Search results for: user-story-mapping

User Story Mapping

Author : Jeff Patton
File Size : 65.58 MB
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User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software

The User s Journey

Author : Donna Lichaw
File Size : 76.9 MB
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Like a good story, successful design is a series of engaging moments structured over time. The User’s Journey will show you how, when, and why to use narrative structure, technique, and principles to ideate, craft, and test a cohesive vision for an engaging outcome. See how a “story first” approach can transform your product, feature, landing page, flow, campaign, content, or product strategy.

User Experience Mapping

Author : Peter W. Szabo
File Size : 85.88 MB
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Understand your users, gain strategic insights, and make your product development more efficient with user experience mapping About This Book Detailed guidance on the major types of User Experience Maps. Learn to gain strategic insights and improve communication with stakeholders. Get an idea on creating wireflows, mental model maps, ecosystem maps and solution maps Who This Book Is For This book is for Product Manager, Service Managers and Designers who are keen on learning the user experience mapping techniques. What You Will Learn Create and understand all common user experience map types. Use lab or remote user research to create maps and understand users better. Design behavioral change and represent it visually. Create 4D user experience maps, the “ultimate UX deliverable”. Capture many levels of interaction in a holistic view. Use experience mapping in an agile team, and learn how maps help in communicating within the team and with stakeholders. Become more user focused and help your organisation become user-centric. In Detail Do you want to create better products and innovative solutions? User Experience Maps will help you understand users, gain strategic insights and improve communication with stakeholders. Maps can also champion user-centricity within the organisation. Two advanced mapping techniques will be revealed for the first time in print, the behavioural change map and the 4D UX map. You will also explore user story maps, task models and journey maps. You will create wireflows, mental model maps, ecosystem maps and solution maps. In this book, the author will show you how to use insights from real users to create and improve your maps and your product. The book describes each major User Experience map type in detail. Starting with simple techniques based on sticky notes moving to more complex map types. In each chapter, you will solve a real-world problem with a map. The book contains detailed, beginner level tutorials on creating maps using different software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP or Microsoft Word. Even if you don't have access to any of those, each map type can also be drawn with pen and paper. Beyond creating maps, the book will also showcase communication techniques and workshop ideas. Although the book is not intended to be a comprehensive guide to modern user experience or product management, its novel ideas can help you create better solutions. You will also learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this map will give you hundreds of hours worth of user experience knowledge, from one of the world's leading UX consultants. It will change your users' world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case. Style and approach An easy to understand guide, filled with real world use cases on how to plan, prioritize and visualize your project on customer experience

Advances in Production Management Systems Initiatives for a Sustainable World

Author : Irenilza Nääs
File Size : 37.35 MB
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This book constitutes the refereed post-conference proceedings of the International IFIP WG 5.7 Conference on Advances in Production Management Systems, APMS 2016, held in Iguassu Falls, Brazil, in September 2016. The 117 revised full papers were carefully reviewed and selected from 164 submissions. They are organized in the following topical sections: computational intelligence in production management; intelligent manufacturing systems; knowledge-based PLM; modelling of business and operational processes; virtual, digital and smart factory; flexible, sustainable supply chains; large-scale supply chains; sustainable manufacturing; quality in production management; collaborative systems; innovation and collaborative networks; agrifood supply chains; production economics; lean manufacturing; cyber-physical technology deployments in smart manufacturing systems; smart manufacturing system characterization; knowledge management in production systems; service-oriented architecture for smart manufacturing systems; advances in cleaner production; sustainable production management; and operations management in engineer-to-order manufacturing.

More Agile Testing

Author : Janet Gregory
File Size : 48.26 MB
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Janet Gregory and Lisa Crispin pioneered the agile testing discipline with their previous work, Agile Testing. Now, in More Agile Testing, they reflect on all they’ve learned since. They address crucial emerging issues, share evolved agile practices, and cover key issues agile testers have asked to learn more about. Packed with new examples from real teams, this insightful guide offers detailed information about adapting agile testing for your environment; learning from experience and continually improving your test processes; scaling agile testing across teams; and overcoming the pitfalls of automated testing. You’ll find brand-new coverage of agile testing for the enterprise, distributed teams, mobile/embedded systems, regulated environments, data warehouse/BI systems, and DevOps practices. You’ll come away understanding • How to clarify testing activities within the team • Ways to collaborate with business experts to identify valuable features and deliver the right capabilities • How to design automated tests for superior reliability and easier maintenance • How agile team members can improve and expand their testing skills • How to plan “just enough,” balancing small increments with larger feature sets and the entire system • How to use testing to identify and mitigate risks associated with your current agile processes and to prevent defects • How to address challenges within your product or organizational context • How to perform exploratory testing using “personas” and “tours” • Exploratory testing approaches that engage the whole team, using test charters with session- and thread-based techniques • How to bring new agile testers up to speed quickly–without overwhelming them The eBook edition of More Agile Testing also is available as part of a two-eBook collection, The Agile Testing Collection (9780134190624).

