text for courses on Computer graphics and animation.

Course Notes

Author :
File Size : 69.59 MB
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The Cg Tutorial

Author : Randima Fernando
File Size : 66.77 MB
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Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

Computer Graphics World Buyers Guide

Author :
File Size : 47.13 MB
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Cinefex

Author :
File Size : 87.97 MB
Format : PDF
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The journal of cinematic illusions.

OpenGL

Author : Edward Angel
File Size : 65.78 MB
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Edward Angel's OpenGL: A Primer, Second Edition, provides readers with a concise presentation of fundamental OpenGL commands. It can be used both as a companion to a book introducing computer graphics principles and as a stand-alone guide and reference to OpenGL for programmers with a background in computer graphics.

Aslib Book Guide

Author : Association for Information Management
File Size : 65.39 MB
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3D Graphics Programming in Windows

Author : Philip H. Taylor
File Size : 45.90 MB
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This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.

Dr Dobb s Journal

Author :
File Size : 71.18 MB
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Real Time Shading

Author : Marc Olano
File Size : 87.57 MB
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Written for video game developers, scientists and engineers dealing with graphic models, and graphics professionals, this volume introduces the fundamentals and procedures of computer graphic shading. The authors discuss high-level shading languages such as RenderMan and present algorithms used in shading hardware. The final part of the text explores future trends. Annotation copyrighted by Book News, Inc., Portland, OR.