Search Results for "the-wargaming-compendium"

The Wargaming Compendium

The Wargaming Compendium

  • Author: Henry Hyde
  • Publisher: N.A
  • ISBN: 9781473823778
  • Category:
  • Page: 528
  • View: 6065
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This book gives a complete overview of the hobby of 'wargaming with miniatures, especially suitable for the newcomer but also containing sufficient depth and breadth of information to attract the more experienced gamer. Packed with color photographs, maps and diagrams the book is a visual treat, but one built on the solid foundations of a highly literate and engaging text that does not 'dumb down' the hobby. Every aspect is explained clearly and in a way that both informs and entertains, with plenty of personality, gentle humor and a lightness of touch. The contents will include a brief history of the development of wargaming and advice on such subjects as: choosing a period, from ancients to sci-fi; the question of scale (not only of miniatures, but the size of game from the smallest skirmishes to epic battles), terrain, buying and painting miniatures, creating scenarios for wargames, running a campaign, solo wargaming and so on. It will also include simple rules for gladiator combat and Wild West skirmishes as well as a Comprehensive rules system for the horse and musket era.

Developing the Portable Wargame

Developing the Portable Wargame

  • Author: Bob Cordery
  • Publisher: Lulu Press, Inc
  • ISBN: 0244611033
  • Category: Games & Activities
  • Page: N.A
  • View: 2080
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This book has been written in direct response to the feedback from readers of ‘The Portable Wargame’, and includes three sets of rules – Ancient, Enhanced Early and Mid Twentieth Century, and Air Combat – and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.

One-hour Wargames

One-hour Wargames

Practical Tabletop Battles for those with Limited Time and Space

  • Author: Neil Thomas
  • Publisher: Pen and Sword
  • ISBN: 1473822904
  • Category: Crafts & Hobbies
  • Page: 176
  • View: 1657
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One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.

Modelling and Painting Fantasy Figures

Modelling and Painting Fantasy Figures

  • Author: Paul Stanley
  • Publisher: The Crowood Press
  • ISBN: 1785004964
  • Category: Crafts & Hobbies
  • Page: 176
  • View: 9831
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A wide array of fantasy miniatures is available to wargamers and modellers, manufactured from an increasing number of different materials each with their own unique modelling challenges. From the multipart hard plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers with a wealth of information to achieve the best results. It discusses issues of scale with fantasy miniatures; demonstrates a variety of modelling and painting techniques at different scales; provides step-by-step guidance on building, converting, repairing and painting figures; explains dry brushing techniques, the three colour method, multilayering and shading with washes and, finally, it considers basic techniques and maintaining the compatibility of miniatures between different gaming systems. Whether modelling single figures, a handful of warriors for a warband or tackling a huge army for a mass battle game, there is something for every fantasy figure modeller, collector or gamer. Discusses issues of scale with fantasy miniatures. Demonstrates a variety of modelling and painting techniques at different scales. Provides step-by-step guidance on building, converting, repairing and painting figures Lavishly illustrated with 274 colour photographs.

The SOTCW World War I Compendium

The SOTCW World War I Compendium

  • Author: Richard Baber
  • Publisher: Shilka Publishing
  • ISBN: 0992764858
  • Category: History
  • Page: 224
  • View: 3068
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It began in Sarajevo in 1914, in a cascade of treaty obligations following an assassination. It ended in the mirrored halls of Versailles in 1918, in a treaty that would lead directly to an even more catastrophic war. The Great War--World War I--slaughtered millions, left a continent in ruins, and caused many a military leader to reassess what he thought he knew about war. How would you have fought it? The SOTCW World War I Compendium provides wargamers with a wealth of resources. Included are scenarios, Orders of Battle, histories, and more. This compendium brings together over 25 articles by 18 authors, covering all aspects of World War I, on land, at sea, and in the air, in all theatres. The articles were originally published in the Society of Twentieth Century Wargamers' Journal. All profits from The SOTCW World War I Compendium will be donated to the Royal British Legion.

A Rand Note

A Rand Note

  • Author: N.A
  • Publisher: N.A
  • ISBN: N.A
  • Category: Research
  • Page: N.A
  • View: 5785
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Analysis of Special Operations Forces in Decision Aids

Analysis of Special Operations Forces in Decision Aids

Current Shortfalls

  • Author: Bruce Pirnie,Margaret C. Harrell
  • Publisher: N.A
  • ISBN: N.A
  • Category: Military planning
  • Page: 79
  • View: 9183
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This Note records work accomplished during Phase 1 of the project Analysis of Special Operations Forces Decision Aids. The objective of this project is to recommend ways in which the capabilities and contributions of special operations forces (SOF) can be better represented in decision aids that support the defense planning, programming, and budgeting process. Phase 1 includes two tasks. Task 1 required RAND to discern the issues central to SOF analysis. The results of Task 1 were briefed to U.S. Special Operations Command staff in October 1991. They are presented here in a condensed form.