Agile Requirements Managing Requirements in Scrum Framework

Author : Jimmy Mathew
File Size : 43.79 MB
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This book discusses how requirements are handled in scrum framework. This book starts with discussions on agile software development and scrum framework. Then it moves to a detailed discussion on requirements. This book is helpful for anyone who is associated with agile software development or anyone who wish to learn how requirements are managed in agile software development using Scrum framework. A basic knowledge of software development is helpful. This book, in the first session covers the basics of Agile software development and Scrum framework. This book covers all major aspects of managing requirements in agile software development using Scrum framework. The book starts with product vision, then a detailed discussion on product backlog and user stories. It covers estimation methods used in agile. Then there is a quick discussion on collecting requirements and a discussion with example on user story mapping. It covers with examples, many techniques for breaking down the user stories. It covers a few methods for ordering/prioritizing product backlog items. In the final session discusses different prescribed events and activities in scrum, that processes these requirements.

McGraw Hill Education ACP Agile Certified Practitioner Exam

Author : Klaus Nielsen
File Size : 65.31 MB
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We want to help you succeed on the Agile Certified Practitioner Exam McGraw-Hill Education: Agile Certified Practitioner Exam helps you prepare for this important test and earn the certification that will advance your career. Written by a project manager and trainer, this book provides you with the intensive review and practice that will help you achieve the results you want. Covering all essential processes, this book shows you how agile management theory works in practice. Inside you will find hundreds of practice questions, two complete practice exams, and experience-based tips to maximize your score. You'll be able to sharpen your skills and boost your confidence--and do your very best on test day. Features: A diagnostic test Two complete sample ACP exams 200 additional test-like practice questions Practical examples that show agile management processes in the everyday workplace

Product Lifecycle Management Towards Knowledge Rich Enterprises

Author : Louis Rivest
File Size : 75.23 MB
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This book constitutes the refereed post-proceedings of the 9th IFIP WG 5.1 International Conference on Product Lifecycle Management, PLM 2012, held in Montreal, Canada, in July 2012. The 58 full papers presented were carefully reviewed and selected from numerous submissions. They cover a large range of topics such as collaboration in PLM, tools and methodologies for PLM, modeling for PLM, and PLM implementation issues.

Lego4scrum

Author : Alexey Krivitsky
File Size : 51.10 MB
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lego4scrum - of the most interactive ways of demonstrating Agile thinking and Scrum framework in action.This book summarises years of experiments and hundreds of lego4scrum workshops. It will let you teach Scrum in a complete new, fresh and the most fun way.This is the third most full edition with a foreword by Henrik Kniberg.lego4scrum has been known since the first paper written back in 2009. Since that time thousands of people facilitated this business simulation to demonstrate the power of the Agile principles and the Scrum framework.This book combines the learnings of the past eight years facilitating lego4scrum workshops with groups of 10 to 150 participants.This book is written for: * Scrum Trainers exploring way of adding more elements of interactivity and gaming into the trainings turning them more to "from the back of the room" kind of things. * Agile Coaches looking for new training and coaching ideas with some elements of serious plays and simulations. * Scrum Masters willing to get ideas how to introduce agile thinking to new teams and newcomers in a fun and easy way. * Professors and Teachers trying to adapt their teaching style to the ever-changing world that is full of games, fun and LEGO. * Anyone else who is in charge of "installing Agile thinking and Scrum in a workspace".lego4scrum 3.0 incorporates the following popular agile coaching techniques: * user story mapping * magic estimates * overall backlog refinement with multiple teams * joint multi-team scrum meetings * continuous integration and deployment * and more little tips and tricks to make the simulation valuable and fun.Get the book, get some LEGOs and have fun with this!

The Agile Enterprise

Author : Mario E. Moreira
File Size : 87.43 MB
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Discover how to implement and operate in an Agile manner at every level of your enterprise and at every point from idea to delivery. Learn how Agile-mature organizations adapt nimbly to microchanges in market conditions. Learn cutting-edge practices and concepts as you extend your implementation of Agile through the entire enterprise to meet customer needs. Veteran Agile coach Mario Moreira argues that two critical conditions must be conscientiously cultivated at a company before it can expect to reap in full measure the business benefits of mature Agile. First, individuals at every level must be committed to the mindset and the implementation of practices rigorously focused on delivering value to the customer. Second, all employees must be empowered to take ownership. This holistic transformation wrenches the status quo and provokes a strong focus where customers and employees matter. What You'll Learn Establish an idea pipeline to quickly and productively evolve customer value through all levels of the enterprise Incorporate a discovery mindset—experimental, incremental, design, and divergent thinking—and fast feedback loops to increase the odds that what you build aligns more closely to what customer wants Leverage Lean Canvas, personas, story mapping, value stream mapping, Cost of Delay, servant leadership, self-organization, and more to deliver optimum value to customers Use continuous agile budgeting and idea pipelines at the senior levels of the enterprise to enable you to adapt to the speed of the market Reinvent human resources, portfolio management, finance, and many areas of management toward new roles in the enablement of customer value Map a top-to-bottom and end-to-end holistic view of your Agile galaxy to gauge where you are today and where you’d like to go in your Agile future Be truly Agile throughout your enterprise, focused on customer value and employees above all else Who This Book Is For Executives and senior management; sponsors of Agile within a company; ScrumMasters and Agile coaches, champions, and consultants; project management and quality assurance officers (PMOs and AMOs); portfolio managers; product managers and product owners; marketing and business managers; functional, middle, and resource managers; engineering heads and managers; cross-functional engineering/scrum teams; and entrepreneurs and venture capitalists

Group Story Mapping

Author : Lorna Idol
File Size : 33.79 MB
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Mapping with ArcGIS Pro

Author : Amy Rock
File Size : 52.42 MB
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Implementing the ArcGIS Pro technique to design accurate, user friendly maps and making appropriate cartographic decisions Key Features - Build visually stunning and useful maps; - Understand the cartographic workflows and the decisions you must take before creating the map; - Learn to create appropriate map elements and layout designs -Use the ArcGIS Online's Smart Mapping technique to create clear webmaps Book Description ArcGIS Pro is a geographic information system for working with maps and geographic information. This book will help you create visually stunning maps that increase the legibility of the stories being mapped and introduce visual and design concepts into a traditionally scientific, data-driven process. The book begins by outlining the steps of gathering data from authoritative sources and lays out the workflow of creating a great map. Once the plan is in place you will learn how to organize the Contents Pane in ArcGIS Pro and identify the steps involved in streamlining the production process. Then you will learn Cartographic Design techniques using ArcGIS Pro's feature set to organize the page structure and create a custom set of color swatches. You will be then exposed to the techniques required to ensure your data is clear and legible no matter the size or scale of your map. The later chapters will help you understand the various projection systems, trade-offs between them, and the proper applications of them to make sure your maps are accurate and visually appealing. Finally, you will be introduced to the ArcGIS Online ecosystem and how ArcGIS Pro can utilize it within the application. You will learn Smart Mapping, a new feature of ArcGIS Online that will help you to make maps that are visually stunning and useful. By the end of this book, you will feel more confident in making appropriate cartographic decisions. What you will learn - Using ArcGIS Pro to create visually stunning maps and make confident cartographic decisions - Leverage precise layout grids that will organize and guide the placement of map elements - Make appropriate decisions about color and symbols - Critically evaluate and choose the perfect projection for your data - Create clear webmaps that focus the reader’s attention using ArcGIS Online’s Smart Mapping capabilities Who this book is for If you are a GIS analyst or a Map designer who would like to create and design a map with ArcGIS Pro then this book is for you. A basic GIS knowledge is assumed.

Agile Excellence for Product Managers

Author : Greg Cohen
File Size : 90.51 MB
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"Agile Excellence for Product Managers" is a plain-speaking guide on how to work with Agile development teams to achieve phenomenal product success. It covers the why and how of agile development (including Scrum, XP, and Lean, ) the role of product management, release planning, and more.

Dr Dobb s Journal

Author :
File Size : 35.30 MB
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Introduction to DevOps with Chocolate LEGO and Scrum Game

Author : Dana Pylayeva
File Size : 55.13 MB
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Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. What You Will Learn Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study Who This Book Is For Programmers or system admins/project managers who are new to DevOps. DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.

Cyberarts 2000

Author : Hannes Leopoldseder
File Size : 27.13 MB
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Compendium of Computer Arts from the Competition Prix Ars Electronica.