Marine Corps Book Of Lists

Marine Corps Book Of Lists

  • Author: Albert A. Nofi
  • Publisher: Da Capo Press
  • ISBN: 9780938289890
  • Category: History
  • Page: 224
  • View: 4602
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The United States Marine Corps is America's best-known military unit, and perhaps the most famous in the world. It is the nation's oldest unit, as far as recognition by Congress goes, and has been almost continually engaged in active operations for all its existence, when other branches of service were on peacetime status.Such a long and varied service, and the type of personnel required for such an elite unit, have produced a trove of lore and legendary unparalleled in the world. Albert A. Nofi, the leading force behind Combined Books' acclaimed Civil War Book of Lists, has taken on the task of producing a definitive compendium of Marine Corps facts and statistics.The Corps' long history is well-represented, with such lists as Greatest Battles, Medal of Honor Winners, Commandants, Marines in American Wars, Greatest Foes, Foreign Marine Corps, Confederate Marines, Marines in Congress, Marines in Space, and numerous others. A sharp focus is maintained on the present as well, since the book is also intended for those currently involved with the military. Current Marine units, bases, schools, orders of dress, traditions and specialized vocabulary are given complete coverage.United States Marine Corps Book of Lists will prove to be of equal interest to military history buffs and those currently involved in military affairs.Albert A. Nofi has a Ph.D. in Military History from the City University of New York and was associate editor for many years of the ground-breaking military journal Strategy and Tactics. He was a founder of wargaming, the conflict simulation system used both by hobbyists and military planners. Dr. Nofi has written numerous books and articles on military history and was a news media military commentator during the Persian Gulf War. He is also the author of The Gettysburg Campaign and The Waterloo Campaign.

Domains at War Battles and Campaigns Compendium

Domains at War Battles and Campaigns Compendium

  • Author: Alexander Macris
  • Publisher: N.A
  • ISBN: 9780984983285
  • Category:
  • Page: 242
  • View: 8351
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Adventurer Conqueror King System Domains at War Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns. The Domains at War Complete Set offers three interlocking systems to cover the full sweep of military struggles in a fantasy, ancient, or medieval world: A quick mass combat rule system for use in any role-playing game that uses concepts like hit points and armor class A comprehensive campaign toolkit for use in ongoing games, fully compatible with the Adventurer Conqueror King System's rules for mercenaries, strongholds, magic, and rulership A fast-playing tactical wargame derived from these systems, so that playing a battle generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale This hardcover compendium includes everything from the Domains at War: Battles and Domains at War: Campaigns rulebooks. Domains at Waris designed for Autarch's best-selling Adventurer Conqueror King System, but is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your tabletop gaming would benefit from the vivid drama and agonizing choices of warfare, Domains at War is designed for you.

Futures Seminar

Futures Seminar

The United States Army in 2030 and Beyond - Compendium of U. S. Army War College Papers, Volume 3 - Intelligence Explosion, Battle Group, Domain Challenges, Education, and Army Reserve

  • Author: U. S. Military,Department of Defense (Dod),Samuel White Jr
  • Publisher: Independently Published
  • ISBN: 9781794197329
  • Category: History
  • Page: 80
  • View: 5860
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These papers represent different recommendations by six different Army War College students. Additive to the experience of the AAN Seminar students, Futures Seminar students and faculty further contribute to the Army's understanding of the future force by substantively participating in force development experimentation, wargames and symposia. This participation is made possible by an excellent partnership with the Army Capabilities Integration Center (ARCIC) - primarily through the Chief of Staff of the Army's year-long study program - Unified Quest. This year, Futures Seminar students filled leadership roles during the deep future wargame, serving as either combined/joint task force commanders or as chiefs of staff. The Futures Seminar students are full participants in the professional dialogue about the future force and undoubtedly provide value to the process.1. The Attributes of the Future Force * 2. Intelligence Explosion and the Future Force * 3. The Big Eights Potential for Battle Group 2030 * 4. The Army in 2030 and Beyond - Insights on Domain Challenges * 5. Educating the Army - The Genesis of Innovation * 6. The Army Reserve of 2030The proliferation of technology into everything will radically change the future military and operational environment. In 2035-2050 the battlespace will be elongated and deepened - and hyper-connected. Engagements will occur at home station military bases through ports of debarkation to tactical assembly areas all the way to the adversary's motor pool. From space to the ocean floor; from military to non- military; from governmental to non-governmental; from state to non- state; from physical to virtual. The operational area will be wherever effects are generated - and the array of stimuli that will generate effects is staggering. The interconnected and global nature of everything will produce physical and virtual effects that have tremendous range, saturation and immediacy - along with daunting complexity and stealth.More than ever before, the tactical fight will be influenced less by the tactical fighter and more by actors or organizations either unknown to the warfighters, or beyond their ability to affect. A hacked and corrupted computer server in the Defense Logistics Agency will have a disproportionally greater impact on a brigade's combat readiness than an enemy's attack on a main supply route.