Pro Agile NET Development with SCRUM

Author : Scott Millett
File Size : 57.13 MB
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Pro Agile .NET Development with SCRUM guides you through a real-world ASP.NET project and shows how agile methodology is put into practice. There is plenty of literature on the theory behind agile methodologies, but no book on the market takes the concepts of agile practices and applies these in a practical manner to an end-to-end ASP.NET project, especially the estimating, requirements and management aspects of a project. Pro Agile .NET Development with SCRUM takes you through the initial stages of a project—gathering requirements and setting up an environment—through to the development and deployment stages using an agile iterative approach: namely, Scrum. In the book, you'll focus on delivering an enterprise-level ASP.NET project. Each chapter is in iterations or sprints, putting into practice the features of agile—user stories, test-driven development (TDD), behavior-driven development (BDD), continuous integration, user acceptance testing, extreme programming, Scrum, design patterns and principles, inside-out development, lean developent, KanBan boards, and more. An appendix features code katas designed for the reader to get up-to-speed with some of the features of extreme programming, while also showcasing popular open-source frameworks to assist in automated testing and mocking. In addition, popular open-source architectural foundation projects such as S#arp and NCommons are demonstrated to allow you to base future projects on these frameworks, which already have many best-practice design patterns and principles built in.

The Software Project Manager s Bridge to Agility

Author : Michele Sliger
File Size : 35.96 MB
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When software development teams move to agile methods, experienced project managers often struggle—doubtful about the new approach and uncertain about their new roles and responsibilities. In this book, two long-time certified Project Management Professionals (PMPRs) and Scrum trainers have built a bridge to this dynamic new paradigm. They show experienced project managers how to successfully transition to agile by refocusing on facilitation and collaboration, not “command and control.” The authors begin by explaining how agile works: how it differs from traditional “plan-driven” methodologies, the benefits it promises, and the real-world results it delivers. Next, they systematically map the Project Management Institute’s classic, methodology-independent techniques and terminology to agile practices. They cover both process and project lifecycles and carefully address vital issues ranging from scope and time to cost management and stakeholder communication. Finally, drawing on their own extensive personal experience, they put a human face on your personal transition to agile--covering the emotional challenges, personal values, and key leadership traits you’ll need to succeed. Coverage includes Relating the PMBOKR Guide ideals to agile practices: similarities, overlaps, and differences Understanding the role and value of agile techniques such as iteration/release planning and retrospectives Using agile techniques to systematically and continually reduce risk Implementing quality assurance (QA) where it belongs: in analysis, design, defect prevention, and continuous improvement Learning to trust your teams and listen for their discoveries Procuring, purchasing, and contracting for software in agile, collaborative environments Avoiding the common mistakes software teams make in transitioning to agile Coordinating with project management offices and non-agile teams “Selling” agile within your teams and throughout your organization For every project manager who wants to become more agile. Part I An Agile Overview 7 Chapter 1 What is "Agile"? 9 Chapter 2 Mapping from the PMBOKR Guide to Agile 25 Chapter 3 The Agile Project Lifecycle in Detail 37 Part II The Bridge: Relating PMBOKR Guide Practices to Agile Practices 49 Chapter 4 Integration Management 51 Chapter 5 Scope Management 67 Chapter 6 Time Management 83 Chapter 7 Cost Management 111 Chapter 8 Quality Management 129 Chapter 9 Human Resources Management 143 Chapter 10 Communications Management 159 Chapter 11 Risk Management 177 Chapter 12 Procurement Management 197 Part III Crossing the Bridge to Agile 215 Chapter 13 How Will My Responsibilities Change? 217 Chapter 14 How Will I Work with Other Teams Who Aren't Agile? 233 Chapter 15 How Can a Project Management Office Support Agile? 249 Chapter 16 Selling the Benefits of Agile 265 Chapter 17 Common Mistakes 285 Appendix A Agile Methodologies 295 Appendix B Agile Artifacts 301 Glossary 321 Bibliography 327 Index 333

Story and Simulations for Serious Games

Author : Nick Iuppa
File Size : 60.29 MB
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How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Mapping Cultures

Author : L. Roberts
File Size : 28.53 MB
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An interdisciplinary collection exploring the practices and cultures of mapping in the arts, humanities and social sciences. It features contributions from scholars in critical cartography, social anthropology, film and cultural studies, literary studies, art and visual culture, marketing, museum studies, architecture, and popular music studies.